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Search: Posts Made By: Mr. Zero
Forum: Scripting 12-14-2018, 20:10
Replies: 7
Views: 1,717
Posted By Mr. Zero
Forum: Scripting 12-13-2018, 17:00
Replies: 7
Views: 1,717
Posted By Mr. Zero
Re: [L4D2] Health Glows

Here are the missing includes. Google code shut down long time ago and thus the old stock is no longer available. Sorry about that.

The Health Glow plugin is rather old, it could use an update at...
Forum: Scripting 11-30-2018, 01:37
Replies: 3
Views: 2,615
Posted By Mr. Zero
Re: [L4D2]About the func_button_timed entity

You have to apply a model. You can afterwards hide the model if you don't need it with the effects bitflag for NODRAW.
This also fixes the glow netprops so glows can be applied to the button if...
Forum: Scripting 11-24-2018, 14:42
Replies: 7
Views: 1,648
Posted By Mr. Zero
Re: [L4D] How to count the distance in map route?

The client flow can go up and down. It is not number of steps but their distance from starting or ending checkpoint (depending on how you interpret the result). An example:


Map Max Flow...
Forum: Scripting 11-23-2018, 05:00
Replies: 7
Views: 1,648
Posted By Mr. Zero
Re: [L4D] How to count the distance in map route?

The map distance concept within L4D is called "Map Flow". The Director uses it to figure out how far the Survivors have progressed and when to spawn Bosses (Tank and Witch).

ProdigySim made some...
Forum: Plugins 05-30-2016, 09:45
Replies: 54
Views: 64,801
Posted By Mr. Zero
Re: [L4D2] laser sight crosshair removal updated: 06/29

Crosshair is 'now' (I think since some 2013 update) protected and can not be changed by the server. Hence it throws an error. This method, of changing crosshair to 0, does not work anymore.

I...
Forum: Scripting 03-14-2015, 17:57
Replies: 0
Views: 484
Posted By Mr. Zero
Shifting and joining, general bitwise operation

So previously I asked about how to Capturing & Blocking Close Caption (https://forums.alliedmods.net/showthread.php?t=168715). Now on the other hand I have come to where I would like to send out a...
Forum: Plugins 03-13-2015, 03:19
Replies: 10
Views: 27,492
Posted By Mr. Zero
Re: [L4D2] Team Kill Reactions Vocalize Fix

Very nice, a quick note. Your ReactionDelayTimer function does use UserId, as it should, however you never validate the UserId, so the timer may pass on an invalid client.

A quick fix for it;...
Forum: Unapproved Plugins 03-07-2015, 01:21
Replies: 172
Views: 104,319
Posted By Mr. Zero
Re: [L4D2] FakeZoey

So talking with Sev the other day, he mentions this plugin to me and the issue of the incorrect Survivor voice when calling out for rescue. Sev then recalls that I had an early work of mine where I...
Forum: Scripting 10-08-2014, 06:43
Replies: 11
Views: 5,220
Posted By Mr. Zero
Re: [L4D2] Anti Invisible Hack plugins

If IsPlayerAlive return false on this hack here is something else you can try.

Netprops:
deadflag (type integer) (bits 1), reset it to 0
m_lifeState (type integer) (bits 3), reset it to 1
...
Forum: Plugins 10-03-2014, 16:48
Replies: 3
Views: 7,824
Posted By Mr. Zero
Re: [L4D] Survivor Heard Infected Fix

I would prefer you linked back, in the original post, to Scene Processor (https://forums.alliedmods.net/showthread.php?t=241585) thread rather than ship a downloaded (and possible old) version in...
Forum: Plugins 09-04-2014, 11:49
Replies: 66
Views: 60,550
Posted By Mr. Zero
Re: [L4D2] Restore Survivor Death Animations

Try this one. Not tested.


#include <sourcemod>
#include <sdkhooks>
#include <l4d_stocks>

#define PLUGIN_VERSION "1.0"
#define PLUGIN_NAME "[L4D2] Restore Survivor Death Animations"
Forum: Plugins 09-03-2014, 08:48
Replies: 66
Views: 60,550
Posted By Mr. Zero
Re: [L4D2] Restore Survivor Death Animations

Excellent use of stocks :P

Just two things I noticed;

Line 41:
new Float:tmphealth = GetEntPropFloat(client, Prop_Send, "m_healthBuffer")
Health buffer does not straight up contain the...
Forum: Plugins 08-26-2014, 17:29
Replies: 62
Views: 70,847
Posted By Mr. Zero
Re: [L4D1&2] Scene Processor

No the scene capturing happens on entity created, before the predelay of the scene is set. The predelay is not an issue.

However what I am trying to say if I were to detour for example...
Forum: Plugins 08-25-2014, 08:23
Replies: 62
Views: 70,847
Posted By Mr. Zero
Re: [L4D1&2] Scene Processor

Call for rescue lines maybe before they put in scenes and what not. I know a few more does not trigger the scenes, such as the melee weapon grunt (always Coach's line).

The way we replace scenes...
Forum: Snippets and Tutorials 08-25-2014, 04:11
Replies: 0
Views: 1,499
Posted By Mr. Zero
[L4D2] Spitter Projectile Include

This was a request by darktemplarr (https://forums.alliedmods.net/member.php?u=80482) over in [L4D2] Spit glob spawner plugin request (https://forums.alliedmods.net/showthread.php?t=246709) thread.
...
Forum: Plugins 08-25-2014, 04:04
Replies: 86
Views: 58,863
Posted By Mr. Zero
Re: [L4D2] Special Infected Warnings Vocalize Fix

Sweet!

The only suggestion is to maybe put in convars to allow server owners to alter the frequency rate of which lines are spoken. So if server owners only want it to have 20% chance to be...
Forum: Plugins 08-25-2014, 03:57
Replies: 9
Views: 13,705
Posted By Mr. Zero
[L4D1&2] Vocalize To Chat

Vocalize To Chat

About:
A small simple plugin to help clear up confusion when having multiple Survivors of the same character and everyone using vocalize commands at the same time.

When a...
Forum: Plugin/Gameplay Ideas and Requests 08-25-2014, 03:34
Replies: 6
Views: 2,357
Posted By Mr. Zero
Re: [L4D2] Spit glob spawner plugin request

Ah sorry I thought you were more versed in SourcePawn.
If you wish to compile a plugin yourself I would consider reading the wiki (https://wiki.alliedmods.net/Introduction_to_sourcemod_plugins) as...
Forum: Plugin/Gameplay Ideas and Requests 08-23-2014, 01:23
Replies: 6
Views: 2,357
Posted By Mr. Zero
Re: [L4D2] Spit glob spawner plugin request

The include files go into your local scripting folder. Gamedata goes to your servers gamedata folder.

Then you can use the included functions. Here is the test script I used.

/* Includes */...
Forum: Plugin/Gameplay Ideas and Requests 08-22-2014, 14:09
Replies: 6
Views: 2,357
Posted By Mr. Zero
Re: [L4D2] Spit glob spawner plugin request

As promised, here is something I have worked on. It is a stock function for spawning spitter projectiles as wanted.

Unfortunately I am a total newbie when it comes to signature scanning in...
Forum: Plugins 08-21-2014, 19:31
Replies: 62
Views: 70,847
Posted By Mr. Zero
Re: [L4D1&2] Scene Processor

If it is a spoken line, it will also spawn a scene entity, which the plugin will pick up.

See my "No Lost Call" plugin (attached) for an example of stopping L4D2 Survivors keep calling out for...
Forum: Scripting 08-21-2014, 10:54
Replies: 5
Views: 2,003
Posted By Mr. Zero
Re: [L4D2]Get/set player health?

/**
* Returns player temporarily health.
*
* Note: This will not work with mutations or campaigns that alters the decay
* rate through vscript'ing. If you want to be sure that it works no...
Forum: Plugins 08-20-2014, 20:40
Replies: 62
Views: 70,847
Posted By Mr. Zero
Re: [L4D1&2] Scene Processor

Hm, I do not see anything unusual regarding the destruction and creation of scenes. If the server crashed due to the way Scene Processor kills the scene, as it did in the past, the logs would have...
Forum: Plugins 08-20-2014, 07:54
Replies: 62
Views: 70,847
Posted By Mr. Zero
Re: [L4D1&2] Scene Processor

You can find all of the scene files in your local L4D2 folder under [...]\Steam\SteamApps\common\Left 4 Dead 2\left4dead2\scenes for L4D2 crew and [...]\Steam\SteamApps\common\Left 4 Dead...
Showing results 1 to 25 of 500

 
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