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Search: Posts Made By: Leech_v2
Forum: Scripting Help 12-09-2023, 17:39
Replies: 0
Views: 271
Posted By Leech_v2
Change player hull size

https://www.bilibili.com/video/BV1eQ4y1372G/Example (https://www.bilibili.com/video/BV1eQ4y1372G/?vd_source=64e04b7a53f81f9aece0fa50524775e0)

Why can the info_hullshape created with the valve...
Forum: Scripting Help 12-06-2023, 12:37
Replies: 3
Views: 856
Posted By Leech_v2
Re: How to force players to squat down? Is there a better way?

As I said, I have tried the fakemeta versions of these methods.

That code cannot even make the player truly squat. It can only automatically squat when the player teleports to a narrow area, so as...
Forum: Scripting Help 12-04-2023, 02:13
Replies: 3
Views: 856
Posted By Leech_v2
How to force players to squat down? Is there a better way?

I created this plugin, but players can still briefly stand up by sending a "-duck" on the console.

I tried EngFunc_SetSize pev_mins pev_maxs pev_size pev_flags pev_button pev_oldbuttons UC_Buttons...
Forum: Scripting Help 11-15-2023, 23:43
Replies: 3
Views: 414
Posted By Leech_v2
Re: read coord data

What you mean is: read the coordinate parameter of the message_begin function in the callback function of the message hook. Is that right? Perhaps the read_data function can do it
Forum: Scripting Help 11-14-2023, 22:18
Replies: 6
Views: 678
Posted By Leech_v2
Re: Need help to delete all items from an array

Try not to use forward traversal to delete array elements as much as possible. After element 1 is deleted, element 2 will become element 1, and array size 3 will become 2. At this point, deleting...
Forum: Scripting Help 11-13-2023, 01:50
Replies: 3
Views: 427
Posted By Leech_v2
Re: Help with (Invalid cellvector handle provided (1:1:1))

It is not recommended to delete array elements during forward traversal.
If element 1 is deleted, element 2 will automatically become element 1. Array size will decrease by 1.
At this point,...
Forum: Scripting Help 11-04-2023, 14:48
Replies: 2
Views: 367
Posted By Leech_v2
Re: Zombie Plague: How to make AmmoPack rewards float?

Add Float: tags to all functions, variables, constants, array, parameters, args related to it, and change all integer literals to floating-point literal literals.Replace all functions that return...
Forum: Scripting Help 11-04-2023, 01:55
Replies: 13
Views: 884
Posted By Leech_v2
Re: What is the difference between 'ByteCountToCells' and' char '?

Can you see what 'char' did to the variable (non constant)? When I was testing, the calculation result of 'char' was different from ByteCountToCells and looked irregular.
new var = 255;...
Forum: Scripting Help 11-03-2023, 13:36
Replies: 2
Views: 370
Posted By Leech_v2
Re: show_menu with loop for

Array elements can be used as string parameters. The meaning is to start filling in the content at the element position.At this point, The capacity of a string needs to be reduced by element index....
Forum: Scripting Help 11-03-2023, 02:26
Replies: 13
Views: 884
Posted By Leech_v2
Re: What is the difference between 'ByteCountToCells' and' char '?

This code cannot be successfully compiled in the online compiler.
https://amx.icegame.ro/amxx/webcompiler.php
Anyway, since it has been confirmed that 'cell' must be equal to 'int32', I have...
Forum: Scripting Help 11-03-2023, 01:37
Replies: 13
Views: 884
Posted By Leech_v2
Re: What is the difference between 'ByteCountToCells' and' char '?

like this :
#include amxmodx
public plugin_init()
{
register_plugin("test", "1.0.0", "Oinling");

new byteId, packedText[8 char] = !"ijklmno";
server_print("[AMXX]packedText.Size = %d",...
Forum: Scripting Help 11-03-2023, 00:58
Replies: 13
Views: 884
Posted By Leech_v2
Re: What is the difference between 'ByteCountToCells' and' char '?

You can see the code in the compiler source code to prove that cell does not necessarily equal 4 bytes.

#if !defined PAWN_CELL_SIZE
#define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells...
Forum: Scripting Help 11-03-2023, 00:47
Replies: 13
Views: 884
Posted By Leech_v2
Re: What is the difference between 'ByteCountToCells' and' char '?

'char' is a keyword in amxmodx, Currently, it is only known that using char for lvalues can obtain the number of cells required for compressed strings.
In the source code of char, The calculation...
Forum: Scripting Help 11-02-2023, 00:48
Replies: 13
Views: 884
Posted By Leech_v2
Re: What is the difference between 'ByteCountToCells' and' char '?

Is the sizeof (cell) on different platforms equal to the same value?
case tCHAR: /* char (compute required # of cells */
if (lval->ident==iCONSTEXPR) {
...
Forum: Scripting Help 11-01-2023, 23:36
Replies: 13
Views: 884
Posted By Leech_v2
What is the difference between 'ByteCountToCells' and 'char'?

What is the difference between the 'ByteCountToCells' function and the 'char' reserved word?

Will there be different calculation results on different platforms?

new gNormalArray[32 char];
new...
Forum: Scripting Help 10-09-2023, 04:56
Replies: 11
Views: 1,075
Posted By Leech_v2
Re: How to distinguish public variables with the same name?

:wink:Hey boss, is amx still updating?
Forum: Scripting Help 10-08-2023, 03:46
Replies: 11
Views: 1,075
Posted By Leech_v2
Re: How to distinguish public variables with the same name?

In fact, xvar only accesses public variables in the first plugin, while all public variables in subsequent plugins maintain their default values

The conclusion is that they cannot access the...
Forum: Scripting Help 10-08-2023, 03:08
Replies: 15
Views: 1,323
Posted By Leech_v2
Re: What is the difference in the way these variables are declared?

Are you a robot:cry:? This is not helpful.I'm not asking about the meaning of 'public', 'stock', and 'static'. I'm asking about the additional features of 'new' combined with them
Forum: Scripting Help 10-07-2023, 15:26
Replies: 13
Views: 6,222
Posted By Leech_v2
Re: Block Round End

In version amxmodx 190, this can prevent the end of the round
#include <amxmodx>
#include <fakemeta>

enum WinStatus
{
WS_CT = 1,
WS_TERRORIST,
WS_DRAW
};
Forum: Scripting Help 10-07-2023, 04:03
Replies: 15
Views: 1,323
Posted By Leech_v2
Re: What is the difference in the way these variables are declared?

Because in actual testing, 'new' can be combined with 'public', 'static', and 'stock'.
That's why I have questions
Forum: Scripting Help 10-07-2023, 04:00
Replies: 11
Views: 1,075
Posted By Leech_v2
Re: How to distinguish public variables with the same name?

In actual testing, 'set_xvar_num' only changes the public variables of the first plugin.
Moreover, plugins cannot know in advance whether there are public variables with the same name (runtime...
Forum: Scripting Help 10-07-2023, 01:16
Replies: 15
Views: 1,323
Posted By Leech_v2
Re: What is the difference in the way these variables are declared?

? The file you sent did not explain my problem.
What I want to know is the purpose of using 'new' in combination with other specifier.
As far as I know, the feature of 'new' is that it allows...
Forum: Scripting Help 10-07-2023, 00:59
Replies: 11
Views: 1,075
Posted By Leech_v2
Re: How to distinguish public variables with the same name?

I know, but they cannot distinguish between public variables with the same name in different plugins
Forum: Scripting Help 10-06-2023, 16:10
Replies: 15
Views: 1,323
Posted By Leech_v2
What is the difference in the way these variables are declared?

What is the difference between adding 'new' and removing 'new'?

What I want to know is the purpose of using 'new' in combination with other specifier.
As far as I know, the feature of 'new' is...
Forum: Scripting Help 10-06-2023, 15:55
Replies: 11
Views: 1,075
Posted By Leech_v2
How to distinguish public variables with the same name?

Multiple plugins have declared public variables with the same name.

How to distinguish them? How to change a public variable in a specified plugin?

Or how can each plugin declare a public...
Showing results 1 to 25 of 112

 
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