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Search: Posts Made By: Old Bill
Forum: Plugins 04-19-2022, 05:36
Replies: 8
Views: 3,012
Posted By Old Bill
Forum: Plugins 11-27-2021, 16:59
Replies: 1
Views: 3,474
Posted By Old Bill
Forum: Plugins 09-06-2021, 15:26
Replies: 1,732
Views: 1,335,772
Posted By Old Bill
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

much appreciated, that did it :)
Forum: Plugins 08-28-2021, 08:59
Replies: 1,732
Views: 1,335,772
Posted By Old Bill
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

If someone happens to have a fix for shields, I would be really grateful. PC Gamer fix sent above did not solve the issue unfortunately.
Forum: Scripting 07-06-2021, 12:48
Replies: 2
Views: 3,722
Posted By Old Bill
Re: sourcemod material proxies

That is unfortunate, but I actually thought of another way for my thing to work. If only I could change the (texture)'s frame at will. But I could not wrap my head around doing it with...
Forum: Scripting 07-03-2021, 20:53
Replies: 2
Views: 3,722
Posted By Old Bill
sourcemod material proxies

i hope im not posting in the wrong place, but can material proxies be manipulated through sourcemod?
Forum: Plugins 06-20-2021, 17:57
Replies: 173
Views: 128,631
Posted By Old Bill
Re: Dynamic MOTD 3.0

is there a way to make it not refresh unless closed?
Forum: Source Servers (SRCDS) 04-11-2021, 15:00
Replies: 1
Views: 678
Posted By Old Bill
Re: libc-2.27.so + 0x781e4 | accelerator crash report

Apparently it has to do something with ram access violation.
Forum: Source Servers (SRCDS) 04-11-2021, 02:48
Replies: 1
Views: 678
Posted By Old Bill
libc-2.27.so + 0x781e4 | accelerator crash report

libc-2.27.so + 0x781e4

Ubuntu 10.04 x64

https://crash.limetech.org/b57xqsytoxgs

token had been regenerated.


[SM] Listing 97 plugins:
Forum: Source Servers (SRCDS) 04-11-2021, 02:44
Replies: 1
Views: 926
Posted By Old Bill
Re: corrupted size vs. prev_size problem

Apparently this is the fix

https://forums.alliedmods.net/showthread.php?p=2656975



Edit: Nope, turns out this was not the solution.
Forum: Plugins 04-07-2021, 23:55
Replies: 10
Views: 7,053
Posted By Old Bill
Re: [TF2] [CA] Custom Weapon Model

Do you think you are going to look further into a fix for cw3 overriden model not showing up until you switch?
Forum: Source Servers (SRCDS) 04-07-2021, 11:41
Replies: 1
Views: 926
Posted By Old Bill
corrupted size vs. prev_size problem

hi, been getting this crash for a while in TF2


[SM] Listing 97 plugins:
01 "Sound Commands" (1.10.0.6488) by AlliedModders LLC
02 "Basic Chat" (1.10.0.6488) by AlliedModders LLC
03...
Forum: Plugins 08-11-2020, 03:10
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

World or view model?, please provide a screenshot too.
Forum: Plugins 08-09-2020, 09:00
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

Actually you can have both custom world and view models, but I think your problem is with the model itself. I believe the model you are trying to use has custom animations which are not supported....
Forum: Plugins 08-01-2020, 10:29
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

Fixed, I needed to use iWeapon instead of iClient for the variable and used this function to check if the attribute is present

https://pastebin.com/c7Wi42a8
Forum: Plugins 07-16-2020, 08:08
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

is there a way to use a game existing model but override its textures for a custom weapon? like make an Australium weapon instead of making the client redownload the model again just override the...
Forum: Plugins 07-05-2020, 16:04
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

would anyone happen to know why you get stripped of your cosmetics every time you select a custom weapon?
Forum: Plugins 06-29-2020, 08:42
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

i suggest getting the pre-compiled version just in case you are doing something wrong
https://github.com/nosoop/SM-TFOnTakeDamage/releases/tag/1.1.2-pre
Forum: Plugins 06-29-2020, 06:25
Replies: 281
Views: 223,821
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

how do custom projectiles work?

custom projectile model attribute does nothing but crash the server if you insert a model path in the value
Forum: Plugins 06-27-2020, 18:52
Replies: 281
Views: 223,821
Posted By Old Bill
custom weapon sounds

hi, how can i make the custom sounds for weapons work properly for CW3? i made sure i have the requirements (cw2legacy or cw2sounds) and followed the exact same syntax


"sound"
{
"player"...
Forum: TF2Items 06-15-2020, 15:17
Replies: 0
Views: 7,450
Posted By Old Bill
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