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Posts Made By:
quake84
Forum:
Source Servers (SRCDS)
02-24-2017, 16:54
Replies:
4
Server set to lan? (Steam Token fine)
Views:
4,454
Posted By
quake84
Re: Server set to lan? (Steam Token fine)
Could not establish connection to Steam servers.
Maybe your machine has a blackholing filter running for in/out connections?
That, or the connection was rejected because your token is banned.
...
Forum:
Plugins
01-27-2017, 17:26
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
456,512
Posted By
quake84
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
L 12/29/2016 - 16:49:50: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 12/29/2016 - 16:49:50: [tf2attributes.smx] Could not initialize call to...
Forum:
Plugins
01-27-2017, 14:08
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
456,512
Posted By
quake84
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
I second that, the plugin stopped working recently. Will there be a fix to this, @FlaminSarge?
Forum:
Scripting
12-18-2016, 14:18
Replies:
10
[CSGO] Custom Message on Ban ?
Views:
4,819
Posted By
quake84
Re: [CSGO] Custom Message on Ban ?
You can, but that will require you to manually keep track of bans rather than using BanClient/BanIdentity.
Which will in result welcome you to the glorious and frustrating world of SQL+SourceMod,...
Forum:
Scripting
12-18-2016, 14:13
Replies:
15
[CS:GO] Player Trails TE_SetupBeamFollow
Views:
4,582
Posted By
quake84
Re: [CS:GO] Player Trails TE_SetupBeamFollow
Save the entity reference when you spawn it and periodically (not too often though) resolve it back into an ent index. if it exists continue, if it doesn't - respawn. Or just periodically respawn it...
Forum:
Scripting
12-18-2016, 14:11
Replies:
8
Storing player data?
Views:
1,565
Posted By
quake84
Re: Storing player data?
If this is going to be loaded and modified when people connect - use databases. create a sqlite database with a configuration in databases.cfg and make threaded queries to it so there's no visible...
Forum:
Scripting
12-18-2016, 14:09
Replies:
3
sql query morerows
Views:
409
Posted By
quake84
Re: sql query morerows
if(!SQL_MoreRows(hndl) || (SQL_FetchRow(hndl) && !SQL_FetchInt(hndl, 0)))
You need to FetchRow() before fetching anything from a row.
Forum:
Scripting
12-18-2016, 10:49
Replies:
3
sql query morerows
Views:
409
Posted By
quake84
Re: sql query morerows
Because the "count(*)" in your query will always return a row with the result of the count(*) function regardless of the data - that is, even if the table is empty!!!!
http://i.imgur.com/aBGdYQu.png
Forum:
Scripting
12-18-2016, 10:40
Replies:
20
Plugin Invalid client index 0 pls help :(
Views:
4,675
Posted By
quake84
Re: Plugin Invalid client index 0 pls help :(
I copied your code and tried compiling it.
http://i.imgur.com/YCVHrN3.png
Compiles without issues, are you sure this is your current code?
Forum:
Scripting
12-17-2016, 13:06
Replies:
20
Plugin Invalid client index 0 pls help :(
Views:
4,675
Posted By
quake84
Re: Plugin Invalid client index 0 pls help :(
Polish allowed on public forums? Apparently only if I add a translation, which won't be a problem c:
Polish version:
Zacznijmy od tego że wygodniej ci będzie z SPEditem. Jak ci się plugin nie...
Forum:
General
12-16-2016, 08:21
Replies:
9
Problem with mysql .
Views:
2,098
Posted By
quake84
Re: Problem with mysql .
Also I'd censor out the login data unless the server is firewalled...
Forum:
Scripting
12-04-2016, 11:15
Replies:
5
Hp bonus compilation problem
Views:
822
Posted By
quake84
Re: Hp bonus compilation problem
You'll have to create a new function that will take the current money of the player, add the specified amount and set it back, since there is no such function in SourceMod by default....
Forum:
Off-Topic
12-03-2016, 17:38
Replies:
15
Eurovision 2016
Views:
3,117
Posted By
quake84
Re: Eurovision 2016
Offtopic: I didn't make that post. My account was compromised.
Forum:
Scripting
09-15-2016, 09:07
Replies:
10
Solved
Removing an existing command
Views:
2,389
Posted By
quake84
Re: Removing an existing command
If this is your own command, you can check if it's enabled within the plugin and return Plugin_Continue if it's not.
If this is another plugin's command, try adding a command listener and...
Forum:
HL1 Servers (HLDS)
09-04-2016, 16:21
Replies:
22
[SOLVED] Hlds Redirecting Hack or Exploit
Views:
5,703
Posted By
quake84
Re: [SOLVED] Hlds Redirecting Hack or Exploit
@WildCard65
RevEmu is a "steam" emulator that generates you a fake steamid, which allows you to get into "mixed auth" servers, if you run a "cracked" version of the game. I can't go into detail how...
Forum:
Plugins
06-29-2016, 11:24
Replies:
0
[TF2] Infinite Powerup Canteens
Views:
3,045
Posted By
quake84
[TF2] Infinite Powerup Canteens
This is a simple plugin giving players infinite canteen charges provided they have bought one.
Charges are refilled every second for each alive player with at least one charge in stock.
It is...
Forum:
Scripting
06-27-2016, 09:31
Replies:
0
[Solved] KeyValues :: DeleteThis() - when is it 0?
Views:
581
Posted By
quake84
[Solved] KeyValues :: DeleteThis() - when is it 0?
I'm confused about the 0's meaning: When does is get returned? I assume -1 is when the subsection you were in becomes empty after removing the key and it calls KvGoBack() for you (you end up on the...
Forum:
General
08-16-2014, 09:26
Replies:
0
Detecting current popfile?
Views:
486
Posted By
quake84
Detecting current popfile?
Is there a way to detect what popfile is the current map running? I mean, let's say we're running mvm_coaltown_expert1, for example, how do I detect it's expert1 and not advanced3? I want to consider...
Showing results 1 to 18 of 18
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