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Search: Posts Made By: aceofspades
Forum: Off-Topic 03-28-2017, 16:54
Replies: 2
Views: 425
Posted By aceofspades
Selling the zombiemod domain

Hi everyone,

I'm putting the zombiemod domain up for sale - you may remember it from your CSS zombiemod modding days. It's up for sale on flippa, and I'm looking to let it go asap and very open to...
Forum: General 08-10-2009, 15:31
Replies: 6
Views: 1,016
Posted By aceofspades
Re: Wrong SourceMod Link for ZombieMod

Hi,

Just checked and its still pointing to zombiemod.net

Any chance this can be sorted?
Forum: General 07-14-2009, 04:43
Replies: 6
Views: 1,016
Posted By aceofspades
Forum: General 07-13-2009, 15:32
Replies: 6
Views: 1,016
Posted By aceofspades
Re: Wrong SourceMod Link for ZombieMod

Bump. Should I be PMing someone instead....?
Forum: General 07-12-2009, 12:41
Replies: 6
Views: 1,016
Posted By aceofspades
Wrong SourceMod Link for ZombieMod

Hi,

Im not sure where I should post this. The link on the stats page links to ZombieMod.net, however we are at www.zombiemod.com.

At some point could this please be updated to save users going...
Forum: Zombie:Reloaded 04-02-2008, 18:11
Replies: 1,145
Views: 396,007
Posted By aceofspades
Re: Zombie:Reloaded V2.0 *OFFICIAL*

Dont put up with errors, <snip>
No need to advertise that here
Forum: Scripting 12-31-2007, 13:38
Replies: 2
Views: 1,076
Posted By aceofspades
Can you download this to the client?

Hey guys,

Im coming up with ideas for a new plugin but one thing is standing in the way, and that is HUD icons. They are going to eb essential to the game, but unfortunatly it looks like i wouldnt...
Forum: Scripting 11-13-2007, 16:11
Replies: 15
Views: 3,358
Posted By aceofspades
Re: Detect player with fake ping

Jesus you guys dont know about this? About 1 in 10 people do this on my server, nobody gets 1-5 ping unless you are literally living right next to the server, or you are the host.

I guess you...
Forum: Scripting 10-28-2007, 15:31
Replies: 4
Views: 2,401
Posted By aceofspades
Re: Able to change weapon model with Sourcemod?

Will do.

Edit: A little bit new to bug reporting, but i think this is right:
http://bugs.alliedmods.net/index.php?do=details&task_id=1095
Forum: Scripting 10-28-2007, 14:54
Replies: 4
Views: 2,401
Posted By aceofspades
Re: Able to change weapon model with Sourcemod?

Ok, support for this would be pretty epic in terms of game modding, at least for me, since it would be vital to several mods i have always wanted to make. I would happily donate to the sourcemod...
Forum: Scripting 10-28-2007, 14:28
Replies: 4
Views: 2,401
Posted By aceofspades
Able to change weapon model with Sourcemod?

Hi guys,

I asked this a while ago but i was wondering if the situation has changed, or indeed, ever will change. I was wondering if you could change the players weapon model in the same way you...
Forum: General 10-28-2007, 14:25
Replies: 2
Views: 776
Posted By aceofspades
Forum: General 10-28-2007, 14:11
Replies: 2
Views: 776
Posted By aceofspades
Send certain gameserver information to a web database

Hey!

Im making a new site and i want a system where i can send certain information from my gameserver to a database on my webserver. Then i want to use this information to display certain things...
Forum: Metamod:Source Questions 08-25-2007, 11:42
Replies: 7
Views: 1,692
Posted By aceofspades
Re: Remove: x connect from the United Kingdom

You really are a retard.

http://forums.alliedmods.net/showthread.php?t=37132



Wanna try again?
Forum: Metamod:Source Questions 08-21-2007, 17:58
Replies: 7
Views: 1,692
Posted By aceofspades
Re: Remove: x connect from the United Kingdom

I know...do you see a sourcemod support forum? No.

Im using a more supported plugin now.
Forum: Metamod:Source Questions 08-21-2007, 13:42
Replies: 7
Views: 1,692
Posted By aceofspades
Re: Remove: x connect from the United Kingdom

Wow you guys dont know shit, either that or your not willing to spill the precious info >.>
Forum: Metamod:Source Questions 08-19-2007, 17:48
Replies: 7
Views: 1,692
Posted By aceofspades
Forum: Metamod:Source Questions 08-16-2007, 07:20
Replies: 7
Views: 1,692
Posted By aceofspades
Remove: x connect from the United Kingdom

I installed metamod and sourcemod, but now when people connect it says their name, streamID and their location. However, i dont want this on the server but i cant find a setting for it.
Forum: Plugins 08-15-2007, 19:39
Replies: 497
Views: 426,272
Posted By aceofspades
Re: SM Super Commands

Ah ty, that worked.

Two things, is it possible to make the commands private, so they dont tell the client what happened. And there also seems to be a bug when you try to apply a settings to all...
Forum: Plugins 08-15-2007, 16:09
Replies: 497
Views: 426,272
Posted By aceofspades
Re: SM Super Commands

Sorry for being a nub, how do i add myself as admin. Ive added myself as admin on sourcemod, but when i type a command in console it says you dont have access to that command. Any ideas?
Forum: Scripting 04-06-2007, 20:13
Replies: 31
Views: 8,742
Posted By aceofspades
Is there currently a working cl_restrict work around?

I saw this being used on a server and tracked it down to here:

http://www.lduke.com/plugins/clientcommand_reset.php

But when it was tried on a test server it didnt allow any of the restricted...
Forum: Trash 04-06-2007, 20:08
Replies: 17
Views: 7,658
Posted By aceofspades
Re: [PLUGIN] ZomibeMod Anti-Stuck

Nice Job, we appreciate the efforts being made to improve zombiemod with the use of external plugins, we hope that more features like this will be included in future versions.

Spadez...
Forum: Coding MM:S Plugins & SM Extensions 02-18-2007, 09:26
Replies: 19
Views: 3,359
Posted By aceofspades
Re: Fade Screen on Outside?

So, your saying this cant be done?

It sounds like env_screenoverlay can do it but there must be a way to stop it executing on all players.

Is there any alternatives to using a texture overlay...
Forum: Coding MM:S Plugins & SM Extensions 02-17-2007, 10:35
Replies: 19
Views: 3,359
Posted By aceofspades
Re: Fade Screen on Outside?

This script from Mc.Fly using mattie eventscripts is able to use a texture overlay in this script without any cheat or cl_restrict_server_command problems so it must be possible:
...
Forum: Coding MM:S Plugins & SM Extensions 12-02-2006, 13:42
Replies: 2
Views: 960
Posted By aceofspades
Changing weapon models

Is it possible to change the clients weapon models, have them download new ones from the sever when they join and somehow make the client use them instead of their current ones.

Do-able?

James
Showing results 1 to 25 of 48

 
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