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Posts Made By:
thacursedpie
Forum:
Plugins
12-18-2013, 05:09
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
Sorry for the late reply. My alliedmods.net account is still linked with my old e-mail address.
@matchaboy
You have to hold CTRL, as well as SPACE.
@Minekratt
I could, but have other stuff to...
Forum:
Plugins
12-18-2013, 05:06
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
This plugin is superseded by Fysics Control, see the thread here: https://forums.alliedmods.net/showthread.php?t=193453 . I no longer support Real Fake bHop.
Forum:
Plugins
05-21-2013, 11:35
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
cooltownaz:
Google "bunnyhopping" ;). Real bunnyhopping works because it exploits a glitch in the physics engine of a game. By jumping just before or just after landing on the ground, no friction is...
Forum:
Plugins
12-15-2012, 07:08
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
Depends on what you mean. People shouldn't get a boost the very first time they jump, only when they land and then jump again. During bunnyhopping holding W is allowed, that's intentional.
At the...
Forum:
Plugins
12-09-2012, 18:56
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
Latest versions didn't work, as you guys reported. Sorry, that's what happens when you release something without testing :(. I just gave a patched version a try, it's working on my end.
1.0.4 -...
Forum:
Plugins
09-14-2012, 13:58
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
Fixed, smallest bugfix ever.
EDIT:
Don't use this version, it contains a breaking bug, which is fixed in version 1.0.4.
Forum:
Plugins
09-09-2012, 05:18
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
The functionality you requested was already present by setting a player's bhop multiplier to -1.0 . I understand however that this is a really inconsistent way of handling things, so I've updated...
Forum:
Plugins
09-02-2012, 14:37
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
The plugin won't compile on the forum because it requires SDKHooks ;). Just download the .smx from the first post.
Forum:
Plugins
08-23-2012, 16:15
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
Thanks, hope you like it :)
Forum:
Plugins
08-19-2012, 13:45
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
Re: [TF2] Fysics Control
That's a bug, thanks for reporting :) (didnt test with scout, d'oh!). Will look at it either today or tomorrow.
EDIT:
Okay, so the issue was with applying a custom airstrafe multiplier to the...
Forum:
Plugins
08-19-2012, 11:16
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
Fysics Control now supersedes this plugin. See topic at https://forums.alliedmods.net/showthread.php?p=1776179#post1776179 :)
Forum:
Plugins
08-19-2012, 11:14
Replies:
30
[TF2] Fysics Control
Views:
34,032
Posted By
thacursedpie
[TF2] Fysics Control
Fysics Control
(yes that's an "F" ;))
Introdution
Because my old "Real Fake bHop" mod had gotten a bit old and I really disliked the way I wrote it, I decided to do a total re-write. This mod...
Forum:
Plugins
08-16-2012, 04:06
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
Hey all!
Regarding the crashes: I don't have a clue. Could be something in SDKhooks or just something in the source engine.
Regarding the 'index is out of bounds': that's bad coding on my part,...
Forum:
Extensions
07-05-2012, 14:17
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,779,716
Posted By
thacursedpie
Re: SDK Hooks 2.1 - Updated 2011-9-10
I just downloaded SDK Hooks 2.2.0 dev HG193 and installed it. Instead of an error message, the game now crashes on
SDKHook(client, SDKHook_GroundEntChangedPost, OnGroundEntChanged);
:(
...
Forum:
Extensions
07-04-2012, 19:10
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,779,716
Posted By
thacursedpie
Re: SDK Hooks 2.1 - Updated 2011-9-10
Thanks for your reply, I'll try the new version.
In the mean time here's what I found in the gamedata file (engine.ep2v.txt):
"#supported"
{
"game" "cstrike"
...
Forum:
Extensions
07-04-2012, 17:14
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,779,716
Posted By
thacursedpie
Re: SDK Hooks 2.1 - Updated 2011-9-10
I'm developing a plugin for TF2. I'm trying to hook SDKHook_GroundEntChangedPost, but an error shows up in the console: "Native 'SDKHook' reported: Hook type not reported on this game."
Is this...
Forum:
Plugins
04-26-2011, 17:36
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
Hey lads, sorry for the very late reply.
At the moment I'm not capable of supporting my mods, I'm far too busy in real life. Sorry!
Chris:
Thanks for having a look. I guess it lies within the...
Forum:
Plugins
02-13-2011, 06:41
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
What kind of errors are you getting? Do you have SDK hooks?
It would be a bit useless to re-post the .smx and source, since it would be no different than my last post (#3 in this thread).
I...
Forum:
Plugins
02-06-2011, 15:54
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
About the double-jump:
I now see what you mean (I think). This would be easy to implement, since I've already got a function which boosts players. So no biggy. (really, the main difference between...
Forum:
Plugins
02-06-2011, 08:27
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
Re: [TF2] Real Fake bHop
Wow, long time since I posted this mod! I'd have to take a look at the source, but I think both will be pretty easy to do.
You're in luck: I'm sick, it's weekend, I haven't got anything to do, so ...
Forum:
Plugins
09-25-2010, 14:15
Replies:
2
[TF2] Airstrafe Modifier
Views:
8,956
Posted By
thacursedpie
Re: [TF2] Airstrafe Modifier
Once again: no problem ;)
Enjoy!
Forum:
Plugins
09-25-2010, 14:10
Replies:
2
[TF2] Airstrafe Modifier
Views:
8,956
Posted By
thacursedpie
[TF2] Airstrafe Modifier
Airstrafe Modifier
for Skyride :)
Description
This mod allows you to disable airstrafing or make it weaker / stronger. You can let this take effect on all users, on certain players only, or in...
Forum:
Scripting
09-24-2010, 17:12
Replies:
16
What is an easy scripting language to learn?
Views:
3,626
Posted By
thacursedpie
Re: What is an easy scripting language to learn?
Then dont learn C++ ;). Nah, good point. I still havent gotten around to learning C++ properly. But my c knowledge comes in handy when I need to do some kind of reversing.
Forum:
Scripting
09-23-2010, 11:46
Replies:
16
What is an easy scripting language to learn?
Views:
3,626
Posted By
thacursedpie
Re: What is an easy scripting language to learn?
I strongly advice you to start with C/C++ (though they are hard languages). In the end, you understand more :).
One of the best guides I've found on C is Beej's guide to C programming....
Forum:
Plugins
09-22-2010, 14:24
Replies:
19
[TF2] Real Fake bHop
Views:
57,152
Posted By
thacursedpie
[TF2] Real Fake bHop
Real Fake bHop
Bunnyhopping brought back to TF2
Video (http://www.youtube.com/watch?v=HQsh2cN9HFo) (old version)
ATM I'm too busy IRL so I can't support my mods. Mods: could you place it in...
Showing results 1 to 25 of 59
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