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Forum: Plugins 06-23-2009, 11:04
Replies: 237
Views: 175,324
Posted By drow
Re: [L4D] Loading Bug Removal/ Door Lock

That shouldn't happen at all. If you can repeat that error, please tell me:


How you made it act that way.
What your ConVar director_no_mobs is set to.
What your ConVar z_mega_mob_size is...
Forum: Plugins 06-08-2009, 22:01
Replies: 237
Views: 175,324
Posted By drow
Re: [L4D] Loading Bug Removal/ Door Lock

Nope. The director issue is fixed on the new version (2.0.1) and it adds the feature to enable protection on the first map (three options, see description). Anyways it was not an issue of a missing...
Forum: Plugins 06-07-2009, 17:15
Replies: 237
Views: 175,324
Posted By drow
Re: [L4D] Loading Bug Removal/ Door Lock

Will release the new version tomorrow, didn't manage to get it done today. The spawning is disabled for infected as long not all connected players have finished loading (there was a bug on the older...
Forum: Extensions 06-06-2009, 12:06
Replies: 577
Views: 652,512
Posted By drow
Re: [EXTENSION] Socket (2.4.0beta+2.1)

Seems not to work anymore with current mm/ sm releases.
Forum: Plugins 06-05-2009, 12:34
Replies: 237
Views: 175,324
Posted By drow
Re: L4D Loading

Thanks for that Thraka - removed. New version will be out the next days.
Forum: Plugins 06-05-2009, 06:28
Replies: 237
Views: 175,324
Posted By drow
Re: L4D Loading

kasper21: Thanks for that, bug removed on next version.

Thraka: The next version will contain a setting to define the display mode of the countdown (text in hint, chat or center).
Forum: Plugins 06-02-2009, 10:36
Replies: 237
Views: 175,324
Posted By drow
Re: L4D Loading

No, sadly there is no implementation to change the font size for that type of text dynamically. It indeed is very small when using a higher resolution.
Forum: Plugins 05-30-2009, 01:17
Replies: 237
Views: 175,324
Posted By drow
Re: L4D Loading

Downtown1: That's right, didn't update the old code according to that yet. Would get me rid of some lines.
Forum: Plugins 05-29-2009, 05:37
Replies: 237
Views: 175,324
Posted By drow
Re: L4D Loading

Yes sure can change the naming of the commands and make em less generic, just been after something short mainly for developing. If you had a look at the code you should have seen that there are two...
Forum: Plugins 05-28-2009, 16:53
Replies: 237
Views: 175,324
Posted By drow
[L4D] Loading Bug Removal/ Door Lock

L4D Loading

This plugin makes it impossible to start the round as long connected players are still loading into the game. As soon all players are in-game the safe room door is locked for a short...
Forum: Scripting 04-28-2009, 13:37
Replies: 13
Views: 3,331
Posted By drow
Re: status cmd hook, client always = 0

This bug never got solved?

Still getting it with sm1.2.0 on mod L4D.
Forum: Scripting 03-04-2009, 04:54
Replies: 8
Views: 2,447
Posted By drow
Re: Problem on PrintToConsole

True, guess the chat messages aint sent in the same way as the console output is. But that it generates a buffer overflow is quite low imo. Don't know how they handle it and why they handle it...
Forum: Scripting 03-02-2009, 20:03
Replies: 8
Views: 2,447
Posted By drow
Re: Problem on PrintToConsole

WEll the weird thing is it all works fine when replacing it with PrintToChat. But will try and code a timed buffer like output. Hope that helps. Will post my results.
Forum: Scripting 03-02-2009, 13:38
Replies: 8
Views: 2,447
Posted By drow
Re: Problem on PrintToConsole

Well the plugin is quite huge, to make it short it implements a hint message system based on KeyValues. According the PrintToConsole it prints all the hints as a list to the client console. The...
Forum: Scripting 03-02-2009, 08:41
Replies: 8
Views: 2,447
Posted By drow
Re: Problem on PrintToConsole

The following output is generated, just in case it is helpful..

0000000 00000000 00000000 00000000 00000000
svc_Print >> ........................ 00000000 00000000 00000000 00000000 00000000...
Forum: Scripting 02-26-2009, 11:20
Replies: 8
Views: 2,447
Posted By drow
Problem on PrintToConsole

Am experiencing an error on PrintToConsole when sending large strings in a loop to the client's console, whereas PrintToChat works just fine at the same spot. The error looks like an bitbuffer...
Forum: Scripting 02-20-2009, 07:40
Replies: 4
Views: 1,503
Posted By drow
Re: Need some help on L4D events

Well am not really after making god mode, just an example to show the event handling. Would need some info on blocking events from occuring and need to know if it is possible on the L4D snapshot....
Forum: Scripting 02-19-2009, 10:42
Replies: 4
Views: 1,503
Posted By drow
Need some help on L4D events

Trying to make a plugin which pre hooks an event and removes it, but it just won't let me do it. As its a plugin for L4D am using the current 1.2 snapshot. The code is as follows..

public...
Forum: Scripting 02-12-2009, 06:22
Replies: 0
Views: 722
Posted By drow
Saving KeyValues

On your introduction to KeyValues is a line about saving KeyValues and to use KeyValuesFromFile to do so. But as i couldn't find any further information im asking in here to get some info about it....
Showing results 1 to 19 of 19

 
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