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Posts Made By:
DanRaZor
Forum:
Approved Plugins
02-09-2013, 05:55
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
Hello, i'm still there ... :wink: ... but not playing that much and out of date with Metamod/SourceMod.
@Arkshine : You can adapt the plugin with new updates and make some optimizations if you...
Forum:
Approved Plugins
03-26-2009, 04:50
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
Ok, thanks, try to port it. I will help you if you don't understand parts from my code.
Forum:
Approved Plugins
03-25-2009, 05:22
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
So you run on what we call a listen server ...
Do you use a Steam not in English language ?
@arkshine : I'm not very familiar with last evolutions on pcvars and ML
and don't want to recode all...
Forum:
Approved Plugins
03-24-2009, 05:28
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
First put wav files on your dedicated server, at the same place (directory path) you put it on your PC.
You maybe don't use any sv_downloadurl, so don't mind with it ...
The sv_downloadurl...
Forum:
Approved Plugins
03-23-2009, 06:28
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
I think you only put wav files in your computer.
Files must be in the server, and/or in the sv_downloadurl ftp.
You must upload wav files to the server. Other players won't download sounds from...
Forum:
Approved Plugins
03-22-2009, 13:07
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
Sorry, i don't play anymore, and spend my time on another hobby now ( RC helicopters ). I won't have time to create another plugin for knife kills, but it should be easy to do ...
Did you put the...
Forum:
Approved Plugins
03-20-2009, 17:19
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
Normally it should precache sounds defined in your config.
What's your configuration ?
Forum:
Approved Plugins
03-01-2008, 03:36
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
You can only "set position" of hud messages, client_print is a "chat" message ...
Forum:
Approved Plugins
02-29-2008, 03:39
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
Thanks :wink:
That's surely it, i tried using channels as much correctly as i could,
but you can only show 4 HUD messages at once,
and some plugins use widely those channels ...
Forum:
Approved Plugins
01-28-2008, 03:32
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
DodXMod is surely not compatible with last AMXmodX ...
Try this dedicated forum on DoD plugins : http://www.dodplugins.net/forums/index.php
;)
Forum:
Approved Plugins
01-26-2008, 12:30
Replies:
56
Headshot DeluXe
Views:
159,771
Posted By
DanRaZor
Re: Headshot DeluXe
http://djeyl.net/forum/index.php?showtopic=21839&hl=
Don't know if it still works.
Needs DodXmod module ...
Try and see ;)
Forum:
Approved Plugins
06-26-2007, 10:00
Replies:
26
Bot Marker v1.1.0
Views:
25,732
Posted By
DanRaZor
Re: Bot Marker v1.1.0
Ok, i see. So it removes only the "BOT" but don't modify it ...
This plugin works ( with the mark ) for which mods ? It says ALL on plugins...
Forum:
Approved Plugins
06-26-2007, 08:10
Replies:
26
Bot Marker v1.1.0
Views:
25,732
Posted By
DanRaZor
Re: Bot Marker v1.1.0
I'm running a Counter-Strike Dedicated server under Windows XP SP2 with AMXmodX 1.76d.
I realize that i have a plugin that blocks ScoreInfo, maybe it's this plugin which is causing this effect ......
Forum:
Off-Topic
06-26-2007, 06:22
Replies:
6
srcds problem!
Views:
2,293
Posted By
DanRaZor
Re: srcds problem!
Try putting srcds.exe in "high priority" level ...
In batch command : start /high srcds.exe -game cstrike -console ...
You can use /realtime instead of /high if the PC runs only the server.
...
Forum:
Approved Plugins
06-26-2007, 04:37
Replies:
26
Bot Marker v1.1.0
Views:
25,732
Posted By
DanRaZor
Re: Bot Marker v1.1.0
For me it works but i have a blank info, no ping, no "BOT" ...
Forum:
Suggestions / Requests
06-22-2007, 04:07
Replies:
10
Screen Shot Sender
Views:
3,147
Posted By
DanRaZor
Re: Screen Shot Sender
It already existed : ScreenShotSender ... SSS.
But there was a client side software that do the uploading ... something like CheatingDeath ...
You just can't obviously do a "server side" send...
Forum:
Approved Plugins
06-19-2007, 14:44
Replies:
225
Diablo Mod v8.0
Views:
232,368
Posted By
DanRaZor
Re: Diablo Mod v7.0
:up:
Forum:
Site/Forums Issues and Discussion
06-19-2007, 12:23
Replies:
3
Suggestion about stats on AMXmodX
Views:
1,491
Posted By
DanRaZor
Re: Suggestion about stats on AMXmodX
That's what you found there : http://istresults.cordis.europa.eu/icons/flags/fr.gif...
Forum:
Approved Plugins
06-19-2007, 09:34
Replies:
225
Diablo Mod v8.0
Views:
232,368
Posted By
DanRaZor
Re: Diablo Mod v6.9
Please add a server cvar ... something like :
register_cvar("diablomod_version","6.9",FCVAR_SERVER)
So this cvar will be listed in "HLDS query" and so on we can find out Diablo mod servers on...
Forum:
Site/Forums Issues and Discussion
06-15-2007, 07:10
Replies:
3
Suggestion about stats on AMXmodX
Views:
1,491
Posted By
DanRaZor
Re: Suggestion about stats on AMXmodX
Something like this link (http://game-monitor.com/search.php?search=hsd_version=&type=variable) for example in the HSDeluxe stats ...
Or better ... "states" links :...
Forum:
Site/Forums Issues and Discussion
06-13-2007, 09:10
Replies:
3
Suggestion about stats on AMXmodX
Views:
1,491
Posted By
DanRaZor
Suggestion about stats on AMXmodX
Would it be possible to have on the page of stats (http://www.amxmodx.org/stats.php) from AMXmodX site, a link to Game-Monitor (http://game-monitor.com) with the right cvar/mod filter ?
It would...
Forum:
German
03-27-2007, 10:51
Replies:
10
modt.txt
Views:
3,528
Posted By
DanRaZor
Re: modt.txt
<html>
<body bgcolor="black">
<center>
<img src="http://www.////////////.de/motd.jpg" border="0">
</center>
</body>
</html>
Forum:
German
03-27-2007, 10:03
Replies:
10
modt.txt
Views:
3,528
Posted By
DanRaZor
Re: modt.txt
<html>
<body>
<center>
<img src="http://www.////////////.de/motd.jpg">
</center>
</body>
</html>
motd.txt, nicht modt.txt
Forum:
General
03-22-2007, 08:42
Replies:
66
error item count is over 512
Views:
52,191
Posted By
DanRaZor
Re: error item count is over 512
:| ... How to reduce entities without removing them ???
By removing entities i mean disabling plugins or deleting (from configs like speechmenu) some dummy files
(like sounds never used ... )
...
Forum:
General
03-21-2007, 08:17
Replies:
66
error item count is over 512
Views:
52,191
Posted By
DanRaZor
Re: error item count is over 512
Yes AMXmodX adds more "entities" ...
And HL engine cannot precach more than 512 entities ...
Try to remove some preloading files ( sounds, models ... from some plugins ).
Showing results 1 to 25 of 128
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