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Posts Made By:
drow
Forum:
Plugins
06-23-2009, 11:04
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: [L4D] Loading Bug Removal/ Door Lock
That shouldn't happen at all. If you can repeat that error, please tell me:
How you made it act that way.
What your ConVar director_no_mobs is set to.
What your ConVar z_mega_mob_size is...
Forum:
Plugins
06-08-2009, 22:01
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: [L4D] Loading Bug Removal/ Door Lock
Nope. The director issue is fixed on the new version (2.0.1) and it adds the feature to enable protection on the first map (three options, see description). Anyways it was not an issue of a missing...
Forum:
Plugins
06-07-2009, 17:15
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: [L4D] Loading Bug Removal/ Door Lock
Will release the new version tomorrow, didn't manage to get it done today. The spawning is disabled for infected as long not all connected players have finished loading (there was a bug on the older...
Forum:
Extensions
06-06-2009, 12:06
Replies:
577
[EXTENSION] Socket (3.0.1)
Views:
652,512
Posted By
drow
Re: [EXTENSION] Socket (2.4.0beta+2.1)
Seems not to work anymore with current mm/ sm releases.
Forum:
Plugins
06-05-2009, 12:34
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: L4D Loading
Thanks for that Thraka - removed. New version will be out the next days.
Forum:
Plugins
06-05-2009, 06:28
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: L4D Loading
kasper21: Thanks for that, bug removed on next version.
Thraka: The next version will contain a setting to define the display mode of the countdown (text in hint, chat or center).
Forum:
Plugins
06-02-2009, 10:36
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: L4D Loading
No, sadly there is no implementation to change the font size for that type of text dynamically. It indeed is very small when using a higher resolution.
Forum:
Plugins
05-30-2009, 01:17
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: L4D Loading
Downtown1: That's right, didn't update the old code according to that yet. Would get me rid of some lines.
Forum:
Plugins
05-29-2009, 05:37
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
Re: L4D Loading
Yes sure can change the naming of the commands and make em less generic, just been after something short mainly for developing. If you had a look at the code you should have seen that there are two...
Forum:
Plugins
05-28-2009, 16:53
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,324
Posted By
drow
[L4D] Loading Bug Removal/ Door Lock
L4D Loading
This plugin makes it impossible to start the round as long connected players are still loading into the game. As soon all players are in-game the safe room door is locked for a short...
Forum:
Scripting
04-28-2009, 13:37
Replies:
13
status cmd hook, client always = 0
Views:
3,331
Posted By
drow
Re: status cmd hook, client always = 0
This bug never got solved?
Still getting it with sm1.2.0 on mod L4D.
Forum:
Scripting
03-04-2009, 04:54
Replies:
8
Problem on PrintToConsole
Views:
2,447
Posted By
drow
Re: Problem on PrintToConsole
True, guess the chat messages aint sent in the same way as the console output is. But that it generates a buffer overflow is quite low imo. Don't know how they handle it and why they handle it...
Forum:
Scripting
03-02-2009, 20:03
Replies:
8
Problem on PrintToConsole
Views:
2,447
Posted By
drow
Re: Problem on PrintToConsole
WEll the weird thing is it all works fine when replacing it with PrintToChat. But will try and code a timed buffer like output. Hope that helps. Will post my results.
Forum:
Scripting
03-02-2009, 13:38
Replies:
8
Problem on PrintToConsole
Views:
2,447
Posted By
drow
Re: Problem on PrintToConsole
Well the plugin is quite huge, to make it short it implements a hint message system based on KeyValues. According the PrintToConsole it prints all the hints as a list to the client console. The...
Forum:
Scripting
03-02-2009, 08:41
Replies:
8
Problem on PrintToConsole
Views:
2,447
Posted By
drow
Re: Problem on PrintToConsole
The following output is generated, just in case it is helpful..
0000000 00000000 00000000 00000000 00000000
svc_Print >> ........................ 00000000 00000000 00000000 00000000 00000000...
Forum:
Scripting
02-26-2009, 11:20
Replies:
8
Problem on PrintToConsole
Views:
2,447
Posted By
drow
Problem on PrintToConsole
Am experiencing an error on PrintToConsole when sending large strings in a loop to the client's console, whereas PrintToChat works just fine at the same spot. The error looks like an bitbuffer...
Forum:
Scripting
02-20-2009, 07:40
Replies:
4
Need some help on L4D events
Views:
1,503
Posted By
drow
Re: Need some help on L4D events
Well am not really after making god mode, just an example to show the event handling. Would need some info on blocking events from occuring and need to know if it is possible on the L4D snapshot....
Forum:
Scripting
02-19-2009, 10:42
Replies:
4
Need some help on L4D events
Views:
1,503
Posted By
drow
Need some help on L4D events
Trying to make a plugin which pre hooks an event and removes it, but it just won't let me do it. As its a plugin for L4D am using the current 1.2 snapshot. The code is as follows..
public...
Forum:
Scripting
02-12-2009, 06:22
Replies:
0
Saving KeyValues
Views:
722
Posted By
drow
Saving KeyValues
On your introduction to KeyValues is a line about saving KeyValues and to use KeyValuesFromFile to do so. But as i couldn't find any further information im asking in here to get some info about it....
Showing results 1 to 19 of 19
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