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Forum: Zombie Plague Mod 02-11-2009, 16:03
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.2

Thanks for the update.
Forum: Zombie Plague Mod 01-23-2009, 15:49
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

0.03 = 0.1

I think.
Forum: Zombie Plague Mod 01-22-2009, 02:53
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

Tag mismatch is not a error, It's a warning.
Forum: Zombie Plague Mod 12-02-2008, 10:16
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

Lol it's easy to make extra items like that. People like Gonxa.cs don't have ideas and then they want to make items of anothers servers. That is wat I think.
Forum: Zombie Plague Mod 11-08-2008, 11:29
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

You are changing all the gameplay, man, stop :\,

@The_Thing
I don't see that bug, you mean, you respawn and you are spec?
Forum: Zombie Plague Mod 10-30-2008, 14:26
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

:S Never happen that to me, but when I am changing the Plugin Customization section it's like lag and all go slow :\
Forum: Zombie Plague Mod 10-26-2008, 23:00
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

And another question...


/* Called when the round ends */
forward zp_round_ended(winteam)


Can i call more than one time this forward with different teams?
Or do this:
Forum: Zombie Plague Mod 10-26-2008, 00:51
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

It's possible to enable only one ambience sound instead of all the sounds for each gameplay?
Forum: Zombie Plague Mod 10-25-2008, 19:51
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

/* Returns whether the round has started (i.e. a game mode began) */
native zp_has_round_started()


From zombieplague.inc
Forum: Zombie Plague Mod 10-25-2008, 18:51
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

The lastest version was the 4.07 ..And this release is the 4.1 version

.. =)
Forum: Zombie Plague Mod 10-25-2008, 18:46
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

Somethimes when the round is ending i see the say like this:

(Terrorist) Name: Something

Then, the balance teams function is executed and the say changes like this

(Counter-Terrorist) Name:...
Forum: Zombie Plague Mod 10-25-2008, 16:25
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.1

No-Steam = No Support

Ahmad, read it twice and then you will understand,

Ps. read it ten, better.

------------------------------------

MeRcyleZZ:
I'm having some troubles with this...
Forum: Zombie Plague Mod 10-04-2008, 20:55
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.07

:\ Why more modes?
Forum: Zombie Plague Mod 10-03-2008, 20:40
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.07

Why don't you edit the roy31317's version of zombie to put it green?
I mean, you only have to edit this..


set_user_rendering(id, kRenderFxNone, 0, 255, 0, kRenderNormal, 16)


?!
Forum: Zombie Plague Mod 09-17-2008, 20:18
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.06

Back to topic..

Which way is better to set the models?
Forum: Zombie Plague Mod 09-11-2008, 21:46
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.06

One bug.
Sometimes when the first zombie infects an human very fast the msg of infect look like:

Zombie => Infect -> Terrorist

And would be

Zombie => Infect -> Counter-Terrorist

Can be...
Forum: Zombie Plague Mod 09-04-2008, 15:22
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.05c

?
All that cvars are..and the zombie speed, hp, knockback, etc, etc, it's customizable by zp_class.sma.
Forum: Zombie Plague Mod 08-27-2008, 19:58
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.04

update it because you have some things and other things are like ml_notfound, e
Forum: Zombie Plague Mod 08-27-2008, 18:45
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.04

This happens because you don't have the .txt of multi-lingual (zombie_plague.txt) in your addons/amxmodx/data/lang/
Forum: Zombie Plague Mod 08-25-2008, 00:06
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Forum: Zombie Plague Mod 08-20-2008, 17:47
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.03

Nice update^^ GJ.
Forum: Zombie Plague Mod 08-18-2008, 03:47
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.02 (BETA)

I think this isn't 100% compatible with the Nade Modes Plugin because I saw a few bugs but i don't know if are of this plugin or of the nade modes.hmmm

Oh, other thing, the idea of a Infection...
Forum: Zombie Plague Mod 08-08-2008, 20:03
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.00

Users:

new const model_nemesis[][]
new const model_survivor[][]
new const model_human[][]
new const model_admin[][]


You have to find this lines in the sma in the customization part and...
Forum: Zombie Plague Mod 08-08-2008, 03:02
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 4.00

Nope, I'm the first because i downloaded first (????) lol

And..Good Job.
Forum: Zombie Plague Mod 08-05-2008, 05:54
Replies: 3,753
Views: 3,707,017
Posted By IneedHelp
Re: Zombie Plague Mod 3.62

Really? Then...I say the same that you in that picture.
Showing results 1 to 25 of 28

 
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