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Search: Posts Made By: loranger
Forum: Plugins 08-30-2013, 12:11
Replies: 14
Views: 12,577
Posted By loranger
Re: [TF2]Dispenser Here

Nice, I would add admflag_generic
Forum: Unapproved Plugins 08-30-2013, 07:09
Replies: 789
Views: 315,289
Posted By loranger
Re: [TF2] TF2Jail (Jailbreak for TF2)

Nice work, thanks for sharing
Forum: Source Servers (SRCDS) 08-29-2013, 02:35
Replies: 1,188
Views: 285,200
Posted By loranger
Re: Pinion Discussion Thread

If we all stand together and don't use pinion or Motdgd, do you really think they will force the 30 seconds??

We are the one responsible for this forced 30 seconds and I wouldn't be surprised if...
Forum: Plugins 07-25-2013, 17:21
Replies: 616
Views: 452,461
Posted By loranger
Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)

Still working fine on Linux
Forum: General 06-11-2013, 17:57
Replies: 6
Views: 9,919
Posted By loranger
Re: Mapcycle.txt = CModelLoader::Map_IsValid

I solved my issue by deleting my mapcycle.txt and make a fresh one.

I had a windows/linux corruption bug in it.
Forum: General 06-09-2013, 19:01
Replies: 3
Views: 4,065
Posted By loranger
Re: [TF2] Server crashes during map changes

I think you might have the same problem than me

http://forums.alliedmods.net/showthread.php?t=217970
Forum: General 06-09-2013, 15:31
Replies: 6
Views: 9,919
Posted By loranger
[Solved] Mapcycle.txt = CModelLoader::Map_IsValid

I been having a weird bug for the last several days.

Basically, it reads my map cycle as 1 line

In console, i see:
Using map cycle file cfg/cfg/mapcycle.txt. CModelLoader::Map_IsValid: No...
Forum: General 06-09-2013, 15:26
Replies: 3
Views: 1,047
Posted By loranger
Re: SourceMod not working on the new steam servers

tf/addons/metamod/metaplugins.ini


add this inside: addons/sourcemod/bin/sourcemod_mm
Forum: Plugins 06-03-2013, 13:26
Replies: 21
Views: 17,936
Posted By loranger
Re: [TF2] Taunt Rate Limiter

Good job, thanks
Forum: Plugins 05-03-2013, 23:44
Replies: 202
Views: 100,244
Posted By loranger
Re: [TF2] Be With Robots v1.2.6.6 (25.01.2013)

install http://forums.alliedmods.net/showthread.php?p=1050170
Forum: VSH / Freak Fortress 05-01-2013, 07:22
Replies: 4,384
Views: 1,802,078
Posted By loranger
Re: VS Saxton Hale Mode, main thread (current v1.42)

Tf2items extension:

"489" // Power Up Canteen
{
"quality" "6"
"level" "5"


"1" "112 ; 1"
"preserve-attributes" "1"
Forum: General 04-27-2013, 23:06
Replies: 368
Views: 118,943
Posted By loranger
Re: Steampipe.. speculate

Anyone using nemrun+steampipe on symlinked tf2 servers setup?

I want to know if ill have to modify my startup script.
Forum: VSH / Freak Fortress 04-27-2013, 03:07
Replies: 4,384
Views: 1,802,078
Posted By loranger
Forum: General 04-21-2013, 08:56
Replies: 6
Views: 1,590
Posted By loranger
Re: SourceMod v1.5.0-dev+3832

Try the metamod.vdf here

https://forums.alliedmods.net/showthread.php?t=213954
Forum: General 04-21-2013, 08:51
Replies: 1
Views: 1,185
Posted By loranger
Metamod linux 1.10.0-hg832.tar.gz Wrong VDF inside

I been doing test with the latest sm 1.6 dev and sourcemod wasnt starting. After several mins wasted, I rolled back to sm 1.5 3830 found out the metamod.vdf was looking like the windows .vdf with...
Forum: VSH / Freak Fortress 04-19-2013, 01:46
Replies: 4,384
Views: 1,802,078
Posted By loranger
Re: VS Saxton Hale Mode, main thread (current v1.42)

Why do you use sv_pure 1 on a saxton hale server?

Imo, fun servers with a lot of custom content should use sv_pure 0
Forum: Plugins 04-17-2013, 10:56
Replies: 450
Views: 482,093
Posted By loranger
Re: Simple Chat Processor (Redux)

Need a small update:



//// simple-chatprocessor.sp
// C:\Users\xxxxxx\Desktop\scripting\simple-chatprocessor.sp(320) : warning 234:
symbol "PbReadRepeatedString" is marked as deprecated: use...
Forum: Plugins 04-17-2013, 03:51
Replies: 540
Views: 300,517
Posted By loranger
Re: Server Hop [v0.8.1, updated 2010-03-21]

you put the port at the wrong place

your serverhop.cfg should look like:

"24/7 Zombie Fortress"
{
"address" "64.237.36.72"
"port" "27015"
}
Forum: Trash 04-07-2013, 12:51
Replies: 386
Views: 96,162
Posted By loranger
Re: [ANY] Traffic to Cash Advertisements

With all respect:

What the hell is the difference with Pinion?

If I put pinion on my server, doesnt I turn my community into cash cows and it's wrong to do??
Forum: Trash 04-01-2013, 20:15
Replies: 386
Views: 96,162
Posted By loranger
Re: [ANY] Traffic to Cash Advertisements

Your profit will hop around 0.02$ to 0.04$ / day
Forum: Plugin/Gameplay Ideas and Requests 04-01-2013, 16:39
Replies: 15
Views: 3,268
Posted By loranger
Re: Redirect Users To new IP

That kinda of plugin is forbidden here
Forum: Trash 03-31-2013, 16:50
Replies: 386
Views: 96,162
Posted By loranger
Re: [ANY] Traffic to Cash Advertisements

Remove the plugin from your folder and reload the map
Forum: Trash 03-26-2013, 21:51
Replies: 386
Views: 96,162
Posted By loranger
Re: [ANY] Traffic to Cash Advertisements

~doing 15$ per day with 10 popular servers

@ Horsedick

Using the plugin fixed that issue for me and using his referal link is a nice way to say thank you.
Forum: Trash 03-26-2013, 21:12
Replies: 386
Views: 96,162
Posted By loranger
Re: [ANY] Traffic to Cash Advertisements

I been using it for 3 days and I haven't received any complain from players. Its a good way to survive without pinion and I don't mind if the OP advertise his own id.
Forum: Plugins 03-21-2013, 20:59
Replies: 549
Views: 183,728
Posted By loranger
Re: [ANY] Report to Forums

vbulletin eventualy?
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