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Posts Made By:
Banana.
Forum:
Zombie Plague Mod
10-11-2015, 23:10
Replies:
8,633
[Zp] Another Zombie's models Collection
Views:
6,727,381
Posted By
Banana.
Re: [Zp] Another Zombie's models Collection
Pls fix this model :/
http://zombie-mod.ru/engine/download.php?id=10268
Forum:
Scripting Help
10-11-2015, 22:47
Replies:
12
#if , #endif
Views:
2,479
Posted By
Banana.
Re: #if , #endif
This is valid?
#include < amxmodx >
#include < hamsandwich >
#if defined CSCZBOT_SUPPORT
#include < cs_ham_bots_api >
#endif
#define CSCZBOT_SUPPORT //Uncomment this line to add damage...
Forum:
Scripting Help
10-11-2015, 22:39
Replies:
32
[SOLVED] use ColorChat
Views:
4,174
Posted By
Banana.
Re: [HELP] use ColorChat
He chooses the easiest way to use the code , did it to set an example , I thought he was going to use fewer colors :lol:.
Forum:
Scripting Help
10-11-2015, 22:28
Replies:
11
[ HELP ] Scripting error.
Views:
1,399
Posted By
Banana.
Re: [ HELP ] Scripting error.
I've review current progress on developer build it seems amxmodx has changes too much. You can try it.
For example cstrike module has been updated, you don't need to use any task (delay) to set...
Forum:
Scripting Help
10-11-2015, 21:04
Replies:
32
[SOLVED] use ColorChat
Views:
4,174
Posted By
Banana.
Re: [HELP] use ColorChat
Ok guy :D
I will try to do this for you.
Forum:
Scripting Help
10-11-2015, 21:00
Replies:
11
[ HELP ] Scripting error.
Views:
1,399
Posted By
Banana.
Re: [ HELP ] Scripting error.
For optimize the zombie_plague40 code.
Forum:
Scripting Help
10-11-2015, 18:48
Replies:
11
[ HELP ] Scripting error.
Views:
1,399
Posted By
Banana.
[ HELP ] Scripting error.
I am coding with two problems.
1- I'm trying to remove the fakemeta of the zombie_plague but I have a compile error , this is the code:
// Set the right model
if...
Forum:
Scripting Help
10-11-2015, 17:36
Replies:
2
[SOLVED] edit this plugin
Views:
2,264
Posted By
Banana.
Re: [RESLOVED] edit this plugin
resloved? solved guy :lol:
I fixed your code , try this:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
Forum:
Scripting Help
10-11-2015, 17:32
Replies:
32
[SOLVED] use ColorChat
Views:
4,174
Posted By
Banana.
Re: [HELP] use ColorChat
What you are really trying to do?
If chatcolor , try this: https://forums.alliedmods.net/showthread.php?p=556619
Forum:
Scripting Help
10-11-2015, 17:29
Replies:
32
[SOLVED] use ColorChat
Views:
4,174
Posted By
Banana.
Re: [HELP] use ColorChat
public cmdSayAdmin(id)
{
new said[2]
read_argv(1, said, 1)
if (said[0] != '@')
return PLUGIN_CONTINUE
new message[192], name[32], authid[32]
new players[32],...
Forum:
Zombie Plague Mod
10-11-2015, 13:33
Replies:
5
Subplugin Submission
[ZP] Addon: Camera v3.0
Views:
1,692
Posted By
Banana.
[ZP] Addon: Camera v3.0
[ZP] Addon: Camera v3.0
Description:
This plugin adds support for changing the display mode of your player.
Credits:
Included required:
Forum:
Code Snippets/Tutorials
10-11-2015, 12:33
Replies:
123
Changing weapon models (Extended)
Views:
103,402
Posted By
Banana.
Re: Changing weapon models (Extended)
Great , thanks for this tutorial. :D
Forum:
Off-Topic
10-11-2015, 12:08
Replies:
3
Run Time Errors and Logs
Views:
814
Posted By
Banana.
Re: Run Time Errors and Logs
Yes , but if you compile a plugin in amxmodx 1.8.2 and try to use in amxmodx 1.8.1 certainly get you into trouble.
Forum:
Zombie Plague Mod
10-11-2015, 11:07
Replies:
3
Suggestion / Subplugin Request
[ REQUEST ] Weapon models to i make extra?
Views:
663
Posted By
Banana.
Re: [ REQUEST ] Weapon models to i make extra?
Watergun model it has already been used in an extra item , unless I change the texture.
I did not understand.
Forum:
Off-Topic
10-11-2015, 10:37
Replies:
3
Run Time Errors and Logs
Views:
814
Posted By
Banana.
Re: Run Time Errors and Logs
No , I think not. Because amxmodx 1.8.2 is an update of other ancient amxmodxs , they just updated the modules and includes , I think there is no problem.
Forum:
Zombie Plague Mod
10-11-2015, 10:29
Replies:
3
Suggestion / Subplugin Request
[ REQUEST ] Weapon models to i make extra?
Views:
663
Posted By
Banana.
[ REQUEST ] Weapon models to i make extra?
I am making an extra item just what I'm looking for some gun models to use this extra item , do you have some advice for models I use that extra I'm doing?
Name of extra item: Antidote "weapon...
Forum:
Scripting Help
10-11-2015, 10:19
Replies:
3
[ HELP ] cs_set_user_bpammo and cs_set_weapon_ammo error?
Views:
863
Posted By
Banana.
Re: [ HELP ] cs_set_user_bpammo and cs_set_weapon_ammo error?
I fixed the code , but when the player reloads the bpammo changes to 30 and the ammo changes to 10 , how to fix ?
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_item_id)
{...
Forum:
Scripting Help
10-11-2015, 10:16
Replies:
6
[ HELP ] Set user normal rendering?
Views:
1,044
Posted By
Banana.
Re: [ HELP ] Set user normal rendering?
Yes , in 3rd and upleft camera.
Forum:
Scripting Help
10-10-2015, 21:36
Replies:
3
[ HELP ] cs_set_user_bpammo and cs_set_weapon_ammo error?
Views:
863
Posted By
Banana.
[ HELP ] cs_set_user_bpammo and cs_set_weapon_ammo error?
How to fix my code to when zp_extra_item_selected() set user bpammo to 5 and set weapon ammo to 1?
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_item_id)
{...
Forum:
Scripting Help
10-10-2015, 20:29
Replies:
6
[ HELP ] Set user normal rendering?
Views:
1,044
Posted By
Banana.
[ HELP ] Set user normal rendering?
How to modify this code to set normal rendering for the players?
#include <amxmodx>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Addon: Camera"...
Showing results 1 to 20 of 20
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