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Posts Made By:
Nursik
Forum:
Scripting
04-24-2018, 13:08
Replies:
2
[TF2] Both max and current health stops adding after taking damage
Views:
1,044
Posted By
Nursik
Re: [TF2] Both max and current health stops adding after taking damage
I know that, that's not the issue. I mean, the knife is supposed to give you max health and heal you for 25 hp for a backstab, but when you take damage, the attribute just stops working until you...
Forum:
Scripting
04-24-2018, 08:47
Replies:
2
[TF2] Both max and current health stops adding after taking damage
Views:
1,044
Posted By
Nursik
[TF2] Both max and current health stops adding after taking damage
I was making a custom attribute to gain max and current health for backstabs until 11 kills, but the attribute just stops working when you take damage. I can't seem to understand why it happens, but...
Forum:
Scripting
11-01-2016, 13:45
Replies:
5
Solved
[GetEventString]What should i add to make this work?
Views:
1,270
Posted By
Nursik
Re: [GetEventString]What should i add to make this work?
Guys, i think the weaponID and weapon string are swapped so i got confused. Weaponid works like this: if (weaponID == TF_WEAPON_CLASSNAME), haven't tested weapon string yet.
EDIT: idk what weapon...
Forum:
Scripting
11-01-2016, 13:05
Replies:
5
Solved
[GetEventString]What should i add to make this work?
Views:
1,270
Posted By
Nursik
Re: [GetEventString]What should i add to make this work?
I'll see if this works. EDIT: doesn't work, guess i have to use only the ID check. :/
EDIT2: even weaponID doesn't work alone, ah.
Forum:
Scripting
11-01-2016, 12:51
Replies:
12
It's possible?
Views:
2,045
Posted By
Nursik
Re: It's possible?
+1
Forum:
Scripting
11-01-2016, 12:48
Replies:
5
Solved
[GetEventString]What should i add to make this work?
Views:
1,270
Posted By
Nursik
[GetEventString]What should i add to make this work?
public Action OnPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new String:classname[64];
GetEventString(event, "weapon", classname, sizeof(classname));
if...
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2016, 10:13
Replies:
12
Muselk Simple Zombie Mod
Views:
5,779
Posted By
Nursik
Re: Muselk Simple Zombie Mod
I could make it if i wanted to.
Forum:
Plugin/Gameplay Ideas and Requests
10-25-2016, 11:44
Replies:
10
Prop take damage plugin
Views:
3,680
Posted By
Nursik
Re: Prop take damage plugin
ah, nothing. Just added a semicolon ( ; ) where it was missing.
Forum:
Plugin/Gameplay Ideas and Requests
10-25-2016, 11:06
Replies:
10
Prop take damage plugin
Views:
3,680
Posted By
Nursik
Re: Prop take damage plugin
Hi, compile this with your compile.sp file from scripting folder and put it in your plugins folder.
//Includes:
#include <sdktools>
//Terminate:
#pragma semicolon 1
#pragma compress 0
Forum:
Scripting
10-25-2016, 10:14
Replies:
3
Solved
Get Player Current Speed (velocity?) or how to detect movement?
Views:
2,517
Posted By
Nursik
Re: Get Player Current Speed (velocity?) or how to detect movement?
mate, thank you, but i never said HU was used only in TF2. I just said i don't think many not tf2 coders know about it, since they use other netprops to change speed in the game and it's different.
Forum:
Scripting
10-24-2016, 11:16
Replies:
9
[TF2] Help changing sniper attributes
Views:
1,363
Posted By
Nursik
Re: [TF2] Help changing sniper attributes
what do you mean by updating? Valve updates and removes attributes. Do you mean making our own attributes or what? Explain please.
Forum:
Scripting
10-24-2016, 10:29
Replies:
3
Solved
Get Player Current Speed (velocity?) or how to detect movement?
Views:
2,517
Posted By
Nursik
Get Player Current Speed (velocity?) or how to detect movement?
I want to know how to either detect if a client is moving or has a speed of at least 20.0HU to 600.0HU (player is moving) or 0.0HU to 9.0HU (probably not moving), so i want to know if the player is...
Forum:
Scripting
10-24-2016, 10:14
Replies:
9
[TF2] Help changing sniper attributes
Views:
1,363
Posted By
Nursik
Re: [TF2] Help changing sniper attributes
Discussing visibility of weapons/hats is against the policy of Valve, no one will help you here.
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2016, 12:05
Replies:
3
About TF2 command
Views:
1,330
Posted By
Nursik
Re: About TF2 command
sorry, i'm late, but idk what do those prop ragdolls do.
Forum:
Plugin/Gameplay Ideas and Requests
10-16-2016, 07:45
Replies:
3
About TF2 command
Views:
1,330
Posted By
Nursik
Re: About TF2 command
They're not that useful. One is just creating money and another is a pass time ball.
Forum:
Plugin/Gameplay Ideas and Requests
10-01-2016, 01:57
Replies:
16
[REQ] More terrorist Speed
Views:
2,861
Posted By
Nursik
Re: [REQ] More terrorist Speed
No, Maxspeed netprop is only to make speed not stack with anything, m_flSpeed changes speed normally.
Forum:
Plugin/Gameplay Ideas and Requests
09-28-2016, 10:04
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
I am sorry. xD I just don't like the new syntax.
Forum:
Plugin/Gameplay Ideas and Requests
09-28-2016, 07:48
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
Or this:
#pragma semicolon 1
#include sourcemod
#include sdkhooks
ConVar g_protecttime;
public void OnPluginStart()
{
Forum:
Plugin/Gameplay Ideas and Requests
09-28-2016, 03:46
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
[/QUOTE]
Forum:
Plugin/Gameplay Ideas and Requests
09-28-2016, 00:52
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
I think i fixed the disconnect error now.
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2016, 23:39
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
Have fun. It should block fall damage for spawned people for 3 seconds.
EDIT: This might be a better version, try both!
#pragma semicolon 1
#include sourcemod
#include sdkhooks
ConVar...
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2016, 23:24
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
Tell me if it works.
#pragma semicolon 1
#include sourcemod
#include sdkhooks
public void OnPluginStart()
{
HookEvent("player_spawn", OnPlayerSpawn);
}
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2016, 12:48
Replies:
5
How to allow players into the opposing spawns
Views:
1,254
Posted By
Nursik
Re: How to allow players into the opposing spawns
I think people need to use something hacky to do so otherwise it's better to make an extension, which is much harder.
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2016, 12:00
Replies:
17
[CS GO] Spawn protection with fall damage
Views:
3,686
Posted By
Nursik
Re: [CS GO] Spawn protection with fall damage
Yes.
#pragma semicolon 1
#include sourcemod
#include sdkhooks
public void OnPluginStart()
{
HookEvent("player_spawn", OnPlayerSpawn);
}
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2016, 11:43
Replies:
16
[REQ] More terrorist Speed
Views:
2,861
Posted By
Nursik
Re: [REQ] More terrorist Speed
Oh, in TF2 it would be a very slow speed, lol. It literally means 200 as in 200HU/sec. In cs:go it's used with percentages i see.
EDIT: I noticed you hooked weapon switch OnPluginStart, but i think...
Showing results 1 to 25 of 111
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