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Search: Posts Made By: asherkin
Forum: Metamod:Source Questions 11-29-2021, 13:29
Replies: 4
Views: 1,507
Posted By asherkin
Re: Garry's Mod 15 support

GMod (11, I think) randomized the server plugin interface names and function layouts to make it extremely difficult to develop external plugins.
Forum: General 11-17-2021, 20:14
Replies: 6
Views: 563
Posted By asherkin
Re: Gameme plugin creates duplicate hooks and timers!

https://github.com/gamemedev/plugin-sourcemod/blob/98f1126fbebd8c02a0c45a8c2f21e562f4e9b832/scripting/gameme.sp#L986

It checks if the mod has already been detected before doing any of that logic,...
Forum: General 11-15-2021, 17:36
Replies: 4
Views: 560
Posted By asherkin
Re: m_hViewModel is nullptr afer updating sourcemod

1.11 has gained proper support for legacy array props. You need to get the array contents prop and add its offset, as FindSendPropInfo now gives you the array wrapper instead. See the changes in...
Forum: Scripting 11-10-2021, 11:06
Replies: 6
Views: 1,058
Posted By asherkin
Re: Modifying datatables to remove env_sprite scale limit

Have you ensured that sv_sendtables is working fine without any memory patches?
Forum: General 11-08-2021, 09:54
Replies: 3
Views: 526
Posted By asherkin
Re: How to block "[UPDATER] BEGIN ERRORS FROM AUTOMATIC UPDATER" Error Message?

You shouldn't disable the auto updater, you should fix your server's network access.
Forum: Off-Topic 10-31-2021, 15:05
Replies: 11
Views: 1,402
Posted By asherkin
Re: Old thread bumping

It isn't - as you say, the forum rules are very clear what bumping is:



Any post that contributes additional content to the topic is not a bump.



Update the thread with what you've tried...
Forum: Unapproved Plugins 10-26-2021, 08:21
Replies: 2
Views: 806
Posted By asherkin
Re: [CSS] Weapon Fight v1.3.8.4

Please attach the plugin source code then report your thread for re-review, thanks!
Forum: Extensions 10-23-2021, 10:36
Replies: 392
Views: 176,449
Posted By asherkin
Re: Connect - A safer OnClientPreConnect forward

Are you definitely using this extension and not one of the forked version that adds async support?
Forum: Off-Topic 10-16-2021, 11:38
Replies: 7
Views: 1,614
Posted By asherkin
Re: Asherkin pfp

I'm glad you like them! They're from https://neutralx0.net/tools/cat_icon/ - I couldn't pick a favourite to stick with so I wanted to use them all.
Forum: Scripting 10-16-2021, 11:34
Replies: 8
Views: 869
Posted By asherkin
Re: MarkNativeAsOptional - inconvenient moment.

A plugin doesn't run its own SetNTVOptional implementation (https://cs.alliedmods.net/sourcemod/source/core/logic/PluginSys.cpp#1102-1104), it doesn't make sense to - natives should always exist for...
Forum: Extensions 10-12-2021, 15:42
Replies: 392
Views: 176,449
Posted By asherkin
Re: Connect - A safer OnClientPreConnect forward

The gamedata was updated yesterday, make sure you've got the SM autoupdater enabled and aren't overriding it with incorrect custom gamedata.
Forum: Extensions 10-06-2021, 06:28
Replies: 872
Views: 531,126
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

The dhooks-test.smx plugin is an example for plugin developers, you shouldn't have it loaded and it isn't expected to work.
Forum: Scripting 10-03-2021, 14:31
Replies: 5
Views: 729
Posted By asherkin
Re: Identity crisis

You were presumably the only client on the server where you tested it, so you would have been index 1, so the "string" would have been [0x01, 0x00] (if you think of it as an array) - where 0x01 was...
Forum: Extensions 09-22-2021, 19:23
Replies: 872
Views: 531,126
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks doesn't have any gamedata - you need to look at the plugins you have using DHooks.
Forum: Extensions 09-21-2021, 10:56
Replies: 392
Views: 176,449
Posted By asherkin
Re: Connect - A safer OnClientPreConnect forward

This was pushed out via the SM auto-updater this morning (after the PR was merged), but it's had to be reverted as it blocked all connections to the server.
Forum: Off-Topic 09-10-2021, 10:32
Replies: 10
Views: 2,438
Posted By asherkin
Re: is pride month not ended?

The rule we already have is even better:
Forum: Extensions 09-01-2021, 18:02
Replies: 380
Views: 183,670
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Generally it means that Throttle is down, you'll need to wait for the next time the crash happens.
Forum: Source Servers (SRCDS) 08-23-2021, 13:12
Replies: 4
Views: 1,120
Posted By asherkin
Re: Struggle Running Local TF2 Linux Server with WSL2

Are you sure your WSL2 VM isn't actually just running out of memory? What does "free -h" show?
Forum: Off-Topic 08-15-2021, 12:46
Replies: 10
Views: 2,438
Posted By asherkin
Re: is pride month not ended?

Having some colours in the AM logo isn't imposing anything on or favouring anyone.
Forum: General 08-11-2021, 13:21
Replies: 1
Views: 485
Posted By asherkin
Re: I wanna create server on old version.

We only support the latest version from Steam here, non-pirated clients can't join old versions.
Forum: Scripting 07-30-2021, 10:41
Replies: 12
Views: 2,134
Posted By asherkin
Re: How to replace the entire map entity text?

Stripper:Source should be working fine in CS:GO, a lot of people are using it and there have been no issues filed. Make sure you're using an up to date snapshot build.
Forum: Scripting 07-30-2021, 05:47
Replies: 12
Views: 2,134
Posted By asherkin
Re: How to replace the entire map entity text?

The ability to modify the entity lump text has been removed from SM 1.11 as it could cause crashes.
Forum: General 07-30-2021, 05:35
Replies: 11
Views: 1,778
Posted By asherkin
Re: MySQL connection loss leads to crashes

The default timeout is 30 seconds, which is is way higher than the watchdog limit if you have it enabled. Have you tried configuring a lower timeout?
Forum: Extensions 07-23-2021, 14:35
Replies: 2
Views: 1,445
Posted By asherkin
Re: [extension] banid - fix

It's already posted and linked here: https://forums.alliedmods.net/showthread.php?p=2529931, which people can find via the plugin search.
Forum: Source Servers (SRCDS) 07-23-2021, 14:32
Replies: 3
Views: 1,141
Posted By asherkin
Re: how to get autoupdate working

Please post the solution to help others with the same problem in the future.
Showing results 1 to 25 of 500

 
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