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Search: Posts Made By: DeviusCreed
Forum: Extensions 02-11-2013, 12:04
Replies: 883
Views: 702,647
Posted By DeviusCreed
Re: DHooks (Dynamic Hooks - Dev Preview)

Can this be used to hook a sentry gun? say it finds a target and i want to remove that target, or change it. An example would be something like a heavy and demo are both in range, but the sentry...
Forum: Scripting 04-09-2010, 17:29
Replies: 2
Views: 1,307
Posted By DeviusCreed
TF2 dispenser heal target

Anyone know how to find out if someone is getting healed by a dispenser? I tried getting the player conditions but the dispenser uses the same condition that medics use when healing someone. I want...
Forum: Scripting 04-05-2010, 20:14
Replies: 2
Views: 1,538
Posted By DeviusCreed
Re: tf2 teleporter effect help

nope, can't find anything. I was afraid of them being client side. I would have to guess that things like, the medic/dispenser heal beam is client side, along with things like the trails on demo pipe...
Forum: Scripting 04-05-2010, 17:45
Replies: 2
Views: 1,538
Posted By DeviusCreed
tf2 teleporter effect help

Does anyone know how to remove the teleporter effect on the actual teleporter when it has an entrance and exit? I tried checking for any particle system that spawn when it comes online but nothing...
Forum: Unapproved Plugins 03-31-2010, 20:45
Replies: 1,685
Views: 680,408
Posted By DeviusCreed
Re: [TF2] Equipment manager 1.1.7 (01/14/10)

Is there anyway to make spy items not dissappear when disguised? I found a m_disguisewearable property in tf_wearable_item, but that never seems to change, is always 0.
Forum: Plugin/Gameplay Ideas and Requests 03-31-2010, 17:51
Replies: 0
Views: 725
Posted By DeviusCreed
[tf2][req] Sentry target all extension possible?

Would it be possible to code an extension that makes sentries target everyone regardless of team/disguises? And then in a plugin do something like this
public SentryHook(client){...
Forum: Plugins 04-30-2009, 19:55
Replies: 101
Views: 66,087
Posted By DeviusCreed
Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)

Heh, I actually have had a airblast jump plugin written for awhile too. I wrote it before i wrote the code you have linked. the 3-pg servers are running that ab jump plugin now. I came here cause...
Forum: Scripting 04-12-2009, 23:56
Replies: 1
Views: 1,847
Posted By DeviusCreed
TF2 Pyro Flame Delay

I am posting this here cause It's a work in progress that i don't have much desire to finish. I believe it to be working in this condition but just incase someone else feels like using the code, or...
Forum: Scripting 04-06-2009, 12:54
Replies: 6
Views: 1,828
Posted By DeviusCreed
Re: [TF2] Faster charger for medic and spy for a specific client

//pluginstart
g_condOffset = FindSendPropInfo("CTFPlayer","m_nPlayerCond");

//wherever
new cond = GetEntData(client, g_condOffset);
if(cond != 16 && cond != 20 && cond != 24) //16 cloaked: 20...
Forum: Scripting 03-31-2009, 22:36
Replies: 1
Views: 935
Posted By DeviusCreed
TF2 cloak/ball meter?

Does anyone have any idea on how one might display the meter use for the cloak or ball? or even possibly the medigun meter without actually giving them the weapon?
Forum: Plugin/Gameplay Ideas and Requests 03-28-2009, 20:27
Replies: 2
Views: 1,206
Posted By DeviusCreed
Re: [REQ TF2] Medic Plugin

I have no idea if this works. I just wrote it real fast, but it might be something to at least go off of for now, or get you in the right direction. Worth a shot.

#include <sourcemod>
#include...
Forum: Plugin/Gameplay Ideas and Requests 03-28-2009, 20:01
Replies: 2
Views: 1,677
Posted By DeviusCreed
Re: [TF2] Flame push, Airblast jump

wouldn't the flame knockback negate the pyros main attack? its suppose to be a close range weapon. knockback would only hamper that.
Forum: Scripting 03-25-2009, 16:56
Replies: 48
Views: 20,576
Posted By DeviusCreed
Re: [TF2] Removing Sandman stun effect

This one requires DukeHacks, but I think it should work right. I confirmed that the previous code would turn off the slowdown if the scout was damaged during the slowdown period.


#include...
Forum: Scripting 03-25-2009, 15:51
Replies: 48
Views: 20,576
Posted By DeviusCreed
Re: [TF2] Removing Sandman stun effect

EDIT: Nope, 16384 doesn't remove the stun at all. Only using 32768 will remove the stun. 32768 gets reported for scouts slowdown, and also the knockback effect.
Forum: Scripting 03-25-2009, 14:10
Replies: 48
Views: 20,576
Posted By DeviusCreed
Re: [TF2] Removing Sandman stun effect

This removes the stun instantly

#include <sourcemod>

public OnPluginStart()
{
HookEvent("player_hurt", Event_PlayerHurt);
}

public Action:Event_PlayerHurt(Handle:event, const...
Forum: Extensions 03-25-2009, 12:38
Replies: 280
Views: 105,753
Posted By DeviusCreed
Re: [EXTENSION] Sidewinder

Is there any chance of adding the ability to target teammates if friendly fire is turned on? or is that no possible to do.

EDIT: I should elaborate. Is there a way to flag certain players, so even...
Forum: Snippets and Tutorials 01-26-2009, 12:54
Replies: 2
Views: 1,783
Posted By DeviusCreed
Re: Does editing model ctx not work anymore?

I thought you could change the ctx and have that model be used for every player of that class. I knew you couldn't change the skin/model of an individual player. It didn't make sense that changing...
Forum: Snippets and Tutorials 01-25-2009, 20:03
Replies: 2
Views: 1,783
Posted By DeviusCreed
Does editing model ctx not work anymore?

I was working on a project last year some time that I made a custom player model. Basically it was a reskin, but was compiled to use the new skin and not just replace the vmt/vtf. I edited the ctx so...
Forum: Snippets and Tutorials 08-14-2008, 18:52
Replies: 44
Views: 40,651
Posted By DeviusCreed
Re: TF2: Custom Player Skins on Server

If you mean changing an individuals skin only and not the skin for everyone playing a specific class, then yea, please tell. Although if your method involves editing the ctx file to point to a...
Forum: Scripting 07-28-2008, 18:42
Replies: 4
Views: 3,056
Posted By DeviusCreed
Re: [TF2] Ubercharge Target Detection

There is also a "m_bChargereleased" property for the Medigun, it will be 1 if its the medic is ubered and 0 if not.
Forum: Scripting 07-23-2008, 17:58
Replies: 6
Views: 10,117
Posted By DeviusCreed
Re: TF2 "jointeam" command

No, But you could hook "player_team" if thats what you need.
Forum: Snippets and Tutorials 07-01-2008, 18:27
Replies: 12
Views: 6,979
Posted By DeviusCreed
Re: [TF2] Changing the Sniper's "headshot" damage.

Are you trying to lower the damage amount it inflicts? or increase it?
Forum: Scripting 04-10-2008, 05:00
Replies: 14
Views: 4,644
Posted By DeviusCreed
Re: 0/World Spawn

Did you change what you call it with? In your Original code you call your function with -1 for StartEnt. StartEnt + 1 = 0/world spawn so it would still return the error.
Forum: General 03-12-2008, 23:09
Replies: 8
Views: 3,048
Posted By DeviusCreed
Re: TF2 Mode name ? Respawn Time

does this TF extension include a way to change player models to custom ones (admin model)?
Forum: Plugin/Gameplay Ideas and Requests 03-02-2008, 00:06
Replies: 4
Views: 5,654
Posted By DeviusCreed
TF2 custom player models

I have been attempting this on my own but have failed everytime. But I was thinking it would be nice to have a plugin to allow any player to change to a custom model thats precached. Best example...
Showing results 1 to 25 of 28

 
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