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Posts Made By:
Xanaguy
Forum:
Plugins
10-10-2020, 00:13
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Slight update, got a proper check in for accounting for a team to be just alive survivor bots. For some reason it wasn't working for me before.
Forum:
Plugins
10-08-2020, 01:21
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Updated: Crasher, here are some edits/tweaks.
In c3m4_plantation, the bots will simply warp to the same crds used to trigger the timer to start the finale.
In c8m3_sewers, the bots will...
Forum:
Plugins
10-07-2020, 01:35
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Major update here. Made a lot of maps compatible. But this will need extensive and thorough testing as I had to defrag everything from a decompiled version of my latest work before I was drawn in The...
Forum:
Plugins
06-18-2019, 12:07
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
No. The trigger_finale’s “IsSacrificeFinale” will go off unless maxplayers is set to 1 (Last man on Earth, Lone Gunman, Etc)
Forum:
Plugins
06-17-2019, 22:43
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
If you use sourcemod locally, simply play any custom mutation that allows survivor bots but also has maxplayers set to 1 (you can easily identify by the drop down menu having just “Start Game” and...
Forum:
Plugins
06-16-2019, 11:43
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
The easiest way is just to test on a mutation that’s only available in single player. (Use the away plugin)
Forum:
Plugins
06-09-2019, 07:21
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
A small update, but an update nonetheless. Yama is now supported.
Forum:
Plugins
03-21-2019, 17:14
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Play any mutation with maxplayers is 1.
Forum:
Plugins
02-03-2019, 01:46
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
A MAJOR update has been released, check the log in the main post for more details.
Forum:
Plugins
01-22-2019, 04:12
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Oh. I had no idea I was attempting to use the wrong input for checking map names. Thanks!
About the Bots delivering cola, it's never going to fully work on it's own. The bots would have to...
Forum:
Plugins
01-21-2019, 13:16
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
I didn't want to make a second thread in the Plugin/Gameplay Ideas and Requests plugin to avoid the appearance of spamming.
Does anyone know how the following can also include addon...
Forum:
Plugins
11-21-2018, 11:50
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
It might be because the team didn’t start out as an all bot team. I’ll have to do some experimenting.
Forum:
Plugins
11-20-2018, 14:33
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
It should trip when everyone on the survivor team is a bot. Maybe the bots aren't close enough to the trigger crd? Though that shouldn't be the case.
Forum:
Plugins
10-04-2018, 13:32
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
It’ll work. Though they may just try to teleport through the bushes anyways, at least then, the panic event will start. That’s all that matters.
Forum:
Plugins
09-30-2018, 16:45
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Updated: Thanks Lux and Timocop. This plugin should be fully aced now.
Forum:
Plugins
09-28-2018, 16:51
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Thanks! I'm planning on adapting the scavenge bots to the cola event in Dead Center, but I've seem to have ran into a snag that I can't resolve alone. Maybe together we can come up with a working...
Forum:
Plugins
09-26-2018, 22:11
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Got a feeling that the bots may end up getting stuck in the gunshop where they were supposed to call Whitaker which does happen often enough to warrant a fix. Very well. I'll get right on it.
Edit...
Forum:
Plugins
09-13-2018, 04:54
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,921
Posted By
Xanaguy
[L4D2] Improved and Perfected SurvivorAI Autotrigger
This plugin was originally crafted by AtomicStryker (https://forums.alliedmods.net/showthread.php?t=110708), that covered only the main 5 campaigns.
Then when I was looking for recommended plugins...
Showing results 1 to 18 of 18
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