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Search: Posts Made By: asherkin
Forum: Scripting Today, 13:06
Replies: 4
Views: 44
Posted By asherkin
Re: Errors in plugin with datapack

The filter is called many times, but you're deleting it on the first call, move the delete out of the filter to after the TR_TraceRayFilterEx call.
Forum: Snippets and Tutorials 04-22-2019, 15:14
Replies: 45
Views: 27,894
Posted By asherkin
Re: A vtable dumper that even you can use!

This is finally working in Chrome again.



No, Windows binaries (and stripped binaries) do not have the necessary information.
Forum: Suggestions / Requests 04-22-2019, 09:37
Replies: 1
Views: 221
Posted By asherkin
Re: Riki Weapon Allocator

This is posted in very much the wrong place, it's in the forums for completely the wrong mod, and not in the plugins forum.

https://forums.alliedmods.net/forumdisplay.php?f=108
Forum: Scripting 04-22-2019, 08:36
Replies: 2
Views: 270
Posted By asherkin
Re: How to get admin identity authentification method?

There isn't currently an API that exposes it.
Forum: Plugin/Gameplay Ideas and Requests 04-21-2019, 21:17
Replies: 1
Views: 341
Posted By asherkin
Re: [HL2DM] Crossbow bolt speed

It would likely help considerably if you provided a link to the plugin you're talking about.
Forum: VSH / Freak Fortress 04-21-2019, 21:14
Replies: 3
Views: 456
Posted By asherkin
Re: GetEngineTime error

There isn't anything special about the native.

Did you try just recompiling? You might have bad binary.

What is AMS?
Forum: Scripting 04-21-2019, 16:39
Replies: 3
Views: 317
Posted By asherkin
Re: Getting amount of damage to entity

It is a float (an assumption, as you haven't provided enough code) but you're printing it as an integer, use %f not %i, also don't forget to reset it back to 0 somewhere.
Forum: Source Servers (SRCDS) 04-21-2019, 13:06
Replies: 2
Views: 325
Posted By asherkin
Re: Random Crash on SRCDS

You have a SourceMod plugin calling the TF2_RespawnPlayer native in an event post-hook, which is causing the same event to fire again resulting in an infinite loop.

If you migrate to SM 1.10 it...
Forum: Metamod:Source Plugins 04-20-2019, 16:38
Replies: 4
Views: 1,152
Posted By asherkin
Re: [ANY] Cassandra

They do very different things, Cassandra attempts to reconnect clients and recover game state, you might even be able to use them together as long as this is loaded before Accelerator.
Forum: Scripting 04-19-2019, 11:19
Replies: 9
Views: 562
Posted By asherkin
Re: Undefined Symbol errors

https://wiki.alliedmods.net/Introduction_to_SourcePawn#Variables_2

https://wiki.alliedmods.net/Introduction_to_SourcePawn_1.7#Variables_2

Pick your syntactic preference, but I think you really...
Forum: Scripting 04-19-2019, 10:56
Replies: 4
Views: 620
Posted By asherkin
Re: [TF2] Really Weird Errors

That isn't how enums work, you can't give them default values like that, the enum is the array indexes, not values.

A good number of the later errors is because BuyUpgrade takes an integer as the...
Forum: Scripting 04-19-2019, 10:55
Replies: 9
Views: 562
Posted By asherkin
Re: Undefined Symbol errors

It is telling you that g_iCollOff is not the same type as what FindSendPropInfo returns (which is an int), but you haven't provided us the declaration for g_iCollOff so that is all that can be said.
Forum: Scripting 04-19-2019, 10:26
Replies: 2
Views: 455
Posted By asherkin
Re: [Cast] Enum Const to Integer ?

Yes, that compiles fine.

If the enum name starts with a lowercase letter it'll cast implicitly to an integer as well.
Forum: General 04-19-2019, 05:48
Replies: 7
Views: 479
Posted By asherkin
Re: [Help]Bug Version 1.9.0

Also `meta info 1`
Forum: Source Servers (SRCDS) 04-19-2019, 05:42
Replies: 6
Views: 446
Posted By asherkin
Re: CSGO server lockup and SourceMod overrides map

Does it happen every map change?

Does it happen right from the server start or begin happening after a while?
Forum: Source Servers (SRCDS) 04-18-2019, 20:52
Replies: 6
Views: 446
Posted By asherkin
Re: CSGO server lockup and SourceMod overrides map

You don't have the nextmap plugin loaded, so there is nothing in SM that could be affecting the map cycle.
Forum: General 04-17-2019, 08:42
Replies: 2
Views: 329
Posted By asherkin
Re: I don't know why my server getting crashes

353/ - prop_physics_override: UTIL_SetModel: not precached: models\freak_fortress_2\alien\alien_egg.mdl
Forum: General 04-14-2019, 13:06
Replies: 2
Views: 387
Posted By asherkin
Re: Banned by server, not Soucebans

SourceBans applies a short local ban to avoid having to re-query the DB, but I'm not sure you're actually banned because that pops up a very obvious message and doesn't just retry.

Can you post...
Forum: Extensions 04-13-2019, 05:37
Replies: 660
Views: 273,310
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Oh good, well Iím glad that change worked to show an error. As per the latest few posts in this thread, you need a copy of DHooks built against 1.10 for SM 1.10, as a major release 1.9 and 1.10 are...
Forum: General 04-09-2019, 19:54
Replies: 2
Views: 355
Posted By asherkin
Re: Server crashes with funcommands or admin menu

Sounds like the gamedata for the mod needs updating, we don't really keep on top of 3rd party ones.
Forum: Source Servers (SRCDS) 04-09-2019, 19:46
Replies: 4
Views: 472
Posted By asherkin
Re: Crashing server

https://forums.alliedmods.net/showthread.php?t=303249
Forum: General 04-06-2019, 12:19
Replies: 2
Views: 369
Posted By asherkin
Re: Crash in CBasePlayer::EyeVectors

The stack trace clearly tells you the call came from the "hammer_update_entity" console command, not a server plugin.
Forum: General 04-03-2019, 17:52
Replies: 3
Views: 375
Posted By asherkin
Re: Error in database connection

Yes, that is what it is meant to show.
Forum: General 04-03-2019, 16:53
Replies: 3
Views: 375
Posted By asherkin
Re: Error in database connection

It is saying that either the password is wrong or that the foo user is not allowed to connect from 177.54.148.168.
Forum: Snippets and Tutorials 04-03-2019, 16:50
Replies: 8
Views: 599
Posted By asherkin
Re: [ANY] New way to store data into the char array

#emit was removed from spcomp because it made it impossible to safely make many internal improvements, and it had never been used in any released plugin. Using a modified version of spcomp means your...
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