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Search: Posts Made By: Peterpants
Forum: General 09-21-2016, 00:13
Replies: 13
Views: 5,123
Posted By Peterpants
Today's TF2 update crashes with sourcemod + source_tv

As of tonights TF2 update (v3619588) my servers all crashed on startup unless I removed my cfg folder or my addons folder. Turns out the conflict is sourcemod + source TV (tv_enable 1).

I did the...
Forum: Plugins 10-16-2015, 14:29
Replies: 74
Views: 80,242
Posted By Peterpants
Re: [ANY] AllChat (aka DeadChat)

I've just now noticed that in TF2, spectators can no longer talk to living players. We're using version 1.1.1 of the plugin.
Forum: Plugins 04-06-2015, 18:42
Replies: 616
Views: 452,559
Posted By Peterpants
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

GAH. sorry for trippleposting.

I noticed in my copy/paste above, that tf2items was missing. I've been starting over so many times that I must have missed it on this run. I reinstalled it, now...
Forum: Plugins 04-06-2015, 18:25
Replies: 616
Views: 452,559
Posted By Peterpants
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

Just for giggles, I also downloaded the source and include and compiled it myself. Same result. Here are (hopefully) useful additional details:


sm version
SourceMod Version Information:
...
Forum: Plugins 04-06-2015, 18:18
Replies: 616
Views: 452,559
Posted By Peterpants
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

I'm getting the same error:

L 04/06/2015 - 17:13:16: [SM] Plugin encountered error 25: Call was aborted
L 04/06/2015 - 17:13:16: [SM] Native "SetFailState" reported: Could not initialize call to...
Forum: General 09-25-2014, 18:50
Replies: 32
Views: 6,983
Posted By Peterpants
Sourcemod crashes with SourceTV enabled?

Today's TF2 update caused all our TF2 servers to crash unless I disabled SourceTV. (tv_enable 0) or removed sourcemod.

To test this, I just created a new TF2 server from scratch, added the latest...
Forum: General 09-10-2014, 21:57
Replies: 178
Views: 50,930
Posted By Peterpants
Re: [TF2] 9/10/2014 Update Crash Issue

What do you mean "back again"?

The current snapshots of Sourcemod 1.6 use the normal, old, "STEAM_0:1:23456" format steam ids for everything. If you "converted" your admin and donator files to the...
Forum: TFDodgeball 08-24-2014, 15:52
Replies: 1,002
Views: 639,787
Posted By Peterpants
Re: [TF2] TFDodgeball

IGNORE US. WE ARE IDIOTS who set tf_dogeball_enabled to 0. Carry on. Thanks again to asherkin for an awesome plugin.
Forum: TFDodgeball 08-24-2014, 15:29
Replies: 1,002
Views: 639,787
Posted By Peterpants
Re: [TF2] TFDodgeball

Specifically, Arcanus and I updated to 1.6.2-git4558. (wanted to specify which snapshot we used)

We upgraded by just dumping files from that snapshot on top of our existing install... maybe...
Forum: Plugins 02-07-2014, 18:19
Replies: 375
Views: 177,382
Posted By Peterpants
Re: [ANY] Player Analytics

The player names being inserted into our table are being mangled -- the names are being converted from latin-1 to UTF-8, even though they're already in UTF-8 to begin with. (leading to a typical type...
Forum: Plugin/Gameplay Ideas and Requests 11-13-2013, 17:27
Replies: 7
Views: 2,202
Posted By Peterpants
Re: SQL Logging of cl_connectmethod

Meanwhile, does anybody know the easiest way to get that cl_connectmethod string to simply be logged?
Forum: General 07-15-2013, 14:26
Replies: 86
Views: 267,486
Posted By Peterpants
Re: FAQ: Sourcemod Newbies Guide

I think you have to use the latest MetaMod snapshot, as well. I was just testing a brand new server install and found that MM 1.9.2 will not load the latest snapshot of SM 1.5.0+3855... meta list...
Forum: Plugins 04-10-2013, 11:42
Replies: 35
Views: 49,153
Posted By Peterpants
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

How very odd. I tried modifying it so that the sm_cap_auto_arena function hooked "teamplay_round_active" -- according to the logs, it fires right as soon as the players are able to move, but the...
Forum: Plugins 04-10-2013, 11:23
Replies: 35
Views: 49,153
Posted By Peterpants
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

This isn't working on payload maps. (Or more specifically, payloadrace maps, like plr_hightower)

Reproduceable bug:

1. join team
2. issue sm_cap_disable
3. verify cannot put cart.
4. go to...
Forum: VSH / Freak Fortress 09-02-2012, 00:54
Replies: 4,384
Views: 1,802,380
Posted By Peterpants
Re: [TF2] VS Saxton Hale Mode

I'm trying to get our saxton server up after the MvM update, and running into problems.

I'm trying to upgrade to 1.39c, but getting this error:


L 09/01/2012 - 23:40:25: [SM] Plugin...
Forum: Source Servers (SRCDS) 11-01-2011, 17:25
Replies: 227
Views: 223,344
Posted By Peterpants
Re: Source Dedicated Server for Mac OS X

So here's an odd one. Using method A, again, the TF2 server would advertise itself as game "tf" but with the game id set to 310 (in the udp server browser packet I found in a few places hex 36 01,...
Forum: Source Servers (SRCDS) 11-01-2011, 09:55
Replies: 227
Views: 223,344
Posted By Peterpants
Re: Source Dedicated Server for Mac OS X

Fantastic! Works like a charm. Thank you!
Forum: Source Servers (SRCDS) 10-31-2011, 17:39
Replies: 227
Views: 223,344
Posted By Peterpants
Re: Source Dedicated Server for Mac OS X

I'm trying out option A, and getting the following:

~/library/Application Support/Steam/SteamApps/xxxxxxxx/team fortress 2 $ ./srcds_run -game tf +map ctf_2fort -steam
Auto detecting CPU
Using...
Forum: Plugins 12-20-2009, 17:13
Replies: 2,079
Views: 1,085,307
Posted By Peterpants
Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)

Looks like when this plugin moves somebody to spec, they continue to hold the intelligence. Fun for shenanigans, bad for normal play. :)

The fix is easy. Just add this line:


...
Forum: Plugins 01-09-2009, 20:32
Replies: 25
Views: 41,241
Posted By Peterpants
Re: [TF2] Hide n Seek

Poking and prodding the code, I found that simply commenting out the call to "function_Balance();" in "public Action:event_Start" did the trick of allowing sourcetv to stay in spectator mode. The...
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