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Posts Made By:
Natsheh
Forum:
Scripting Help
08-14-2022, 10:51
Replies:
6
Console Keeps Saying Index Out of Bounds
Views:
124
Posted By
Natsheh
Re: Console Keeps Saying Index Out of Bounds
Make sure you don't have another plugin modifying the weapons owner.
Also try debugging the owner output. ( it's value )
Forum:
Scripting Help
08-14-2022, 10:41
Replies:
6
Console Keeps Saying Index Out of Bounds
Views:
124
Posted By
Natsheh
Re: Console Keeps Saying Index Out of Bounds
That is not a solution, Ham Item Deploy is never called without a valid player owner..
Post the full code.
Also try not hard code your script, for example try to give 43 offset it's proper...
Forum:
Scripting Help
08-13-2022, 13:20
Replies:
7
Flip model player
Views:
148
Posted By
Natsheh
Re: Flip model player
Yeah you will have to edit the player model for that otherwise I don't think it's going to be possible with other methods.
Forum:
Scripting Help
08-13-2022, 09:19
Replies:
7
Flip model player
Views:
148
Posted By
Natsheh
Re: Flip model player
By flipping the animations, you mean reversing them?
Forum:
Scripting Help
08-13-2022, 06:23
Replies:
15
Check if Attack has recieved damage from Victim
Views:
417
Posted By
Natsheh
Re: Check if Attack has recieved damage from Victim
There is no worries calling a players loop inside player takedamage forward, and the code couldn't be optimize more than that, otherwise you will start creating some bugs.
Forum:
Suggestions / Requests
08-12-2022, 06:08
Replies:
4
Jailbreak plugin request
Views:
148
Posted By
Natsheh
Re: Jailbreak plugin request
it depends how he "connot" join the guards team, are you using a custom team changing menu ?
Forum:
Scripting Help
08-12-2022, 05:20
Replies:
15
Check if Attack has recieved damage from Victim
Views:
417
Posted By
Natsheh
Re: Check if Attack has recieved damage from Victim
Here you go thats how to properly do it....
#define IsPlayer(%1) (1 <= %1 <= MAX_PLAYERS)
enum DAMAGE_PARAMS
{
Float:DAMAGE_AMOUNT,
Float:DAMAGE_TIME
Forum:
Scripting Help
08-11-2022, 04:45
Replies:
6
Need Code for Gun Menu !!!
Views:
174
Posted By
Natsheh
Re: Need Code for Gun Menu !!!
Isn't player alive is already connected? Think about it.
Also when adding flag a to the third argument in get_players that will allow you to only retrieve alive players so there is no need to...
Forum:
Scripting Help
08-07-2022, 19:38
Replies:
8
Loop Task or Flag B
Views:
218
Posted By
Natsheh
Re: Loop Task or Flag B
MAX_PLAYERS definition is not the same as MaxClients. MaxClients holds how many players the server can have at a particular time while MAX_PLAYERS is a constant that holds the maximum amount of...
Forum:
Scripting Help
08-02-2022, 03:01
Replies:
4
Solved
NPC movement bug
Views:
356
Posted By
Natsheh
Re: NPC movement bug
Solved, apparently setting pev_impacttime effects the entity model in someway.
Forum:
Scripting Help
08-01-2022, 02:33
Replies:
3
Solved
get Model native
Views:
240
Posted By
Natsheh
Re: get Model native
:arrow:
public __getClientMODEL()
{
set_string( 2, __Player_MDL[get_param(1)], get_param(3) );
}
Forum:
Scripting Help
07-29-2022, 20:07
Replies:
4
Solved
NPC movement bug
Views:
356
Posted By
Natsheh
Re: NPC movement bug
I already changed entity move type to MOVETYPE_PUSHSTEP and still it doesn't work.
Forum:
Scripting Help
07-29-2022, 07:48
Replies:
4
Solved
NPC movement bug
Views:
356
Posted By
Natsheh
NPC movement bug
For some reason when moving an NPC with solid slide & move type (STEP/PUSHSTEP) the NPC doesn't display movement rather shows the NPC at the start and the end period, it doesn't display it walking to...
Forum:
Suggestions / Requests
07-23-2022, 07:09
Replies:
8
Help me in vip by Dunno
Views:
294
Posted By
Natsheh
Re: Help me in vip by Dunno
Yes, use new menus
Forum:
Scripting Help
07-23-2022, 05:47
Replies:
5
Change default steps
Views:
444
Posted By
Natsheh
Re: Change default steps
Use unprecacher kit and unprecache the sounds you don't desire.
Forum:
Suggestions / Requests
07-22-2022, 08:01
Replies:
2
Plugin to count the kills on different players
Views:
212
Posted By
Natsheh
Re: Plugin to count the kills on different players
Yeah its called cstats
Forum:
Suggestions / Requests
07-22-2022, 07:57
Replies:
8
Help me in vip by Dunno
Views:
294
Posted By
Natsheh
Re: Help me in vip by Dunno
Mate its almost 2023 and you don't know how to make a proper screenshot?
Forum:
Scripting Help
07-21-2022, 03:16
Replies:
16
Solved
Replace in a String that Contains Repeated Chars
Views:
519
Posted By
Natsheh
Re: Replace in a String that Contains Repeated Chars
You probably need to follow a certain file name format, it will be much better such as costume_m_hats.mdl
new const szFile[] = "costume_X"
new charGender = szFileName[strlen(szFile) - 1];
...
Forum:
New Plugin Submissions
07-19-2022, 16:36
Replies:
33
VIP System ( SQL Support )
Views:
5,314
Posted By
Natsheh
Re: VIP System ( SQL Support )
Check this https://forums.alliedmods.net/showthread.php?t=312953
Forum:
Scripting Help
07-19-2022, 04:34
Replies:
12
Solved
Take Player +attack
Views:
575
Posted By
Natsheh
Re: Take Player +attack
Cmdstart actually expect when a +action to be used then its called every frame otherwise when there is no action been used it will be stopped getting called.
Forum:
Scripting Help
07-18-2022, 03:42
Replies:
12
Solved
Take Player +attack
Views:
575
Posted By
Natsheh
Re: Take Player +attack
Use cmd start its much better because its called when a player uses a key or hold a key.
Forum:
Scripting Help
07-18-2022, 03:37
Replies:
3
must be lvalue (non-constant)
Views:
231
Posted By
Natsheh
Re: must be lvalue (non-constant)
Always make the global variables names declaration very unique, and start it with the tag g_ as for global.
Forum:
New Plugin Submissions
07-17-2022, 19:09
Replies:
19
V.I.P System ( API + Web )
Views:
11,052
Posted By
Natsheh
Re: V.I.P System ( API + Web )
VIP system file was updated, and released version 2.1!
Sure there you go...
new szLength[64];
Forum:
Scripting Help
07-15-2022, 19:55
Replies:
4
Solved
How to get model attachment origin on a specific frame?
Views:
335
Posted By
Natsheh
Re: How to get model attachment origin on a specific frame?
Work around solution....
GetAttachmentData(const id, const iAttachmentID, Float:fRetOrigin[3], Float:fRetAngles[3])
{
static Float:fStart[3], Float:fVAngles[3], Float:fOrigin[3],...
Forum:
Scripting Help
07-15-2022, 05:34
Replies:
4
Solved
How to get model attachment origin on a specific frame?
Views:
335
Posted By
Natsheh
Re: How to get model attachment origin on a specific frame?
Solution:
pev(ent, pev_frame, fPrevFrame);
pev(ent, pev_animetime, fAnimTime);
set_pev(ent, pev_frame, (get_gametime() - fAnimTime) * AnimationFPS)
engfunc(EngFunc_GetAttachment, ent,...
Showing results 1 to 25 of 500
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