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Posts Made By:
smfanatic
Forum:
Plugins
07-02-2012, 06:25
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,946
Posted By
smfanatic
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Does anybody else get a server crash when selecting a perk? Vanilla runs fine but the perk version crashes as soon as I select a perk from the menu.
Any help?
Forum:
Plugins
07-02-2012, 04:31
Replies:
91
[TF2] Super Zombie Fortress - 1.05
Views:
110,514
Posted By
smfanatic
Re: [TF2] Super Zombie Fortress - 1.05
I'm getting a server crash every time another player joins. Is this mod broken atm? Has anybody else had this issue? How was it resolved?
thank you
I installed this mod on a vanilla server...
Forum:
Zombie:Reloaded
07-04-2010, 17:57
Replies:
63
Which improvements can be made in Zombie:Reloaded?
Views:
12,478
Posted By
smfanatic
Re: What improvements can be made in Zombie:Reloaded?
I don't disagree with you. SM and open source is all most of could ask for..but I still think more people would use ZR if it was a self contained plugin. I love source mod and its useful for a...
Forum:
Zombie:Reloaded
07-04-2010, 14:25
Replies:
63
Which improvements can be made in Zombie:Reloaded?
Views:
12,478
Posted By
smfanatic
Re: What improvements can be made in Zombie:Reloaded?
Well thats you.. but I firmly believe that more people would use ZR if it were its own plugin. I have 6 servers total, two run ZR and 4 run ZM..why because ZM requires less.. and features such as...
Forum:
Zombie:Reloaded
07-04-2010, 14:06
Replies:
63
Which improvements can be made in Zombie:Reloaded?
Views:
12,478
Posted By
smfanatic
Re: What improvements can be made in Zombie:Reloaded?
I'm sure one of the main reasons some people prefer ZM over ZR is that ZM is its own plugin and does not require anything other than Metamod... I'm sure if you could ever compile ZR as a self...
Forum:
Zombie:Reloaded
06-08-2010, 23:09
Replies:
2
Zombification event
Views:
1,621
Posted By
smfanatic
Re: Release: Zombie:Reloaded Beta 2
But that doesn't get triggered by the mother/spawn/first zombie correct?
I need to know the exact time the first zombie is spawned into the game..
Forum:
Zombie:Reloaded
06-08-2010, 18:50
Replies:
2
Zombification event
Views:
1,621
Posted By
smfanatic
Zombification event
Is there an event for zombification? Like Zombie Mod has?
I need a way to set a var once the first zombie has spawned.
thanks
Forum:
Zombie:Reloaded
06-06-2010, 04:03
Replies:
9
ZSpawn time limit
Views:
3,509
Posted By
smfanatic
Re: Release: Zombie:Reloaded Beta 2
Thanks, but it looks like somebody already has...not in much detail but suggested and it says accepted
http://code.google.com/p/zombiereloaded/issues/detail?id=175
Forum:
Zombie:Reloaded
06-05-2010, 20:04
Replies:
9
ZSpawn time limit
Views:
3,509
Posted By
smfanatic
Re: Release: Zombie:Reloaded Beta 2
Then I would like to suggest there be a var to set how long it takes for the player to spawn after they type !zspawn
I have Zombie Mod and Zombie Reloaded servers and I prefer having a delay after...
Forum:
Zombie:Reloaded
06-04-2010, 19:32
Replies:
9
ZSpawn time limit
Views:
3,509
Posted By
smfanatic
Re: Release: Zombie:Reloaded Beta 2
Thats why I was wondering if this is a bug because I already have
that var set at 21
// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay...
Forum:
Zombie:Reloaded
06-04-2010, 16:08
Replies:
9
ZSpawn time limit
Views:
3,509
Posted By
smfanatic
Re: Release: Zombie:Reloaded Beta 2
So there is no way to make !zspawn spawn the player X amount of seconds after they type !zspawn?..like you can in Zombie Mod?
It makes it very cheap that zombies or humans can instantly spawn...
Forum:
Zombie:Reloaded
06-04-2010, 03:39
Replies:
9
ZSpawn time limit
Views:
3,509
Posted By
smfanatic
ZSpawn time limit
I'm either missing something here..or I found a bug with !zspawn..
Right after you die you can type !zspawn and instantly respawn even though I have the !zspawn time set to 21
//...
Showing results 1 to 12 of 12
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