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Search: Posts Made By: hellmoss
Forum: Scripting Help 06-11-2020, 06:15
Replies: 6
Views: 626
Posted By hellmoss
Forum: Scripting Help 06-11-2020, 05:24
Replies: 6
Views: 626
Posted By hellmoss
Re: FVAULT nullifies saved strings in txt problem

Orgasm.

Problem was in client_disconnected() which calls a double save sometimes, and the second save has "0 0 0" sequence because it's getting in-game data for a client while he isn't in server...
Forum: Scripting Help 06-09-2020, 18:04
Replies: 6
Views: 626
Posted By hellmoss
Re: FVAULT nullifies saved strings in txt problem

I tried but it doesn't seem to be the case :cry:
Forum: Scripting Help 06-09-2020, 12:45
Replies: 6
Views: 626
Posted By hellmoss
FVAULT nullifies saved strings in txt problem

[SOLVED] (https://forums.alliedmods.net/showpost.php?p=2705105&postcount=5)


Hello, I'm using an identical plugin to this one but instead of using parse i use str_to_num and instead of formatex,...
Forum: Zombie Plague Mod 06-09-2020, 11:51
Replies: 2
Views: 800
Posted By hellmoss
Re: SET MODELINDEX OFFSET = 1 does not work

This is an example code of a model.
// 21 hit box(es)
$hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
$hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000...
Forum: Zombie Plague Mod 06-03-2020, 05:42
Replies: 50
Views: 15,918
Posted By hellmoss
Re: [HELP] Making a New Fixed Zombie_Source Model

My uncle fixed this model years ago for my server, you can have it.
Forum: Scripting Help 12-27-2019, 10:12
Replies: 2
Views: 541
Posted By hellmoss
Forum: Scripting Help 12-26-2019, 21:39
Replies: 2
Views: 541
Posted By hellmoss
Hooking showbriefing command, possible?

By default it's the L key, shows map description.
Forum: HL1 Servers (HLDS) 12-12-2019, 14:30
Replies: 2
Views: 1,327
Posted By hellmoss
Re: SV_BuildSoundMsg: common/x.wav not precached (0)

Problem isn't in the plugin. I get these prints whenever the sound is called, for example someone is shooting a texture that emits wood sounds when shot. I know I've unprecached it because I can't...
Forum: HL1 Servers (HLDS) 12-11-2019, 20:19
Replies: 2
Views: 1,327
Posted By hellmoss
SV_BuildSoundMsg: common/x.wav not precached (0)

Hello!

I'm unprecaching a lot of the default game files because I'm close to the resource limit for sounds, can I block this message through amxx? I'm not sure if this is ReHLDS related or not,...
Forum: Zombie Plague Mod 11-19-2019, 12:39
Replies: 1
Views: 1,304
Posted By hellmoss
Forum: General 11-07-2019, 11:15
Replies: 395
Views: 229,024
Posted By hellmoss
Re: Lysis: An experimental .smx decompiler

Are there methods to protect amxx plugins from decompiling?
Forum: Zombie Plague Mod 10-06-2019, 07:11
Replies: 2
Views: 2,123
Posted By hellmoss
Forum: Scripting Help 08-13-2019, 11:30
Replies: 8
Views: 1,212
Posted By hellmoss
Re: Max player speed is 400? (CS)

This sucks, we'd probably never be able to have this client limit removed
Anyone we can talk to?
Forum: Scripting Help 08-11-2019, 16:20
Replies: 8
Views: 1,212
Posted By hellmoss
Re: Max player speed is 400? (CS)

That would be considered slowhacking, so, no, even if you ask for player's permission you can't set it (see cl_filterstuffcmd CS April 2019 Update).
Forum: Scripting Help 08-09-2019, 07:04
Replies: 8
Views: 1,212
Posted By hellmoss
Max player speed is 400? (CS)

If by default the cl_forwardspeed, ...side, ...back are set to 400 does that mean that's the fastest players can go? In some situations my mod allows players to go faster but only if their...
Forum: Scripting Help 02-20-2019, 08:20
Replies: 2
Views: 677
Posted By hellmoss
Is it possible to code a hitbox?

Creating a solid_bbox entity around the player with movetype = follow isn't the greatest trick because it blocks the player and if it's not solid it wont be able to take damage.. I saw a semiclip...
Forum: Zombie Plague Mod 11-29-2018, 16:12
Replies: 8,622
Views: 5,554,014
Posted By hellmoss
Re: [Zp] Another Zombie's models Collection

You all remember this one? https://imgur.com/a/OzKUQDE
Attack animations, jump and land animations and probably others are messed up, i remember that was the case with all zombie source cut models...
Forum: Scripting Help 11-06-2017, 05:46
Replies: 7
Views: 599
Posted By hellmoss
Forum: Scripting Help 11-05-2017, 11:58
Replies: 15
Views: 1,724
Posted By hellmoss
Re: [H3L] Read from BSP

Still don't get what you want and what the problem is... You want a plugin to read from BSPs? How would you load many BSPs at once without changing the map to every single map at once?
Forum: Scripting Help 11-05-2017, 11:23
Replies: 7
Views: 599
Posted By hellmoss
Re: How to block the sound of give_item()?

It worked, thanks.
But if I block the buy sound using this forward it will block every time a buy sound occurs, right? There is no way to block the sound in that specific moment of my code with any...
Forum: Scripting Help 11-05-2017, 11:11
Replies: 15
Views: 1,724
Posted By hellmoss
Re: [H3L] Read from BSP

You can also drag and drop multiple files in the generator window. How is the thing I gave you not the one you need? You're confusing.
Forum: Scripting Help 11-05-2017, 04:27
Replies: 15
Views: 1,724
Posted By hellmoss
Re: [H3L] Read from BSP

.res generator

https://gamebanana.com/tools/4777


PS: drag and drop a .bsp into the resgen.exe and it will open generating your lines.
Forum: Scripting Help 11-05-2017, 04:16
Replies: 7
Views: 599
Posted By hellmoss
How to block the sound of give_item()?

Hello, so this is my code:
strip_user_weapons(id)
give_item(id, "weapon_knife")

When I give a knife to a player it plays the buy sound. Any way around it?
Forum: Zombie Plague Mod 12-10-2016, 21:38
Replies: 3
Views: 906
Posted By hellmoss
Re: problem in hud massages

use less hud messages
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