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Posts Made By:
Salamon
Forum:
Unapproved/Old Plugins
07-08-2008, 19:32
Replies:
13
Im Tired!!
Views:
5,455
Posted By
Salamon
Re: Im Tired!!
for me, easier is better ^_^
i dont think that is something better than loop a 1 second task, maybe you can offer me a method to easily do what plugin do in time what its doing in other method...
Forum:
Unapproved/Old Plugins
07-07-2008, 08:43
Replies:
13
Im Tired!!
Views:
5,455
Posted By
Salamon
Re: Im Tired!!
hmm i think u're right with checking if is user alive ;p
Forum:
Unapproved/Old Plugins
07-06-2008, 07:20
Replies:
13
Im Tired!!
Views:
5,455
Posted By
Salamon
Re: Im Tired!!
bots ? podbots ? to be honest almost all plugins have invalid entity (id) when using on serwer only with bots (i mean locally) but on internet server working without problems
Forum:
Unapproved/Old Plugins
07-05-2008, 10:09
Replies:
13
Im Tired!!
Views:
5,455
Posted By
Salamon
Im Tired!!
Im Tired!!
Description:
This plugin, makes game more realistic. When we will be running for X seconds (cvar) we will get tired and we start to walk. Another cvar is responsible for rest...
Forum:
Scripting Help
07-02-2008, 19:23
Replies:
7
Only team players can see glowing
Views:
3,518
Posted By
Salamon
Re: Only team players can see glowing
yea i could, but its almost 1.30 at night my time i dont have strength, maybe later ill test ^.^
Forum:
Scripting Help
07-02-2008, 16:40
Replies:
7
Only team players can see glowing
Views:
3,518
Posted By
Salamon
Re: Only team players can see glowing
huh ^.^
btw who is ent and who host?
i need it to make a glow only for current player from someones team, i mean this player something[id] is true, and i want make him glow, only him, and not...
Forum:
Approved Plugins
07-01-2008, 16:35
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,358
Posted By
Salamon
Re: Custom Flashlight v0.3.1 (06/29/08)
yea!!! working excellent
i dunno 1 thing, why it isnt approved yet? im confirming, its WORKING in 100% good now ^^
Forum:
Approved Plugins
06-29-2008, 16:13
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,358
Posted By
Salamon
Re: Custom Flashlight (New)
i said before that i love this plugin but found a bug ;/
bug only with mp_flashlight 1 but without it i dont see flashlight drain
when i have mp_flashlight on 1 to see how much battery i have...
Forum:
Scripting Help
06-27-2008, 16:34
Replies:
5
task on two id's ?
Views:
1,424
Posted By
Salamon
Re: task on two id's ?
this will make it yup ?
public Forward_Touch(ptr, ptd)
{
new param[2];
param[0] = ptr;
param[1] = ptd;
set_task( 1.0 , "function2" , _ , param , 2 );
}
Forum:
Scripting Help
06-27-2008, 16:30
Replies:
5
task on two id's ?
Views:
1,424
Posted By
Salamon
Re: task on two id's ?
but i dont know the "1000" number... im using it in fakemeta forward touch when we have ptr and ptd, toucher and touched
and i need to make a task from it to both 'things', ptr and ptd, and i dont...
Forum:
Scripting Help
06-27-2008, 15:17
Replies:
5
task on two id's ?
Views:
1,424
Posted By
Salamon
task on two id's ?
how create a task on two ids? i mean when im doing a task on 1 id i do set_task(1.0, "bla", id)
public bla(id)
what to do to find 2 id's from public like public bla(id, idtwo)
Forum:
Scripting Help
06-25-2008, 10:43
Replies:
4
pfn_touch forward
Views:
2,185
Posted By
Salamon
Re: pfn_touch forward
ohh big + for You !!!! :*
Forum:
Scripting Help
06-24-2008, 15:39
Replies:
4
pfn_touch forward
Views:
2,185
Posted By
Salamon
Re: pfn_touch forward
thx for showing this way, for sure ill use it if any other way doesnt exist
but someone know a way to do it in maybe fakemeta? it exists?
Forum:
Scripting Help
06-24-2008, 15:29
Replies:
4
pfn_touch forward
Views:
2,185
Posted By
Salamon
pfn_touch forward
hello
im using this forward to block for current players to pickup some items
and i need help, not without this current function cause it works, unfortunately its the only engine forward in my...
Forum:
Scripting Help
06-10-2008, 15:17
Replies:
1
check players settings?
Views:
1,044
Posted By
Salamon
check players settings?
can i check a value in player settings, like cl_righthand and rest of them?
i mean for example i want to check what number player have in cl_righthand, and do something if it is "1" and something...
Forum:
Scripting Help
06-10-2008, 13:25
Replies:
1
hitzones & footsteps in <fun>
Views:
1,211
Posted By
Salamon
hitzones & footsteps in <fun>
is it any other way to set hitzones and footsteps excluding fun module?
Forum:
Off-Topic
06-10-2008, 12:04
Replies:
3
counter strike sounds
Views:
1,454
Posted By
Salamon
Re: counter strike sounds
yea, thats it :P i didnt though that they are it :P + for you ;]
Forum:
Approved Plugins
06-07-2008, 19:51
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,358
Posted By
Salamon
Re: Custom Flashlight (New)
ahh i understand it now ^^ :P
;* friend kiss haha xD
Forum:
Approved Plugins
06-07-2008, 10:47
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,358
Posted By
Salamon
Re: Custom Flashlight (New)
if i could i would give you 1000 karma for this ^^ event of course working ;]
anyway flashlight_show_all is better to turn 1, more realistic ;]
i think we have one small problem, this plugin...
Forum:
Approved Plugins
06-07-2008, 09:52
Replies:
123
Custom Flashlight v0.5.4 (10/20/09)
Views:
113,358
Posted By
Salamon
Re: Custom Flashlight (New)
oh my god! thats what im talking about !! :D at last, this is so good, i was waiting for this, big + for you man ^^
works very well but i have one question, with normal flashlight i can hook when...
Forum:
Off-Topic
06-07-2008, 09:43
Replies:
3
counter strike sounds
Views:
1,454
Posted By
Salamon
counter strike sounds
somebody know where are sounds that player is emiting when he is slapped? and when fall, i mean when he's making himself hurt but not dead
Forum:
Scripting Help
05-30-2008, 18:10
Replies:
3
flashlight modifications
Views:
2,307
Posted By
Salamon
Re: flashlight modifications
please read to the end, i cant use customflashlight cause its effect isnt 8, and i cant catch when player have turned on his customflashlight, and it isnt realistic, flashling as far as you can aim,...
Forum:
Scripting Help
05-29-2008, 18:02
Replies:
3
flashlight modifications
Views:
2,307
Posted By
Salamon
flashlight modifications
i have code to catch moment when someone have turned on or off his flashlight i mean
if (pev(id, pev_effects) == 8/flashligh on -> 0/flashlight off)
{
//something here
...
Forum:
Scripting Help
05-29-2008, 09:49
Replies:
1
knife slows & q about set_task
Views:
1,208
Posted By
Salamon
knife slows & q about set_task
i've set dmg from knife to 0 with hamsandwich but when im hitting an enemy with it i make him slow for a small peroid of time, he makes me it too
then how to block a hit in a target and not only dmg...
Forum:
Approved Plugins
05-12-2008, 04:26
Replies:
28
Real Grenades Behavior [11 may updated]
Views:
21,783
Posted By
Salamon
Re: Real Grenades Behavior [11 may updated]
i made to check again after 0.5 sec because if you change fast to grenade and just click 1 time left mouse button you will be 'insecured', time to change from weapon x to grenade is more than 0.1 sec...
Showing results 1 to 25 of 196
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