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Search: Posts Made By: cravenge
Forum: Plugins 01-22-2019, 02:31
Replies: 53
Views: 47,942
Posted By cravenge
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Just add a check for the custom campaign's map name.
StrEqual(mapname, "<partial/full name of the cc's map>", false);
// or...
!strcmp(mapname, "<partial/full name of the cc's map>");

For the...
Forum: Plugins 09-28-2018, 04:18
Replies: 53
Views: 47,942
Posted By cravenge
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Nice work for completing this, Xanaguy. :up:

If you want bots to get something other than gascans by themselves, the same function from the plugin you mentioned can be copied and rewritten to...
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