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Posts Made By:
AlexBreems
Forum:
Approved Plugins
06-29-2009, 02:26
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,381
Posted By
AlexBreems
Re: Custom Flashlight v0.5.1 (04/04/09)
when the person in a life uses flashlight, light also gets and on it
that is to add a few realism
Forum:
Approved Plugins
06-29-2009, 01:24
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,381
Posted By
AlexBreems
Re: Custom Flashlight v0.5.1 (04/04/09)
would be remarkable to add possibility of lighting of the player using a flashlight
Forum:
Approved Plugins
10-09-2008, 10:51
Replies:
22
Bouncing bullets
Views:
44,144
Posted By
AlexBreems
Re: Bouncing bullets
Good plugin BUT:
1. At bullet hit under a corner from 90 to 45 degrees of a ricochet from a wall/floor will not be
2. And the ricochet cannot exist eternally, there should be time of a life of a...
Forum:
Approved Plugins
07-18-2008, 07:21
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,087
Posted By
AlexBreems
Re: Weapon Physics [v2.1] (Nomexous)
error
L 07/18/2008 - 13:12:24: [FAKEMETA] Invalid entity
L 07/18/2008 - 13:12:24: [AMXX] Displaying debug trace (plugin "weaponphys.amxx")
L 07/18/2008 - 13:12:24: [AMXX] Run time error 10:...
Forum:
Approved Plugins
06-25-2008, 09:00
Replies:
26
Real Weapon Weight 0.7
Views:
30,369
Posted By
AlexBreems
Re: Real Weapon Weight 0.7
The Shield cannot be defined on get_user_weapons too as get_user_weapon
Forum:
Approved Plugins
06-25-2008, 02:23
Replies:
26
Real Weapon Weight 0.7
Views:
30,369
Posted By
AlexBreems
Re: Real Weapon Weight 0.7
http://wiki.amxmodx.org/CS_Weapons_Information
Forum:
Approved Plugins
06-24-2008, 01:45
Replies:
26
Real Weapon Weight 0.7
Views:
30,369
Posted By
AlexBreems
Re: Real Weapon Weight 0.7
The Shield cannot be defined on get_user_weapon It does not have index
Forum:
Approved Plugins
06-11-2008, 06:23
Replies:
63
Grenades Are Heavy
Views:
67,839
Posted By
AlexBreems
Re: Grenades Are Heavy
Optimized and full ported me to Fakemeta:
#include <amxmodx>
#include <fakemeta>
#define MINSPEED 400.0
new gCurrentNade, c_he, c_flash, c_smoke, c_ff
new const he_model[] =...
Forum:
Suggestions / Requests
06-05-2008, 06:22
Replies:
12
[Req] Remove defuser from the ground
Views:
3,535
Posted By
AlexBreems
Re: [Req] Remove defuser from the ground
#include <amxmodx>
#include <cstrike>
public plugin_init()
{
register_plugin("No Defuse Drop", "0.1", "se7h")
register_event("DeathMsg", "event_death", "a")
}
Forum:
Suggestions / Requests
06-03-2008, 10:07
Replies:
12
[Req] Remove defuser from the ground
Views:
3,535
Posted By
AlexBreems
Re: [Req] Remove defuser from the ground
No Weapon Drop (http://forums.alliedmods.net/showthread.php?p=422571)
Forum:
Approved Plugins
05-21-2008, 10:50
Replies:
425
Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Views:
469,608
Posted By
AlexBreems
Re: Ultimate Gore v1.6 *UPDATED 5/18/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
The transparency on models of players with this plugin does not work
Forum:
Approved Plugins
05-12-2008, 04:45
Replies:
28
Real Grenades Behavior [11 may updated]
Views:
21,788
Posted By
AlexBreems
Re: Real Grenades Behavior [11 may updated]
understand. u right
Forum:
Approved Plugins
05-12-2008, 02:23
Replies:
28
Real Grenades Behavior [11 may updated]
Views:
21,788
Posted By
AlexBreems
Re: Real Grenades Behavior [11 may updated]
That has turned out that is necessary :)
I tested a plugin and have come to a conclusion that optimum options can be:
rgb_speedtime_1 0.5
rgb_speedtime_2 0.4
rgb_bartime 2
rgb_speed_0 0.4...
Forum:
Approved Plugins
05-11-2008, 12:29
Replies:
28
Real Grenades Behavior [11 may updated]
Views:
21,788
Posted By
AlexBreems
Re: Real Grenades Behavior
It not so essentially if there will be not 100 % accuracy
and
Forum:
Approved Plugins
05-11-2008, 04:17
Replies:
28
Real Grenades Behavior [11 may updated]
Views:
21,788
Posted By
AlexBreems
Re: Real Grenades Behavior
Still would not prevent to add progressbar force of a throw
Forum:
Approved Plugins
05-10-2008, 05:11
Replies:
29
Lie Flat (Nomexous)
Views:
35,526
Posted By
AlexBreems
Re: Lie Flat (Nomexous)
Whether it is possible to make too most concerning corpses???
Forum:
Approved Plugins
05-02-2008, 02:35
Replies:
21
Real armor
Views:
35,496
Posted By
AlexBreems
Re: Real armor
Cool plugin! Good job
"d - stomaTch" correct "stomach" without "T"
Forum:
Approved Plugins
04-29-2008, 06:41
Replies:
28
Real Grenades Behavior [11 may updated]
Views:
21,788
Posted By
AlexBreems
Re: Real Grenades Behavior
Good plugin
Respect to author :)
Forum:
Suggestions / Requests
04-23-2008, 03:14
Replies:
4
Loot corpse. Help complete.
Views:
1,907
Posted By
AlexBreems
Re: Loot corpse. Help complete.
I have completed a plugin, can close a topic :)
п.с.: чем больше я узнаю буржуев, тем больше я начинаю уважать восточных славян
Forum:
Suggestions / Requests
04-22-2008, 08:18
Replies:
34
give me an idea for a plugin to write
Views:
7,697
Posted By
AlexBreems
Re: give me an idea for a plugin to write
see this post (http://forums.alliedmods.net/showthread.php?t=70224)
Forum:
Suggestions / Requests
04-01-2008, 01:49
Replies:
34
Dead Player Bleeds when shot
Views:
12,706
Posted By
AlexBreems
Re: Dead Player Bleeds when shot
Alka, may be try do it? Pls! :|
Forum:
Suggestions / Requests
03-30-2008, 04:13
Replies:
34
Dead Player Bleeds when shot
Views:
12,706
Posted By
AlexBreems
Re: Dead Player Bleeds when shot
hehehe :)
Such nervous did not think that you, sorry :wink:
Forum:
Suggestions / Requests
03-28-2008, 11:08
Replies:
34
Dead Player Bleeds when shot
Views:
12,706
Posted By
AlexBreems
Re: Dead Player Bleeds when shot
Good method for this plug from VEN: to verify, whether crosses a bullet vector in advance cached space in which the corpse lays.
There can be this plugin...
Forum:
Suggestions / Requests
03-27-2008, 05:56
Replies:
15
fix the error in this plugin please!
Views:
4,632
Posted By
AlexBreems
Re: fix the error in this plugin please!
super :up:
Forum:
Suggestions / Requests
03-25-2008, 05:30
Replies:
49
heartbeat
Views:
17,236
Posted By
AlexBreems
Re: heartbeat
This code in plugin stop playing heartbeat sound for him instantly:
public e_DeathMsg()
{
emit_sound(read_data(2), CHAN_STATIC, g_heartbeat, 0.0, 0.0, SND_STOP, PITCH_NORM)
}
I have...
Showing results 1 to 25 of 66
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