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Search: Posts Made By: urban_ninja
Forum: Scripting 08-15-2016, 18:22
Replies: 14
Views: 3,857
Posted By urban_ninja
Re: [CSGO] Player models not attaching the hitboxes properly

I'm having this issue in TF2 when creating fake clients using stock player models. Hitboxes are placed at floor. More specifically, all hitboxes stacking at player's world origin. Is there no solid...
Forum: Source Servers (SRCDS) 06-16-2015, 11:54
Replies: 2
Views: 1,068
Posted By urban_ninja
Re: L4D2 No disconnect on game end

I just love how everyone completely ignores my question and goes right to everyone elses threads. Thanks for nothing jerks. Every time I have a question about something it wind up being lowest...
Forum: Source Servers (SRCDS) 06-15-2015, 20:14
Replies: 2
Views: 1,068
Posted By urban_ninja
L4D2 No disconnect on game end

Is there a way to remove client disconnect on game end? A friend told me there was a cvar for it but he doesn't remember what it is. Could someone here tell me? I want it to move on to a different...
Forum: Scripting 06-08-2015, 03:16
Replies: 0
Views: 493
Posted By urban_ninja
info_player_teamspawn angles

How do you get the entity angles for this? m_angAbsRotation, m_angRotation, m_vecViewOffset always return 0 0 0 while m_vecAngles isn't even recognized at all. I've tried every potential thing for...
Forum: General 03-16-2015, 09:22
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

Sigh.... slight inconvenience to have to register on yet an other site to do so.
Forum: General 03-15-2015, 00:29
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

But you dont want to change the installer so people can set a custom install path at their own discretion. A readme file could of stated to delete the old options file to avoid compatibility issues...
Forum: General 03-12-2015, 21:19
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

Scrolling with mouse wheel doesn't work. Could make it so it does?
Forum: General 03-10-2015, 22:18
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

Thanks for clearing that up. However its possible for an auto updater to locate the installation without writing to registry. Possibly have the updater installed to the same folder as the SPedit.exe...
Forum: General 03-10-2015, 19:40
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

I wouldn't have a problem with an installer release if it allowed custom install location which is kind of standard for any installer to have. People shouldn't be forced to install where you want...
Forum: General 03-10-2015, 04:08
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

I'm not particularly fond of being forced to install beta 4 via installer. It gave no option for custom install path nor did it display its hardcoded install path so I have no clue where it put the...
Forum: General 03-02-2015, 22:44
Replies: 84
Views: 16,146
Posted By urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

Finally something like amxx studio for sourcemod. Notepad++ stinks compared to what I'm used to. Sourcemod has been long overdue for something like this. I never understood why amx mod x has its own...
Forum: Plugins 02-24-2015, 14:39
Replies: 339
Views: 151,806
Posted By urban_ninja
Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)

This plugin doesn't work. Loaded and no errors but items remain equipable when set to block.
Forum: Scripting 02-24-2015, 13:51
Replies: 2
Views: 532
Posted By urban_ninja
Re: Blocking TF2 loadouts?

Thanks. Didn't know one already exists. Title is a bit obscure and easy to overlook its relevancy.
Forum: Scripting 02-24-2015, 12:33
Replies: 2
Views: 532
Posted By urban_ninja
Blocking TF2 loadouts?

Is it possible to block loadouts via plugin so tournament mode doesn't have to be enabled?
Forum: Source Servers (SRCDS) 02-17-2015, 11:45
Replies: 2
Views: 885
Posted By urban_ninja
Re: [TF2 whitelist] Valid item names not recognize

I ran the item_show_whitelistable_definitions command but the list size far exceeds the console buffer limit so most of it gets flooded off the list. Thanks for the list.
Forum: Source Servers (SRCDS) 02-17-2015, 02:38
Replies: 2
Views: 885
Posted By urban_ninja
[TF2 whitelist] Valid item names not recognize

Can anyone tell me why some TF2 item names aren't recognized in the item whitelist?

I want to ban the use of sticky jumper but for some reason it wont work for some reason. I tried both of the...
Forum: General 02-13-2015, 04:44
Replies: 11
Views: 3,026
Posted By urban_ninja
Re: Scout cannot double jump

If it works it works. Though, how are both instances running separate sets of plugins?
Forum: Metamod:Source Plugins 02-07-2015, 00:18
Replies: 85
Views: 114,072
Posted By urban_ninja
Re: Metamod Query Cache

This is broken but less broken than the sourcemod extension as that one wont even let players connect at all.
Forum: Plugins 01-28-2015, 03:33
Replies: 261
Views: 217,535
Posted By urban_ninja
Re: [TF2] MGEMod (v2.0.3, 4/19/13)

What the heck? Why is there no cvar to disable health regen? If you don't kill your target in less than 10 sec, their health instantly restores to 100%.

Also, loadout changes shouldn't be taking...
Forum: Extensions 01-20-2015, 22:56
Replies: 211
Views: 171,629
Posted By urban_ninja
Re: SM RCon (updated 2012-09-09)

Well that's strange, because I have the smrcon.txt file it came with in the gamedata folder. Does it require any other game data files not released in the .zip?

Nvm, blocking all inbound TCP...
Forum: Extensions 01-19-2015, 03:52
Replies: 211
Views: 171,629
Posted By urban_ninja
Re: SM RCon (updated 2012-09-09)

I wasn't doubting him(as stated in the 2nd half of that post). I just dont know why sourcemod has various error message for the same thing. Any other time error message for game data files are dead...
Forum: Extensions 01-18-2015, 01:45
Replies: 211
Views: 171,629
Posted By urban_ninja
Re: SM RCon (updated 2012-09-09)

As far I know missing or outdated gamedata files result in a different error. This one doesn't specify a file or type in particular.

I don't doubt some update broke something with it. Valve...
Forum: Extensions 01-16-2015, 11:36
Replies: 9
Views: 13,168
Posted By urban_ninja
Re: [EXTENSION] Rcon Hooks 1.0

Why is this file release broken?
Forum: Extensions 01-16-2015, 11:30
Replies: 211
Views: 171,629
Posted By urban_ninja
Re: SM RCon (updated 2012-09-09)

It dont work in TF2. I dragged and dropped the the extension dlls into my extensions folder and sm cant find it. And why do you say TF2 is supported but theres no dll for it?
Forum: Scripting 01-13-2015, 15:25
Replies: 5
Views: 2,687
Posted By urban_ninja
Re: MvM max players

How about a one that doesn't create console spam?
Showing results 1 to 25 of 319

 
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