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Search: Posts Made By: Simon Logic
Forum: CSDM 09-19-2007, 11:49
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1i beta

1. csdm_misc should run with verson 2.1i
2. [misc] section should contain hide_timer key with non-zero value
3. [misc] section should contain remove_objectives key with at least acd flags
Forum: CSDM 03-20-2007, 03:15
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1g beta

I wrote DeathMsg Fix (http://forums.alliedmods.net/showthread.php?t=51235) to fix that.
Forum: CSDM 03-03-2007, 19:34
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1f beta

If your file with item data is empty or CSDM can't load items (it prints that info into server console & amx/x log file - see below PS) CSDM opens gun menu.

PS.


51/51 (loaded 51 of 51 total)...
Forum: CSDM 02-14-2007, 04:19
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

I made a plugin to fix that. If smb suffers the same problem you can download it here:

http://forums.alliedmods.net/showthread.php?t=51235
Forum: CSDM 12-29-2006, 11:49
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

What's new in 2.1g [2006-12-29]

csdm_itemmode.sma:
* added three new config params for csdm.cfg: 'max_hnades', 'max_fnades', 'max_snades'; now you can set maximum number of grenades a player can...
Forum: CSDM 12-26-2006, 12:15
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

arkshine, thanx!

.scale var implemented only on client side (Spirit should handle this, CS and HL does not). Thus i'll remove it. Also it shoud be 1.25 insted of 125 :)

Today we made a first...
Forum: CSDM 12-26-2006, 04:31
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

I think, this is almost the last upgrade made by me, because i achieved my goal (except bugfixes).

What's new in 2.1f [2006-12-26]

csdm_itemmode.sma
* persisten items algorithm implemented...
Forum: CSDM 12-22-2006, 07:21
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

No, no, no... I was talking about healthkit, battery etc.


You know, my imho is that i hate those falling items :) As for your imho i think you should block dynamic disabling item mode or...
Forum: CSDM 12-22-2006, 05:18
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

Me? :)

I've looked into HLSDK about items. KWo, why don't you just hide items and make them non-solid or other way untouchable instead of removing them? Was it an optimization hint?

I tried to...
Forum: CSDM 12-21-2006, 06:44
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

Yeah, fixed the post. But according to its contents it should be an .ini.


Ok, i'll remember this.


What else entities he is talking about? Battery, HealthKit & LongJump was in HL since 1996....
Forum: CSDM 12-20-2006, 07:15
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

2.1e.2

csdm_itemmode.sma
* removed SUPER_DEAD_PACK macro definition
* added drop pack customization (see csdm.cfg)
* fixed an issue when a throwed weapon could not been picked up as backpack...
Forum: CSDM 12-19-2006, 20:15
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

Here is improved 2.1e version.

What's new in csdm_itemmode.sma:
* fixed actual armor absence when you get item_battery or used H.E.V. charger
* enabled hud icons when a player picks up...
Forum: CSDM 12-19-2006, 04:52
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

I fixed a sprite with ugly icons indicating an item_battery or item_healthkit pickup event.

Here it is...
Forum: CSDM 12-15-2006, 05:19
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

Enter "drop" in console before team select and you'll get an error in csdm_main.

What you think about giving a helmet when battery item has been picked up in item mode? Now I see no difference...
Forum: CSDM 12-09-2006, 07:36
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

Ok, just wanna point that this is for item mod only.
Forum: CSDM 12-08-2006, 12:24
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

Everything works fine. Implementation of flag "e" for stripping existent items would be great.

I noticed a short delay when picking up a first weapon with item_mode enabled. Don't remember if it...
Forum: CSDM 12-08-2006, 06:11
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

No.


I have rewritten the code to this one:

new Float:Vec[3], Float:Vec2[3]
...
if (type <= 30) // Is it a Weapon?
{
set_pev(entid, pev_angles, Float:{0.0, 0.0, 0.0})
Forum: CSDM 12-06-2006, 18:08
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

I was playing crossfire (deathmatch original map). Also u can test any map with entities made by mappers. item_mode does not care about existent item entities yet. Also you can make an option - to...
Forum: CSDM 12-06-2006, 04:31
Replies: 554
Views: 406,864
Posted By Simon Logic
Re: CSDM 2.1d beta

I have the following issues with 2.1d:
1) when you come over an armorpack/medkit, you get it twice - frist when you're close enough to armor, second one when you come right over it. I suppose (now...
Showing results 1 to 19 of 19

 
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