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Search: Posts Made By: AlexBreems
Forum: Approved Plugins 06-29-2009, 02:26
Replies: 123
Views: 113,381
Posted By AlexBreems
Re: Custom Flashlight v0.5.1 (04/04/09)

when the person in a life uses flashlight, light also gets and on it
that is to add a few realism
Forum: Approved Plugins 06-29-2009, 01:24
Replies: 123
Views: 113,381
Posted By AlexBreems
Re: Custom Flashlight v0.5.1 (04/04/09)

would be remarkable to add possibility of lighting of the player using a flashlight
Forum: Approved Plugins 10-09-2008, 10:51
Replies: 22
Views: 44,144
Posted By AlexBreems
Re: Bouncing bullets

Good plugin BUT:
1. At bullet hit under a corner from 90 to 45 degrees of a ricochet from a wall/floor will not be
2. And the ricochet cannot exist eternally, there should be time of a life of a...
Forum: Approved Plugins 07-18-2008, 07:21
Replies: 127
Views: 118,087
Posted By AlexBreems
Re: Weapon Physics [v2.1] (Nomexous)

error

L 07/18/2008 - 13:12:24: [FAKEMETA] Invalid entity
L 07/18/2008 - 13:12:24: [AMXX] Displaying debug trace (plugin "weaponphys.amxx")
L 07/18/2008 - 13:12:24: [AMXX] Run time error 10:...
Forum: Approved Plugins 06-25-2008, 09:00
Replies: 26
Views: 30,369
Posted By AlexBreems
Re: Real Weapon Weight 0.7

The Shield cannot be defined on get_user_weapons too as get_user_weapon
Forum: Approved Plugins 06-25-2008, 02:23
Replies: 26
Views: 30,369
Posted By AlexBreems
Re: Real Weapon Weight 0.7

http://wiki.amxmodx.org/CS_Weapons_Information
Forum: Approved Plugins 06-24-2008, 01:45
Replies: 26
Views: 30,369
Posted By AlexBreems
Re: Real Weapon Weight 0.7

The Shield cannot be defined on get_user_weapon It does not have index
Forum: Approved Plugins 06-11-2008, 06:23
Replies: 63
Views: 67,839
Posted By AlexBreems
Re: Grenades Are Heavy

Optimized and full ported me to Fakemeta:

#include <amxmodx>
#include <fakemeta>

#define MINSPEED 400.0

new gCurrentNade, c_he, c_flash, c_smoke, c_ff

new const he_model[] =...
Forum: Suggestions / Requests 06-05-2008, 06:22
Replies: 12
Views: 3,535
Posted By AlexBreems
Re: [Req] Remove defuser from the ground

#include <amxmodx>
#include <cstrike>

public plugin_init()
{
register_plugin("No Defuse Drop", "0.1", "se7h")

register_event("DeathMsg", "event_death", "a")
}
Forum: Suggestions / Requests 06-03-2008, 10:07
Replies: 12
Views: 3,535
Posted By AlexBreems
Re: [Req] Remove defuser from the ground

No Weapon Drop (http://forums.alliedmods.net/showthread.php?p=422571)
Forum: Approved Plugins 05-21-2008, 10:50
Replies: 425
Views: 469,608
Posted By AlexBreems
Re: Ultimate Gore v1.6 *UPDATED 5/18/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve

The transparency on models of players with this plugin does not work
Forum: Approved Plugins 05-12-2008, 04:45
Replies: 28
Views: 21,788
Posted By AlexBreems
Forum: Approved Plugins 05-12-2008, 02:23
Replies: 28
Views: 21,788
Posted By AlexBreems
Re: Real Grenades Behavior [11 may updated]

That has turned out that is necessary :)

I tested a plugin and have come to a conclusion that optimum options can be:
rgb_speedtime_1 0.5
rgb_speedtime_2 0.4
rgb_bartime 2

rgb_speed_0 0.4...
Forum: Approved Plugins 05-11-2008, 12:29
Replies: 28
Views: 21,788
Posted By AlexBreems
Re: Real Grenades Behavior

It not so essentially if there will be not 100 % accuracy

and
Forum: Approved Plugins 05-11-2008, 04:17
Replies: 28
Views: 21,788
Posted By AlexBreems
Re: Real Grenades Behavior

Still would not prevent to add progressbar force of a throw
Forum: Approved Plugins 05-10-2008, 05:11
Replies: 29
Views: 35,526
Posted By AlexBreems
Re: Lie Flat (Nomexous)

Whether it is possible to make too most concerning corpses???
Forum: Approved Plugins 05-02-2008, 02:35
Replies: 21
Views: 35,496
Posted By AlexBreems
Re: Real armor

Cool plugin! Good job

"d - stomaTch" correct "stomach" without "T"
Forum: Approved Plugins 04-29-2008, 06:41
Replies: 28
Views: 21,788
Posted By AlexBreems
Re: Real Grenades Behavior

Good plugin
Respect to author :)
Forum: Suggestions / Requests 04-23-2008, 03:14
Replies: 4
Views: 1,907
Posted By AlexBreems
Re: Loot corpse. Help complete.

I have completed a plugin, can close a topic :)

п.с.: чем больше я узнаю буржуев, тем больше я начинаю уважать восточных славян
Forum: Suggestions / Requests 04-22-2008, 08:18
Replies: 34
Views: 7,697
Posted By AlexBreems
Re: give me an idea for a plugin to write

see this post (http://forums.alliedmods.net/showthread.php?t=70224)
Forum: Suggestions / Requests 04-01-2008, 01:49
Replies: 34
Views: 12,706
Posted By AlexBreems
Re: Dead Player Bleeds when shot

Alka, may be try do it? Pls! :|
Forum: Suggestions / Requests 03-30-2008, 04:13
Replies: 34
Views: 12,706
Posted By AlexBreems
Re: Dead Player Bleeds when shot

hehehe :)
Such nervous did not think that you, sorry :wink:
Forum: Suggestions / Requests 03-28-2008, 11:08
Replies: 34
Views: 12,706
Posted By AlexBreems
Re: Dead Player Bleeds when shot

Good method for this plug from VEN: to verify, whether crosses a bullet vector in advance cached space in which the corpse lays.

There can be this plugin...
Forum: Suggestions / Requests 03-27-2008, 05:56
Replies: 15
Views: 4,632
Posted By AlexBreems
Forum: Suggestions / Requests 03-25-2008, 05:30
Replies: 49
Views: 17,236
Posted By AlexBreems
Re: heartbeat

This code in plugin stop playing heartbeat sound for him instantly:

public e_DeathMsg()
{
emit_sound(read_data(2), CHAN_STATIC, g_heartbeat, 0.0, 0.0, SND_STOP, PITCH_NORM)
}

I have...
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