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Search: Posts Made By: Wolvan
Forum: Plugins 01-31-2016, 11:59
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)#Global_Configuration
Forum: Plugins 09-28-2015, 14:38
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)

I don't know why you would want this, but I guess if instead of spawning a shield entity someone were to spawn just a prop, that might work
Forum: Plugins 09-27-2015, 13:08
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)

Setting the time it needs to recharge to 60 means that, after the shield is gone, it needs 60 seconds to be usable again
Forum: Plugins 09-27-2015, 12:16
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)

I have a hard time understanding your problem, are you trying to use time-based or charge-based recharging of the shield?
Forum: Plugins 09-18-2015, 22:14
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)

Currently beta testing, should be out tomorrow or in 2 days
Forum: Plugins 09-15-2015, 06:26
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)

lobnico got an idea on how to do it, I just didn't have time to put it in yet
Forum: Plugins 08-29-2015, 13:24
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)

The thing is that I don't want to rely on an external extension like TF2Attributes if possible
Forum: Plugins 08-21-2015, 18:30
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

I'll add this to revivemarkers once I am back home at my developement PC, if that is alright with you. Thanks a lot for the help
Forum: Plugins 07-26-2015, 07:29
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

Yeah, I can't really do much about glitches that come from vanilla MvM
Forum: Plugins 07-25-2015, 14:55
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

Have you confirmed the glitches to be only my plugin or is that also happening in vanilla MvM?
Forum: Plugins 07-16-2015, 10:39
Replies: 12
Views: 8,649
Posted By Wolvan
Re: [ANY] Favorite Connections: Messages (v1.0, 2015-2-17)

You can easily do that yourself, this plugin is build on top of Favorite Connections, which is a rather easy to use system to detect people joining via favorites.
If you really want, I could try...
Forum: Plugins 03-20-2015, 13:13
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

I think I found the problem. I am binding SetDecayTime instead of setDecayTime but wrote the wrong thing in the include file, sorry :roll:

Not sure about the tag mismatch right now, gotta look...
Forum: Plugins 03-20-2015, 12:50
Replies: 174
Views: 58,280
Posted By Wolvan
Forum: VSH / Freak Fortress 03-20-2015, 10:00
Replies: 140
Views: 63,109
Posted By Wolvan
Re: [BOSS] The Blitzkrieg (BETA)

Have you tested if my natives work now properly? I gotta admit, I didn't before posting it ^^'
Forum: Plugins 03-13-2015, 21:52
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

Yeah I get it, I've always used SetTransmit. Can I somehow access sounds before they get send to the client?
Forum: Plugins 03-13-2015, 19:22
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

Not sure actually, I am only setting transmits for own medics so far
Forum: VSH / Freak Fortress 03-12-2015, 15:39
Replies: 140
Views: 63,109
Posted By Wolvan
Re: [BOSS] The Blitzkrieg (BETA)

Added the natives in case you still need them
Forum: Plugins 03-12-2015, 15:37
Replies: 174
Views: 58,280
Posted By Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)

Update to 1.7.2
Added 2 Natives
Added Updater Support

Also, posted my GitHub if you guys wanna have a go at my code
You can always get the most recent version from here...
Forum: VSH / Freak Fortress 03-11-2015, 10:27
Replies: 140
Views: 63,109
Posted By Wolvan
Re: [BOSS] The Blitzkrieg (BETA)

Sure, I'll add that. If you get any other ideas, then just tell me!
Forum: VSH / Freak Fortress 03-11-2015, 01:38
Replies: 140
Views: 63,109
Posted By Wolvan
Re: [BOSS] The Blitzkrieg (BETA)

Sure, adding them won't be a problem. Which natives do you want me to add?
Forum: VSH / Freak Fortress 03-10-2015, 13:37
Replies: 140
Views: 63,109
Posted By Wolvan
Re: [BOSS] The Blitzkrieg (BETA)

Well, you could have asked me for them! I completely forgot to add them myself, sorry about that. If you want me to, I could still add them.... although, couldn't you just change the CVar Value?
Forum: VSH / Freak Fortress 03-10-2015, 03:46
Replies: 140
Views: 63,109
Posted By Wolvan
Re: [BOSS] The Blitzkrieg (BETA)

Wow, I am honored that my idea is used for this! And I also like the boss in general.

On a sidenote.... what exactly was your problem when you tried integrating my plugin?
Forum: Plugins 02-13-2015, 12:43
Replies: 58
Views: 27,107
Posted By Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)

Not sure if that's possible, I can see if I can do something with SDK_Hook's OnTakeDamage.
Forum: Snippets and Tutorials 02-11-2015, 16:41
Replies: 25
Views: 19,339
Posted By Wolvan
Re: [TOOLS] Notepad++ SourcePawn Syntax Highlighting 2k14 - Version 2

Seems to be missing the SQL Commands as well
Forum: Store 02-06-2015, 22:18
Replies: 4
Views: 1,305
Posted By Wolvan
Re: [Store 1.2]Missing Store_GetClientAccountID in include?

Yeah, I've been working with the 1.1 Version of Store for my plugins before upgrading to 1.2. When I then tried to rebuild my plugins the error came up. You might want to change the include files so...
Showing results 1 to 25 of 139

 
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