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Search: Posts Made By: eco3576
Forum: Extensions 08-14-2013, 13:20
Replies: 119
Views: 108,656
Posted By eco3576
Re: VPhysics

The VPhysics model doesn't get velocities properly, though. If it did, we wouldn't be using this extension to set the velocity. The velocity netprops do not update, either.
Forum: Extensions 08-13-2013, 17:50
Replies: 119
Views: 108,656
Posted By eco3576
Re: VPhysics

Can you add a function for checking the current velocity of an entity? Thanks.
Forum: General 04-25-2013, 01:46
Replies: 368
Views: 119,300
Posted By eco3576
Re: Steampipe.. speculate

I have a feeling it's the OnClientPutInServer call that's messing things up. Or something along those lines.
Forum: General 04-25-2013, 01:35
Replies: 368
Views: 119,300
Posted By eco3576
Re: Steampipe.. speculate

Well, I'm getting the same issue too. Heh. Good thing I have a tarball backed up.
Forum: General 04-25-2013, 00:47
Replies: 368
Views: 119,300
Posted By eco3576
Re: Steampipe.. speculate

Did you make sure that no custom extensions are conflicting with the new binaries that are shipped with steampipe?
Forum: General 04-25-2013, 00:41
Replies: 368
Views: 119,300
Posted By eco3576
Re: Steampipe.. speculate

I was contemplating converting my server to steampipe. Have you tried the 1.5 snapshot for sourcemod? I heard that was more recommended.
Forum: General 04-25-2013, 00:39
Replies: 368
Views: 119,300
Posted By eco3576
Re: Steampipe.. speculate

Without crashing? Hmmmm...
Forum: General 04-25-2013, 00:36
Replies: 368
Views: 119,300
Posted By eco3576
Re: Steampipe.. speculate

Have there been new snapshots built to be compatible with steampipe to begin with?
Forum: General 04-23-2013, 19:39
Replies: 53
Views: 15,907
Posted By eco3576
Re: Issues after update 23/04/13 (Linux)

Just update your server again.
Forum: General 12-20-2012, 20:19
Replies: 127
Views: 42,498
Posted By eco3576
Re: Sourcemod not initializing after latest TF2 update.

That lock is happening for me as well.
Forum: Extensions 11-24-2012, 15:45
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

I don't have a core dump file. Will a minidump suffice?
Forum: Extensions 11-24-2012, 15:40
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

I really am not sure why it's crashing for me. Would you like for me to send you a minidump? I may have missed something.
Forum: Extensions 11-24-2012, 15:37
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Just some downtime for their servers I bet. If you want, I can give you the binaries?
Forum: Extensions 11-20-2012, 00:16
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Are you trying this with TF2 by any chance?
Forum: Extensions 11-18-2012, 02:21
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

It wouldn't have compiled anyways. You try reproducing the crash on a Linux server? Not sure if it doesn't affect the Windows platform.
Forum: Extensions 11-15-2012, 19:15
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Ah, right. Sorry. I usually rely on my compiler to point out the simple mistakes that I made. Heh. Thanks for pointing that out. It's now corrected.
Forum: Extensions 11-14-2012, 22:54
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

public OnClientPutInServer(client)
{
SendProxy_HookPropChange(client, "m_nCurrency", OnChanged);
}
public OnChanged(entity, const String:propName[], const String:oldValue[], const...
Forum: Extensions 11-08-2012, 20:07
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Also, when hooking the prop change, if you run ANY natives in there, it seems to crash my server. If you need dump files, let me know.
Forum: Extensions 11-08-2012, 15:00
Replies: 119
Views: 108,656
Posted By eco3576
Re: VPhysics

Ah, thanks, Asherkin.
Forum: Extensions 11-08-2012, 00:31
Replies: 119
Views: 108,656
Posted By eco3576
Re: VPhysics

The Halloween update borked this extension.
Forum: Plugins 10-28-2012, 15:22
Replies: 85
Views: 42,100
Posted By eco3576
Re: [TF2] Halloween Boss Player Kill Block

There's a func_nobuild there on Loot Island. You can hook into that entity and apply godmode when a player enters said trigger.
Forum: Extensions 09-21-2012, 15:39
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Alright, I'll gladly test the new build for you if you want?
Forum: Extensions 09-21-2012, 02:29
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Yes, I believe so. For example, if I used a netprop that isn't valid for a certain entity, it crashes.


public OnPluginStart()
{
for(new i = 1;i <= MaxClients;i++)
{
SendProxy_Hook(i,...
Forum: Extensions 09-20-2012, 21:15
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

Nevermind, I got it working. Turns out I used a function the wrong way. Which, put my server into a crash loop. Props to you, Afronanny. This is very useful for developers.
Forum: Extensions 09-15-2012, 18:50
Replies: 363
Views: 232,020
Posted By eco3576
Re: SendProxy Manager

I'm on Linux, though.
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