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Search: Posts Made By: Bitl
Forum: Plugins 07-04-2015, 12:58
Replies: 1,732
Views: 1,331,274
Posted By Bitl
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Update your TF2Items:

Warning: TF2Items will break in Gunmettle Update 2015/07/02 (https://forums.alliedmods.net/showthread.php?t=265636)
Forum: Plugins 07-02-2015, 20:33
Replies: 616
Views: 455,862
Posted By Bitl
Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)

This needs a Gamedata update
Forum: Plugins 07-02-2015, 20:03
Replies: 926
Views: 347,842
Posted By Bitl
Forum: Plugins 07-02-2015, 18:47
Replies: 926
Views: 347,842
Posted By Bitl
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

After the update this plugin crashes my server if I spawn a weapon.

SM version: 1.7.3-dev+5214
Forum: Plugins 08-23-2014, 13:28
Replies: 97
Views: 58,099
Posted By Bitl
Forum: Scripting 08-23-2014, 13:22
Replies: 0
Views: 702
Posted By Bitl
[HL2] Getting entity data tables?

Basically I want to change a netprop in the client's m_HL2Local named m_iMoney to a new value, but I have no idea on how to do this.
Forum: Plugins 07-09-2014, 17:46
Replies: 173
Views: 100,462
Posted By Bitl
Re: [TF2] Building Hats

If you are in MvM before the 1st wave starts and you spawn a sentry, the hat is on the left barrel instead of on top of the rocket launcher.
Forum: Plugins 07-05-2014, 23:52
Replies: 202
Views: 101,071
Posted By Bitl
Re: [TF2] Be With Robots v1.2.6.6 (25.01.2013)

Or whatever he's saying has something to do with another plugin that has no TF2 support.
Forum: Plugins 06-21-2014, 23:30
Replies: 45
Views: 23,174
Posted By Bitl
Re: [TF2] ServerGifts

I was not planning for it to work on bots, but i'll plan on adding these 2 ConVars:

sm_servergifts_bots [Default: 0] - Enable/Disable spawning gifts on bots.
sm_servergifts_botsonlymvm ...
Forum: Plugins 06-21-2014, 13:22
Replies: 97
Views: 58,099
Posted By Bitl
Re: [TF2 + MvM] Red2Robot

Released a new update!

1.5.1:

-Added the attribute "cannot be backstabbed" to giants.
Forum: Plugins 06-21-2014, 13:20
Replies: 12
Views: 12,232
Posted By Bitl
Re: [TF2] Arms Race

1.0.9:
- Added new weapons from the "Love & War" update.
- Removed plugins that are not in use.
- Saxxy Mode is now "Gold Mode"
- Players will now get either the Gold Frying Pan or the Saxxy...
Forum: Plugins 06-21-2014, 13:15
Replies: 45
Views: 23,174
Posted By Bitl
Re: [TF2] ServerGifts

UPDATE RELEASED!

1.2.0:
- Added new weapons from the "Love & War" update.
- The plugin now accurately shows the version number.
- Added the Gold Frying Pan as a rare item.
- Added all "Bread...
Forum: Plugins 06-12-2014, 16:32
Replies: 6
Views: 8,909
Posted By Bitl
[TF2] Civilian

Info:

This allows you to change your class to a recreated replica of the Civilian class. However when you die in-game you change your class back to Scout.
More information here:...
Forum: Plugins 06-12-2014, 01:23
Replies: 97
Views: 58,099
Posted By Bitl
Re: [TF2 + MvM] Red2Robots

Released 1.5 today!

1.5:

- Added the Engineer.
- Fixed the MvM check.
- Now uses TF2Attributes for giant stats.
Forum: Plugins 06-03-2014, 19:40
Replies: 24
Views: 38,677
Posted By Bitl
Re: [TF2] It's Raining Men 0.1 (07/10)

Sorry for bumping a almost 6 year topic, but I decided to release a modified version of this plugin which has the ability to turn ragdolls into ice and gold with the new convars "sm_rainmen_gold" and...
Forum: Plugins 03-22-2014, 01:17
Replies: 926
Views: 347,842
Posted By Bitl
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

For some reason when I use a weapon using one of my attributes I made, it toggles the attribute on everyone on the server.

Here's the code:

#pragma semicolon 1
#include <tf2_stocks>
#include...
Forum: Plugins 03-17-2014, 22:40
Replies: 2
Views: 5,099
Posted By Bitl
[ANY] In-Game Sourcemod Manager Commands

This plugin allows you to use some of the "sm exts" and "sm plugins" commands in-game without typing into the server console. This is useful for plugin developers to quickly test their plugins in...
Forum: General 01-04-2014, 13:28
Replies: 54
Views: 10,841
Posted By Bitl
Re: We may have a problem...

I kind of think that the bonemerge stuff can be useful.

For example, we could finally make be the zombie plugins by bonemerging the zombie model to the player, then change the skin to the zombie...
Forum: General 01-04-2014, 01:40
Replies: 54
Views: 10,841
Posted By Bitl
Forum: Scripting 10-23-2013, 19:44
Replies: 6
Views: 4,137
Posted By Bitl
Re: [TF2] ED_Alloc: no free edicts

Thanks.

I use Give Weapon because it is easier to give the weapons to the player. I'll try using the API this time.
Forum: Scripting 10-22-2013, 20:06
Replies: 6
Views: 4,137
Posted By Bitl
[TF2] ED_Alloc: no free edicts

Today I was working on a gamemode and testing it with bots when I seen the crash error "ED_Alloc: no free edicts"

Is there anything in this code that triggered this?

#include <sourcemod>...
Forum: Plugins 10-21-2013, 21:13
Replies: 45
Views: 23,174
Posted By Bitl
Re: [TF2] ServerGifts

Updated.

1.1.2:

-Fixed a crash that involved trains.
Forum: Plugins 10-20-2013, 18:49
Replies: 45
Views: 23,174
Posted By Bitl
Re: [TF2] ServerGifts

Sorry, but I don't know how to fix it. It works for me and other people though, so it may be a problem with your server.

Try reinstalling TF2Items, Give Weapon, ans this plugin, and if nothing...
Forum: Plugins 10-14-2013, 23:56
Replies: 45
Views: 23,174
Posted By Bitl
Re: [TF2] ServerGifts

Can you show me your crash log?
Forum: Plugins 10-12-2013, 18:44
Replies: 45
Views: 23,174
Posted By Bitl
Re: [TF2] ServerGifts

It does not add the item to the backpack, but just gives them the weapon until they disconnect or die.
Showing results 1 to 25 of 124

 
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