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Forum: Scripting Help 08-08-2013, 11:09
Replies: 3
Views: 1,476
Posted By DWIGHTpN
Re: Explode an entity

From message_const.inc , use:
#define TE_EXPLOSION 3 // Additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
//...
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