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Search: Posts Made By: Lux
Forum: Plugin/Gameplay Ideas and Requests 01-24-2021, 19:10
Replies: 10
Views: 411
Posted By Lux
Re: [L4D2] Tank Health Override All difficulties Plugin Request!

This is a very old simple plugin that maintains tank hp to be constant from easy to expert will remain the same, can get someone to build off it.

Just set tank hp you want using z_tank_health and...
Forum: Plugins 01-10-2021, 05:04
Replies: 29
Views: 8,633
Posted By Lux
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

No issues here, likely due to your specific server environment config you run.

Your post about your problems in the link below could be related so i'v no idea...
Forum: Plugin/Gameplay Ideas and Requests 12-12-2020, 19:13
Replies: 5
Views: 343
Posted By Lux
Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken

Pretty sure this is still valid, that windows sig would of been broken for a while now....
Forum: Plugin/Gameplay Ideas and Requests 12-09-2020, 18:17
Replies: 12
Views: 3,086
Posted By Lux
Re: "CUtlRBTree overflow"

This method should solve the problem you having
https://github.com/shqke/sourcetvsupport/blob/master/core/extension.cpp#L141-L149
just need to port to a standalone version of the detour fix.

I...
Forum: General 12-09-2020, 18:09
Replies: 40
Views: 4,676
Posted By Lux
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

Nice job Dragokas, pretty nice fix:bee:
Forum: Plugins 12-09-2020, 18:01
Replies: 12
Views: 5,271
Posted By Lux
Re: [L4D2]M60_GrenadeLauncher_patches

If you tested it and that is true, create a pull request in the repo ill look about adding it.
Forum: Plugins 12-09-2020, 17:59
Replies: 13
Views: 3,798
Posted By Lux
Re: [L4D & L4D2]Physics Object Pushfix[Left 4 Fix]

Did you check if those entity types are teleported at all?

If so make a pull request ill look about adding them.
Forum: Plugin/Gameplay Ideas and Requests 12-09-2020, 17:55
Replies: 15
Views: 1,211
Posted By Lux
Re: [L4D/L4D2] Decrease speed after jump

Not decreasing speed like OP wants, but you can supress jumping to prevent the bhop
m_jumpSupressedUntil pretty use you just need
GetGameTime() + nextjumptime
Forum: Plugins 12-09-2020, 17:47
Replies: 57
Views: 11,106
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(25/09/2020 - 1.0.4)

survivor_incapacitated_accuracy_penalty



I can't replicate it on windows, Linux only happens if i use autoupdate launch params.
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 23:57
Replies: 14
Views: 1,372
Posted By Lux
Re: [L4D2] How do you make this hud?

Totally forgot to commit these offsets vscript uses the CTerrorGameRulesProxy you should beable to set/get the entprops using the GameRules_* prop functions to display that stuff without EMS...
Forum: Plugins 10-27-2020, 16:22
Replies: 16
Views: 3,041
Posted By Lux
Re: [L4D1 & L4D2] Weapon Auto Fire [v1.0.2 | 26-October-2020]

Here is the issue when i tested it the pistol autofire was faster on 60ticks, current method makes the convars inconsistent because of framecounting when game's tickrate is altered.
...
Forum: Plugins 10-27-2020, 14:42
Replies: 16
Views: 3,041
Posted By Lux
Re: [L4D1 & L4D2] Weapon Auto Fire [v1.0.2 | 26-October-2020]

Why do you count frames?

You should be using gametime instead of frames(tick) for auto fire, this will make it not dependent on a being a fixed tickrate.
Forum: Source Servers (SRCDS) 10-27-2020, 14:38
Replies: 1
Views: 583
Posted By Lux
Re: [L4D2] Server stuck and hibernate after map load failed

From what you said sounds like your server is advertising campaigns that but don't have the bsp files.
you maybe unpacked vpks and installed them that way and deleted bsp files at later date.
...
Forum: Scripting 10-18-2020, 08:29
Replies: 2
Views: 693
Posted By Lux
Re: [L4D2] How apply adrenaline effect ??

Here is a stock i made, this is raw so no events will trigger for it when set.

stock void Terror_SetAdrenalineTime(int client, float duration)
{
// Get CountdownTimer address
static int...
Forum: Plugins 10-17-2020, 01:55
Replies: 8
Views: 2,967
Posted By Lux
Re: [L4D2]boomer_gibs_restore

This is one of those clientside things I cannot control, there is alot of factors that can block gibs from being pushed, living entities in the way like commons.

I would suggest removing it and...
Forum: General 10-14-2020, 12:02
Replies: 40
Views: 4,676
Posted By Lux
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

devilesk, dragokas, externet.

All crashes look to be a garbage entity getting past the ehandle check (entity reference basicly) and reading garbage, something is very wrong here and no it has...
Forum: General 10-14-2020, 10:41
Replies: 40
Views: 4,676
Posted By Lux
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

"pounce_end" will happen on a client leaving given their entity will be destoryed and a bot created in it's place.

Dump your detailed infomation from the stack trace last few which includes...
Forum: Source Servers (SRCDS) 10-14-2020, 00:17
Replies: 18
Views: 6,000
Posted By Lux
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)

A gameframe(tick), not going to explain packet splits which is what they are you can google that.

Can look at this also.
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
...
Forum: Source Servers (SRCDS) 10-13-2020, 23:15
Replies: 18
Views: 6,000
Posted By Lux
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)

net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame

If the server needs to send you more data than clients can...
Forum: Metamod:Source Plugins 10-13-2020, 22:41
Replies: 176
Views: 67,366
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Stop looking at the users netgraph of incoming snapshots persecond, does not represent the tickrate the server/clients is running, 95 ticks still means a tickrate of 95. :down:




No idea alot...
Forum: Source Servers (SRCDS) 10-13-2020, 06:40
Replies: 18
Views: 6,000
Posted By Lux
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)

I guess you have no idea some of these settings do?


These settings will completely butcher the network and cause clients to get overflowed with packet splits if you are going way above MTU...
Forum: Metamod:Source Plugins 10-13-2020, 01:10
Replies: 176
Views: 67,366
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Put your tickrate as a division of 3, e.g. 60 or 72, no higher than 96.
Forum: Metamod:Source Plugins 10-12-2020, 20:57
Replies: 176
Views: 67,366
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Pretty sure they are talking about the range of the vomit attack at higher tickrate, probs due to some rounding issues.
Forum: Plugins 10-12-2020, 05:16
Replies: 8
Views: 2,967
Posted By Lux
Re: [L4D2]boomer_gibs_restore

Ill have look sometime yea.
Forum: Plugins 10-08-2020, 01:08
Replies: 16
Views: 12,370
Posted By Lux
Re: [L4D2] Game Files Precacher

Nothing bad will happen it will just return you the stringtable index in "models", no need to check if it's precached if you just precaching models anyway, I think you will know if you need to check...
Showing results 1 to 25 of 500

 
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