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Posts Made By:
DeviusCreed
Forum:
Extensions
02-11-2013, 12:04
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
702,647
Posted By
DeviusCreed
Re: DHooks (Dynamic Hooks - Dev Preview)
Can this be used to hook a sentry gun? say it finds a target and i want to remove that target, or change it. An example would be something like a heavy and demo are both in range, but the sentry...
Forum:
Scripting
04-09-2010, 17:29
Replies:
2
TF2 dispenser heal target
Views:
1,307
Posted By
DeviusCreed
TF2 dispenser heal target
Anyone know how to find out if someone is getting healed by a dispenser? I tried getting the player conditions but the dispenser uses the same condition that medics use when healing someone. I want...
Forum:
Scripting
04-05-2010, 20:14
Replies:
2
tf2 teleporter effect help
Views:
1,538
Posted By
DeviusCreed
Re: tf2 teleporter effect help
nope, can't find anything. I was afraid of them being client side. I would have to guess that things like, the medic/dispenser heal beam is client side, along with things like the trails on demo pipe...
Forum:
Scripting
04-05-2010, 17:45
Replies:
2
tf2 teleporter effect help
Views:
1,538
Posted By
DeviusCreed
tf2 teleporter effect help
Does anyone know how to remove the teleporter effect on the actual teleporter when it has an entrance and exit? I tried checking for any particle system that spawn when it comes online but nothing...
Forum:
Unapproved Plugins
03-31-2010, 20:45
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
680,408
Posted By
DeviusCreed
Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Is there anyway to make spy items not dissappear when disguised? I found a m_disguisewearable property in tf_wearable_item, but that never seems to change, is always 0.
Forum:
Plugin/Gameplay Ideas and Requests
03-31-2010, 17:51
Replies:
0
[tf2][req] Sentry target all extension possible?
Views:
725
Posted By
DeviusCreed
[tf2][req] Sentry target all extension possible?
Would it be possible to code an extension that makes sentries target everyone regardless of team/disguises? And then in a plugin do something like this
public SentryHook(client){...
Forum:
Plugins
04-30-2009, 19:55
Replies:
101
[TF2] Pyro++ 1.9 (Dukehacks)
Views:
66,087
Posted By
DeviusCreed
Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)
Heh, I actually have had a airblast jump plugin written for awhile too. I wrote it before i wrote the code you have linked. the 3-pg servers are running that ab jump plugin now. I came here cause...
Forum:
Scripting
04-12-2009, 23:56
Replies:
1
TF2 Pyro Flame Delay
Views:
1,847
Posted By
DeviusCreed
TF2 Pyro Flame Delay
I am posting this here cause It's a work in progress that i don't have much desire to finish. I believe it to be working in this condition but just incase someone else feels like using the code, or...
Forum:
Scripting
04-06-2009, 12:54
Replies:
6
[TF2] Faster charger for medic and spy for a specific client
Views:
1,828
Posted By
DeviusCreed
Re: [TF2] Faster charger for medic and spy for a specific client
//pluginstart
g_condOffset = FindSendPropInfo("CTFPlayer","m_nPlayerCond");
//wherever
new cond = GetEntData(client, g_condOffset);
if(cond != 16 && cond != 20 && cond != 24) //16 cloaked: 20...
Forum:
Scripting
03-31-2009, 22:36
Replies:
1
TF2 cloak/ball meter?
Views:
935
Posted By
DeviusCreed
TF2 cloak/ball meter?
Does anyone have any idea on how one might display the meter use for the cloak or ball? or even possibly the medigun meter without actually giving them the weapon?
Forum:
Plugin/Gameplay Ideas and Requests
03-28-2009, 20:27
Replies:
2
[REQ TF2] Medic Plugin
Views:
1,206
Posted By
DeviusCreed
Re: [REQ TF2] Medic Plugin
I have no idea if this works. I just wrote it real fast, but it might be something to at least go off of for now, or get you in the right direction. Worth a shot.
#include <sourcemod>
#include...
Forum:
Plugin/Gameplay Ideas and Requests
03-28-2009, 20:01
Replies:
2
[TF2] Flame push, Airblast jump
Views:
1,677
Posted By
DeviusCreed
Re: [TF2] Flame push, Airblast jump
wouldn't the flame knockback negate the pyros main attack? its suppose to be a close range weapon. knockback would only hamper that.
Forum:
Scripting
03-25-2009, 16:56
Replies:
48
[TF2] Removing Sandman stun effect
Views:
20,576
Posted By
DeviusCreed
Re: [TF2] Removing Sandman stun effect
This one requires DukeHacks, but I think it should work right. I confirmed that the previous code would turn off the slowdown if the scout was damaged during the slowdown period.
#include...
Forum:
Scripting
03-25-2009, 15:51
Replies:
48
[TF2] Removing Sandman stun effect
Views:
20,576
Posted By
DeviusCreed
Re: [TF2] Removing Sandman stun effect
EDIT: Nope, 16384 doesn't remove the stun at all. Only using 32768 will remove the stun. 32768 gets reported for scouts slowdown, and also the knockback effect.
Forum:
Scripting
03-25-2009, 14:10
Replies:
48
[TF2] Removing Sandman stun effect
Views:
20,576
Posted By
DeviusCreed
Re: [TF2] Removing Sandman stun effect
This removes the stun instantly
#include <sourcemod>
public OnPluginStart()
{
HookEvent("player_hurt", Event_PlayerHurt);
}
public Action:Event_PlayerHurt(Handle:event, const...
Forum:
Extensions
03-25-2009, 12:38
Replies:
280
[EXTENSION] Sidewinder
Views:
105,753
Posted By
DeviusCreed
Re: [EXTENSION] Sidewinder
Is there any chance of adding the ability to target teammates if friendly fire is turned on? or is that no possible to do.
EDIT: I should elaborate. Is there a way to flag certain players, so even...
Forum:
Snippets and Tutorials
01-26-2009, 12:54
Replies:
2
Does editing model ctx not work anymore?
Views:
1,783
Posted By
DeviusCreed
Re: Does editing model ctx not work anymore?
I thought you could change the ctx and have that model be used for every player of that class. I knew you couldn't change the skin/model of an individual player. It didn't make sense that changing...
Forum:
Snippets and Tutorials
01-25-2009, 20:03
Replies:
2
Does editing model ctx not work anymore?
Views:
1,783
Posted By
DeviusCreed
Does editing model ctx not work anymore?
I was working on a project last year some time that I made a custom player model. Basically it was a reskin, but was compiled to use the new skin and not just replace the vmt/vtf. I edited the ctx so...
Forum:
Snippets and Tutorials
08-14-2008, 18:52
Replies:
44
TF2: Custom Player Skins on Server
Views:
40,651
Posted By
DeviusCreed
Re: TF2: Custom Player Skins on Server
If you mean changing an individuals skin only and not the skin for everyone playing a specific class, then yea, please tell. Although if your method involves editing the ctx file to point to a...
Forum:
Scripting
07-28-2008, 18:42
Replies:
4
[TF2] Ubercharge Target Detection
Views:
3,056
Posted By
DeviusCreed
Re: [TF2] Ubercharge Target Detection
There is also a "m_bChargereleased" property for the Medigun, it will be 1 if its the medic is ubered and 0 if not.
Forum:
Scripting
07-23-2008, 17:58
Replies:
6
TF2 "jointeam" command
Views:
10,117
Posted By
DeviusCreed
Re: TF2 "jointeam" command
No, But you could hook "player_team" if thats what you need.
Forum:
Snippets and Tutorials
07-01-2008, 18:27
Replies:
12
[TF2] Changing the Sniper's "headshot" damage.
Views:
6,979
Posted By
DeviusCreed
Re: [TF2] Changing the Sniper's "headshot" damage.
Are you trying to lower the damage amount it inflicts? or increase it?
Forum:
Scripting
04-10-2008, 05:00
Replies:
14
[SOLVED] 0/World Spawn
Views:
4,644
Posted By
DeviusCreed
Re: 0/World Spawn
Did you change what you call it with? In your Original code you call your function with -1 for StartEnt. StartEnt + 1 = 0/world spawn so it would still return the error.
Forum:
General
03-12-2008, 23:09
Replies:
8
TF2 Mode name ? Respawn Time
Views:
3,048
Posted By
DeviusCreed
Re: TF2 Mode name ? Respawn Time
does this TF extension include a way to change player models to custom ones (admin model)?
Forum:
Plugin/Gameplay Ideas and Requests
03-02-2008, 00:06
Replies:
4
TF2 custom player models
Views:
5,654
Posted By
DeviusCreed
TF2 custom player models
I have been attempting this on my own but have failed everytime. But I was thinking it would be nice to have a plugin to allow any player to change to a custom model thats precached. Best example...
Showing results 1 to 25 of 28
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