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Forum:
Zombie Plague Mod
03-24-2009, 20:08
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.2
do you use steam?
Forum:
Zombie Plague Mod
03-21-2009, 21:29
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
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Speed!
Re: Zombie Plague Mod 4.2
Sure, here you are.
Hope this helps (don't think so, but...)
edit: asshole people, I help him and people -k saying not sure solution, or things of the sort. Fuck off, and don't wait my help...
Forum:
Zombie Plague Mod
03-21-2009, 19:30
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.2
Weird. Im not actually running 4.2, Im running a 4.1, and 2 4.02 (guess), and other 7(NON ZP) servers in a not very good computer (data-center of course) and my CPU USAGE never gets 100% in that way....
Forum:
Zombie Plague Mod
02-22-2009, 20:57
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.2
Maybe we can use the B Lighting but forcing the client to use a Dark Gamma Level, what do you think?
light bright cant be changed since its client side, the server just tells the client a, b or...
Forum:
Zombie Plague Mod
02-21-2009, 15:06
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.2
light bright cant be changed since its client side, the server just tells the client a, b or whatever, and client make what he must.
the only way i see is to force players changing brigthness
Forum:
Zombie Plague Mod
02-05-2009, 15:39
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
no es la solucion
it isnt the fix
you have to write
for (i = 0; i < sizeof model_nemesis; i++)
{
formatex(playermodel, sizeof playermodel - 1, "models/player/%s/%sT.mdl",...
Forum:
Zombie Plague Mod
01-28-2009, 03:15
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
after who are you :D
i know you know my server and you want its code LOL but who the hell r u :P
and i also like steam, i have steam for playing games like hldm, l4d etc
Forum:
Zombie Plague Mod
01-24-2009, 22:27
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
never played CZ, so i dont now
Forum:
Zombie Plague Mod
01-24-2009, 21:44
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
yes
Forum:
Zombie Plague Mod
01-23-2009, 17:20
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
dunno because i remember using some tasks like 6.25
Forum:
Zombie Plague Mod
01-23-2009, 14:21
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
actually thats not an issue...
use normal flashlight, is better :P
PD:
look for this
and replaze for this
Forum:
Zombie Plague Mod
01-22-2009, 08:33
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
sometimes, with tag mistmatch wont compile....
Forum:
Zombie Plague Mod
01-18-2009, 18:06
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,714,255
Posted By
Speed!
Re: Zombie Plague Mod 4.1
zp_toggle 0 (is a concmd)
it needs to change map
+karma if this solved your problem (dont know which one is, i am a bit busy for reading all posts :()
Showing results 1 to 13 of 13
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