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Posts Made By:
Weenie
Forum:
Scripting
07-09-2012, 10:03
Replies:
1
[TF2] Ammo and Health spawns
Views:
715
Posted By
Weenie
Re: [TF2] Ammo and Health spawns
I'm still looking for advice on this problem, if anyone has any idea how to write it please answer. Thanks in advance.
Forum:
Scripting
06-27-2012, 10:20
Replies:
1
[TF2] Ammo and Health spawns
Views:
715
Posted By
Weenie
[TF2] Ammo and Health spawns
I guess this idea is somewhat complicated, but here's what I want to do:
- Find all ammo/health kit spawns in the map and disable them
- Store their indexes in an array (I can do this bit. >_>)
-...
Forum:
Plugins
04-25-2012, 19:03
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,946
Posted By
Weenie
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Thanks for the error reports, some of them are a little odd (eg. 1065353216) but I'll look into them.
Also, the latest version has as usual added all of the new weapons - you can get it at the ZF...
Forum:
Scripting
04-16-2012, 03:59
Replies:
3
[TF2] Phlogistinator mmmph netprop?
Views:
1,601
Posted By
Weenie
Re: [TF2] Phlogistinator mmmph netprop?
Ah okay, thanks for the help.
Forum:
Scripting
04-13-2012, 22:09
Replies:
3
[TF2] Phlogistinator mmmph netprop?
Views:
1,601
Posted By
Weenie
[TF2] Phlogistinator mmmph netprop?
Hi, I'm hoping to modify the Phlogistinator's charging mechanics (it's understandably overpowered in ZF); could anyone tell me which netprop stores the Mmmph meter?
Thanks in advance.
Forum:
Plugins
02-01-2012, 22:45
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,946
Posted By
Weenie
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
@sh1z: From what I can tell, you need to type this in the server console:
"sm_zf_force_on 0"
Also, I've updated ZF once more - you can get it here:...
Forum:
Scripting
01-20-2012, 19:48
Replies:
4
TF2 - How to check if a player is in the spawn room
Views:
1,803
Posted By
Weenie
Re: TF2 - How to check if a player is in the spawn room
I'm aware this is a huge necropost, but I'm also trying to write something which checks for players in respawn rooms. I can't say I have a huge amount of experience writing SourcePawn (I learn mostly...
Forum:
Scripting
11-22-2011, 04:04
Replies:
2
[TF2] Detecting players in spawn rooms?
Views:
791
Posted By
Weenie
Re: [TF2] Detecting players in spawn rooms?
Okay, I'll look into that. Thanks for the help.
Forum:
Scripting
11-20-2011, 05:17
Replies:
2
[TF2] Detecting players in spawn rooms?
Views:
791
Posted By
Weenie
[TF2] Detecting players in spawn rooms?
I was wondering, is it possible to find whether a player is in the spawn room? Preferably the area in which he/she can change class/loadout and respawn instantly. I'm working on a spawn protection...
Forum:
Plugins
11-12-2011, 06:21
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,946
Posted By
Weenie
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
@PAL-18: I've tried moving the OnGetGameDesc hook around in the code but it doesn't seem to work. It might be something to do with load order or file size (because it works for smaller files such as...
Forum:
Source Servers (SRCDS)
11-03-2011, 02:54
Replies:
31
Server problems tf2? D:
Views:
9,499
Posted By
Weenie
Re: Server problems tf2? D:
I've had a similar issue, running on Windows 7. It's just a testing server for plugins so I run it on my laptop and connect to it via network IP. It didn't work since today's update until I turned...
Forum:
Source Servers (SRCDS)
10-18-2011, 08:55
Replies:
318
Todays Massive Update - Thur 13/10/2011
Views:
95,235
Posted By
Weenie
Re: Todays Massive Update - Thur 13/10/2011
I'm running a TF2 server on Windows with the default SourceMod plugins plus SDKHooks, TF2Items and Zombie Fortress. It crashes very frequently, from what I can tell whenever a player does damage or...
Forum:
Scripting
09-19-2011, 18:37
Replies:
2
[Help][TF2] Property offset names
Views:
1,871
Posted By
Weenie
Re: [Help][TF2] Property offset names
Ah, thanks. The wiki one is a little outdated so I'll generate my own. :)
EDIT: I've found the rage meter for buff banners; I was wondering is there any network property for the Cow Mangler and...
Forum:
Scripting
09-19-2011, 07:04
Replies:
2
[Help][TF2] Property offset names
Views:
1,871
Posted By
Weenie
[Help][TF2] Property offset names
Hi, I was wondering where you could find a (preferably recent) list of the names for properties of entities such as:
- "m_iAmmoShells" for Sentries
- "m_flCloakMeter" for Spies
- "m_hActiveWeapon"...
Forum:
Extensions
09-11-2011, 07:35
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,784,698
Posted By
Weenie
Re: SDK Hooks 2.1 - Updated 2011-9-10
I've been using the SDKHooks_TakeDamage function to deal damage to a client in TF2, but I can't seem to remove the knockback. The damage is dealt by another client. I've tried assigning damageForce...
Forum:
Plugins
09-08-2011, 18:22
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,946
Posted By
Weenie
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Hi everyone,
I go by Weenie (or Wannas on some forums) and I'm just posting here to let you know I've taken up semi-official development of ZF Perks. At the moment the only server that runs my...
Showing results 1 to 16 of 16
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