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Search: Posts Made By: Orangutanz
Forum: Zombie Plague Mod 08-16-2008, 12:10
Replies: 3,753
Views: 3,714,279
Posted By Orangutanz
Re: Zombie Plague Mod 4.01 (BETA)

It could be altered to use the damage of another hitbox I would imagine.
Forum: Zombie Plague Mod 08-16-2008, 06:07
Replies: 3,753
Views: 3,714,279
Posted By Orangutanz
Re: Zombie Plague Mod 4.01 (BETA)

That offset doesn't cause lag, only inaccurate hitboxes if the model isn't built correctly. Been using it in upcoming ChickenMod: Orange Edition for quite some time now.
Forum: Zombie Plague Mod 08-15-2008, 11:08
Replies: 3,753
Views: 3,714,279
Posted By Orangutanz
Re: Zombie Plague Mod 4.01 (BETA)

Server performance shouldn't be affected, only inaccurate hitboxes. Reason for inaccurate hitboxes I explained here: This Post (http://forums.alliedmods.net/showpost.php?p=669511&postcount=1048)
Forum: Zombie Plague Mod 08-14-2008, 12:06
Replies: 3,753
Views: 3,714,279
Posted By Orangutanz
Re: Zombie Plague Mod 4.01 (BETA)

Right I've decompiled the model the hitboxes are completely messed. I've altered the qc file to reflect which $hbox indexes should be assigned however the model is missing its head, hence why no-one...
Forum: Zombie Plague Mod 08-13-2008, 09:10
Replies: 3,753
Views: 3,714,279
Posted By Orangutanz
Re: Zombie Plague Mod 4.00c (BETA)

MeRcyLeZZ:
If your using my serverside offset for accurate hitboxes the model used might need altering:

Example of chicken.mdl (chicken.qc) from ChickenMod: Orange Edition:
// 9 hit box(es)...
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