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Search: Posts Made By: Dragokas
Forum: Scripting Today, 17:20
Replies: 4
Views: 72
Posted By Dragokas
Re: Translation phrase not found only in player loop

Also, what is your "ServerLang" value in addons/sourcemod/configs/core.cfg ?
Forum: General Today, 17:13
Replies: 4
Views: 366
Posted By Dragokas
Re: Left 4 Dead 2 Engine Ban Message Change?

Dunno, why you deleted these, but it also make sense. KickClient and BanClient functions has such opportunity.
I think you can do this on OnClientAuthorized() stage. Of course, default ban system (...
Forum: Scripting Today, 17:04
Replies: 4
Views: 72
Posted By Dragokas
Re: Translation phrase not found only in player loop

Marttt, %t is only for functions, allowing to pass "client" as the first argument.
His snippet is correct.
Forum: Scripting Today, 17:00
Replies: 4
Views: 72
Posted By Dragokas
Re: Translation phrase not found only in player loop

The error seems not related to published code, there is no arg # 5.
Show:
- full code.
- full translation file.
- full error message.
Forum: Scripting Today, 16:55
Replies: 2
Views: 58
Posted By Dragokas
Re: [L4d] Script is lagging the chat

You can decrease CPU loading down to 0% by using triggers and hooking touch outputs, e.g., see: [Any] Dev Zones (https://forums.alliedmods.net/showthread.php?t=224839)

Try never use OnGameFrame()...
Forum: General Today, 16:45
Replies: 2
Views: 132
Posted By Dragokas
Re: [Crash] SV_packEntity: SnagChangeFramelist mismatched number of props

Try it.
Required: Source Scramble (https://github.com/nosoop/SMExt-SourceScramble/releases).
Forum: General Today, 16:06
Replies: 1
Views: 192
Posted By Dragokas
Re: Looking 4 L$D2 Dedicated Server Scripts

Here is a working script: [TUT] SourcePawn Scripting - Tips, Basics to Advanced (https://forums.alliedmods.net/showthread.php?t=321089) (Section 2. Server Setup)
Forum: General Today, 16:02
Replies: 4
Views: 366
Posted By Dragokas
Re: Left 4 Dead 2 Engine Ban Message Change?

It is hardcoded in engine_srv.so


CSteam3Server::OnValidateAuthTicketResponse(ValidateAuthTicketResponse_t *) [clone]...
Forum: General Today, 15:48
Replies: 2
Views: 132
Posted By Dragokas
Re: [Crash] SV_packEntity: SnagChangeFramelist mismatched number of props

It seems the same problem wanders in most of your crashes - some entity filled with broken info.

It's better find which plugin causes this.
But, it's also possible to NOP error handler or RET the...
Forum: General Today, 15:13
Replies: 9
Views: 857
Posted By Dragokas
Re: [CRASH] SM 1.11.0.6634 Linux Profiler VPROF segfaults

canadianjeff, well, you have lags randomly, but you still unsure who or what caused it?

If that's a hardware issue:

1) you must have some control panel to be able to check:
- CPU loading
-...
Forum: Scripting Yesterday, 12:47
Replies: 2
Views: 131
Posted By Dragokas
Forum: Scripting 06-20-2021, 16:52
Replies: 2
Views: 131
Posted By Dragokas
Clarify docs: What is multiple result set for SQL_LockDatabase()?

Hi,

can you clarify, please, this statement from docs (https://wiki.alliedmods.net/SQL_(SourceMod_Scripting)):



Can you show / explain example of such multiple result set?

Sample from...
Forum: Plugins 06-19-2021, 17:32
Replies: 37
Views: 9,484
Posted By Dragokas
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.8) [15-Feb-2021]

My friend told me those Camera crashes started to happen for him without "Skip CutScenes" plugin been installed.
Forum: Scripting 06-18-2021, 20:25
Replies: 4
Views: 410
Posted By Dragokas
Re: I Hate Convars [Wrong Forum section, move please]

little_froy, did you mean retrieving value set by config file?



It should, unless you have too many ConVars in configs causing overflow for some games.

Did you try Anomaly Fixer...
Forum: Scripting 06-18-2021, 20:03
Replies: 1
Views: 158
Posted By Dragokas
VFormat - Grab individual component

Is it possible to grab individual argument from the stack "..." ?

I'd like to implement a custom format specifier.
Forum: Metamod:Source Plugins 06-17-2021, 10:48
Replies: 211
Views: 84,686
Posted By Dragokas
Re: L4D/L4D2 Tickrate Enabler

akasa0051, It's ok here, Debian 10, L4D2.
All 4 values in net_graph == 66 for me.
Is it displayed via command: meta list?
Forum: Plugins 06-17-2021, 10:36
Replies: 44
Views: 11,128
Posted By Dragokas
Forum: Plugins 06-16-2021, 09:03
Replies: 34
Views: 12,136
Posted By Dragokas
Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]

Offsets in 2.2.1.3 are changed (checked Linux only).
I also added more informative error msgs.
Forum: Plugins 06-16-2021, 08:28
Replies: 55
Views: 10,534
Posted By Dragokas
Forum: General 06-16-2021, 08:23
Replies: 151
Views: 11,990
Posted By Dragokas
Re: L4D2 Update 2.2.1.3 (2021-06-15)

It is not correct according to your own net_graph screenshot - all right side values should be 100.
You have all <= 30.
Forum: Metamod:Source Plugins 06-16-2021, 08:20
Replies: 211
Views: 84,686
Posted By Dragokas
Re: L4D/L4D2 Tickrate Enabler

Thanks a much Lux and epzminion!
Forum: General 06-15-2021, 14:50
Replies: 151
Views: 11,990
Posted By Dragokas
Re: L4D2 Update 2.2.1.3 (2021-06-15)

lol, only 223 of 56504 symbol records are left. Goodbye easy hooking for linux.




Symbol table '.dynsym' contains 198 entries:
Num: Value Size Type Bind Vis Ndx Name
0:...
Forum: General 06-15-2021, 14:39
Replies: 151
Views: 11,990
Posted By Dragokas
Forum: Plugins 06-14-2021, 09:11
Replies: 45
Views: 11,351
Posted By Dragokas
Re: [L4D & L4D2] Anti Rush (1.11) [20-Apr-2021]

Appreciate for painstaking work. A really quality plugin among anti-rush ones.

I trapped the following error in L4D1:

L 06/13/2021 - 22:36:54: [SM] Exception reported: Property "m_type" not...
Forum: Plugins 06-13-2021, 20:10
Replies: 44
Views: 9,068
Posted By Dragokas
Re: [L4D1 & L4D2] SM Respawn Improved

Valid names can be found here:
https://github.com/raziEiL/l4d2_weapons/blob/e7d7d75518150aea155acc3c37ff79f15e994b99/scripting/include/l4d2_weapons.inc#L149
Showing results 1 to 25 of 500

 
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