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Search: Posts Made By: sekac
Forum: Plugins 11-02-2021, 08:33
Replies: 3
Views: 1,672
Posted By sekac
Forum: Plugins 10-20-2021, 16:18
Replies: 31
Views: 24,783
Posted By sekac
Re: [CSS|ZPS|CSGO] Real Sky Changer

For csgo you need to disable the 3d skybox first.


public void OnClientPostAdminCheck(int client)
{
if (!IsFakeClient(client))
{
CreateTimer(1.0, Timer_DisableSkybox,...
Forum: Plugins 10-20-2021, 16:17
Replies: 26
Views: 23,852
Posted By sekac
Re: [CSGO] Client Skybox

If a map uses a 3D skybox you need to disable it first before you can show a 2D skybox.


public void OnClientPostAdminCheck(int client)
{
if (!IsFakeClient(client))
{
...
Forum: Plugins 10-18-2021, 09:22
Replies: 54
Views: 51,811
Posted By sekac
Re: [CS:GO] Disable Game Sounds (1.3.1)

The command is now cheat protected, if you don't care that a client will be able to stop music at will put this in OnPluginStart():

SetCommandFlags("playgamesound",...
Forum: Snippets and Tutorials 10-13-2021, 08:46
Replies: 1
Views: 1,864
Posted By sekac
Re: Print Valve Translations to clients

Destination_HintText not working in CSGO
Forum: Plugins 10-09-2021, 17:10
Replies: 27
Views: 11,075
Posted By sekac
Re: [CSGO] Buy Riot Shields for comp/community

Now the shield is purchasable in game. game_type and game_mode need to be 0. Also a hostage zone is required which can be spawned in at map start in any map.


stock void CreateHostageRescue()
{...
Forum: Plugins 05-27-2020, 07:40
Replies: 181
Views: 71,456
Posted By sekac
Re: [CS:GO] BOT Improver

It's not working because the check in GetClosestClient should look like this:

if (client == i || !IsPlayerAlive(i) || (g_cvFFA.IntValue == 0 && GetClientTeam(i) == clientTeam))
{
continue;
}
...
Forum: Scripting Help 12-30-2019, 11:52
Replies: 1
Views: 550
Posted By sekac
How to detect if a button is in range

How do I know if a player can press a button (he is close enough) to use it?
Forum: Scripting Help 10-13-2019, 12:23
Replies: 2
Views: 583
Posted By sekac
Re: Help with fade to black

Thanks, but I wanted to have it fade slowly in the beginning and then hold it like in the one I used.
Forum: Scripting Help 10-13-2019, 11:22
Replies: 2
Views: 583
Posted By sekac
Help with fade to black

Why can't I set a long hold time with this stock? It only lasts maximum 10 seconds.

stock fadeToBlack(duration, holdTime) {
message_begin(MSG_BROADCAST, get_user_msgid("ScreenFade"));...
Forum: Suggestions / Requests 03-10-2019, 05:05
Replies: 14
Views: 1,698
Posted By sekac
Re: Bear Trap

Yeah, that's good.
Forum: Suggestions / Requests 03-09-2019, 04:22
Replies: 14
Views: 1,698
Posted By sekac
Re: Bear Trap

How about pressing E while looking at the trap.
Forum: Suggestions / Requests 03-08-2019, 10:29
Replies: 14
Views: 1,698
Posted By sekac
Re: Bear Trap

That's fine too. The defuse bar would just show how long you will be in the trap.
Forum: Suggestions / Requests 03-08-2019, 04:23
Replies: 14
Views: 1,698
Posted By sekac
Re: Bear Trap

This is really nice man! I will be testing it more later. If you have time try adding that every time you press e you reduce the time you are in the trap (by like 0.05 seconds). It would be nice to...
Forum: Suggestions / Requests 03-07-2019, 18:44
Replies: 14
Views: 1,698
Posted By sekac
Re: Bear Trap

I will do it in the morning, I'm really tired right now :)
Forum: Suggestions / Requests 03-07-2019, 03:47
Replies: 14
Views: 1,698
Posted By sekac
Re: Bear Trap

Ok so here are some changes that would be nice:
1. Add a cooldown to placing traps so you can't spam them and add a maximum of 3 traps per player.
2. The traps should be placed where you are...
Forum: Suggestions / Requests 03-06-2019, 16:20
Replies: 14
Views: 1,698
Posted By sekac
Bear Trap

I need a plugin where you can place down a bear trap and when someone goes over it they get stuck. This is not for zombie plague. I also included a model with an open and close animation.

Maybe...
Forum: Suggestions / Requests 03-01-2019, 14:40
Replies: 8
Views: 945
Posted By sekac
Re: I want a Trap plugin

This is from my old server, here you go:

/*\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\
\\ ...
Forum: Suggestions / Requests 02-26-2019, 09:41
Replies: 6
Views: 1,023
Posted By sekac
Re: Friday the 13th map

Alright, I will see if I can learn how to do it myself. If anyone knows about any similar maps, let me know. Also, sorry for the wrong section.
Forum: Suggestions / Requests 02-25-2019, 09:07
Replies: 6
Views: 1,023
Posted By sekac
Friday the 13th map

Is anyone willing to make a map that is a large forest with multiple houses and a way to escape, just like in the Friday the 13th game? I'm working on a FT13th mod for cs 1.6 but if I wanted to add...
Forum: Scripting Help 02-04-2019, 09:03
Replies: 14
Views: 2,308
Posted By sekac
Re: Change player size?

Well since I just need it for a model that won't hold anything and hitboxes don't really matter I just used $origin 0.00000 0.00000 -20.00000
Forum: Scripting Help 01-31-2019, 11:48
Replies: 14
Views: 2,308
Posted By sekac
Re: Change player size?

Yes but the model will be in the ground since it doesn't scale the hitboxes.
Forum: Scripting Help 01-31-2019, 11:33
Replies: 14
Views: 2,308
Posted By sekac
Re: Change player size?

So where should I post for model help? Is it ok to do it in this thread?
Forum: Scripting Help 01-31-2019, 11:21
Replies: 14
Views: 2,308
Posted By sekac
Re: Change player size?

Can I at least make the model be higher up so it doesn't appear in the ground?
Forum: Scripting Help 01-31-2019, 10:38
Replies: 14
Views: 2,308
Posted By sekac
Re: Change player size?

How would I do that? I tried this:

new const Float:min[3] = {-24.0, -24.0, -54.0} // I multiplied the sizes by 1.5
new const Float:max[3] = {24.0, 24.0, -24.0}
entity_set_size(id, min, max)
...
Showing results 1 to 25 of 285

 
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