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Search: Posts Made By: Timocop
Forum: General Today, 12:27
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

I think its better when i add a propper Pre/Post-build events that you can edit in the configs and scrap the "Shell". Otherwise its getting pretty confusing. The BasicPawn CompileSource function is...
Forum: Snippets and Tutorials 04-10-2019, 10:50
Replies: 11
Views: 813
Posted By Timocop
Re: [ANY] '#file' and what it does

W-why does everyone keep assuming my name!?
https://i.imgur.com/jfCMSoQ.png


Yep. Im too lazy to search where #line is actualy located in the SourcePawn github files.
But you can find all...
Forum: Snippets and Tutorials 04-09-2019, 11:03
Replies: 11
Views: 813
Posted By Timocop
Re: [ANY] '#file' and what it does

Its always been there, since Small/Pawn. Same with #line. #file/#line is used for debug metadata to make stack traces more readable. (stored inside .smx .dbg.files and .dbg.lines)
As for the full...
Forum: General 03-20-2019, 10:25
Replies: 6
Views: 397
Posted By Timocop
Re: [L4D2] Saferoom doors don't open first try

We cant help you if you dont show us anything.
Open up your game in vanilla (remove all custom 'performance' cvars you have) and join your server. And take a shot at net_graph 5. Or tell players to...
Forum: Plugins 03-19-2019, 10:19
Replies: 17
Views: 19,804
Posted By Timocop
Forum: General 03-19-2019, 10:06
Replies: 6
Views: 397
Posted By Timocop
Re: [L4D2] Saferoom doors don't open first try

Sound like loss/choke. Show us your net_graph 5
Forum: Trash 03-18-2019, 18:33
Replies: 0
Views: 361
Posted By Timocop
Im Externet too :)

bla, can be moved to trash
Forum: General 01-15-2019, 16:34
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

1) BasicPawn should work out-of-the-box. As long your source is in the same folder with compiler and include folder. If you want to set everything up manualy, you have to create your own configs....
Forum: Scripting 01-06-2019, 09:02
Replies: 25
Views: 4,102
Posted By Timocop
Re: Enum Structs Available This Holiday Season

methodmaps != classes

While 'enum structs' can hold multiple values because they are arrays, methodmaps can only hold one.

If you want to store something *in* methodmaps use StringMap's (or any...
Forum: Scripting 12-22-2018, 13:52
Replies: 25
Views: 4,102
Posted By Timocop
Re: Enum Structs Available This Holiday Season

All this sugar is pretty epic. Already added support to BasicPawn.
Lets hope we dont get diabetes :lol:
Forum: General 12-22-2018, 13:45
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

New Update!
A new update has been released! Ive added support for 'enum struct (https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Enum_Structs)'s and fixed some minor but still annoying UI...
Forum: Scripting 08-06-2018, 13:06
Replies: 11
Views: 588
Posted By Timocop
Re: [L4D2] How to detect first chapter?

Tested my method? info_landmark is required on all maps. It teleports players and other items to the next chapter. So if there is only 1 info_landmark in the map it should be the start or the end of...
Forum: Scripting 08-05-2018, 16:55
Replies: 11
Views: 588
Posted By Timocop
Re: [L4D2] How to detect first chapter?

stock bool:IsFinalMap()
{
return (FindEntityByClassname(-1, "info_changelevel") == -1
&& FindEntityByClassname(-1, "trigger_changelevel") == -1);
}

stock bool:IsStartOrEndMap()
{
new...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2018, 18:00
Replies: 3
Views: 199
Posted By Timocop
Re: [REQ] L4D1 Linux "Engine.so" binary

https://www.sendspace.com/file/68jlw8
engine.so - SHA256:1EA7636360411789F66009E2833F294CEDB097FAF397A460E8F68ED27ADD0C80
Forum: General 07-20-2018, 07:03
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Yea i know, thats why i dont realy call it "dark theme" more like "high contrast mode".
The most annoying ones are the scrollbars they are realy bad and unable to change the color the "normal way" i...
Forum: General 07-20-2018, 05:34
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

@Nickelony <3

Hey guys!
After a while of inactivity, BasicPawn 0.8 has been finally released. Alot of bugs have been fixed, some things have been added and changed.
But more importantly: Ive...
Forum: General 04-09-2018, 06:03
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Important!
Hey guys a new update has been released which fixed the auto updater.
People with version v0.741 or older need to update manually to version v0.750 or higher!
Also the custom syntax...
Forum: Plugins 04-02-2018, 08:06
Replies: 11
Views: 6,913
Posted By Timocop
Re: [L4D2] 200 IQ Bots: AI Tank Haymakers And More!

You should avoid all "script" cmds, they leak very badly and fill up ram because they create a new instance all the time. Use the logic_script entity instead, they wont leak.

Heres my stock i...
Forum: Scripting 01-13-2018, 23:58
Replies: 2
Views: 241
Posted By Timocop
Forum: Scripting 01-13-2018, 04:04
Replies: 2
Views: 242
Posted By Timocop
Re: Custom warnings in includes

There is noone sadly, but heres an hack instead:
#if !defined PLUGIN_VERSION
#pragma deprecated PLUGIN_VERSION not defined, ddhoward_updater cannot be included
public void __Deprecated_546416()...
Forum: General 01-10-2018, 22:43
Replies: 41
Views: 21,977
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

In what way "weird"? Slow? Also, what option you clicking on?
By default if you open a document the first time, it take like ~5 sec or more to generate the outlining.
Forum: Scripting 01-09-2018, 21:22
Replies: 8
Views: 547
Posted By Timocop
Re: [L4D2] Detect first and last map of campaign?

Why so complicated. May wanna add trigger_changelevel too tho.

stock bool IsFinalMap()
{
return (FindEntityByClassname(-1, "info_changelevel") == -1
&&...
Forum: Off-Topic 12-17-2017, 18:36
Replies: 21
Views: 1,602
Posted By Timocop
Re: [FORUM GAME] Black or White

Football

FCC or Net Neutrality
Forum: Scripting 12-05-2017, 17:21
Replies: 2
Views: 339
Posted By Timocop
Re: TR_TraceRayFilter Through Multiple Entities?

Just pass an ArrayStack or ArrayList into the trace callback and fill it.

void DoStuff()
{
//...

ArrayStack entStack = new ArrayStack();

TR_TraceRayFilter(fPos, fAng, MASK_SHOT,...
Forum: General 12-05-2017, 06:38
Replies: 3
Views: 281
Posted By Timocop
Re: error when installing sourcemod - paid

Dev builds higher that 6206 will not load. Use stable or use dev 6206 instead. Otherwise you have to wait.
Showing results 1 to 25 of 170

 
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