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Posts Made By:
Snowden42
Forum:
Unapproved Plugins
01-30-2011, 17:46
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
I haven't talked to Thraka in a long time. I guess work should resume on this. Nice to know me, Silencer, and Thraka aren't the only people interested in getting this working.
Forum:
Unapproved Plugins
11-21-2010, 20:06
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
Sorry about not checking in on this for a while. I've been gone from TF2 for the past week. Nice to see that development is progressing. About the server, I'll see if I can get a 10 person testing...
Forum:
Unapproved Plugins
11-09-2010, 23:34
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
Unfortunately I have no testing server for you. I can't promise you when I'll get one either, hopefully soon though. I'll let you know.
Is there any definite changelog for the new version?
Forum:
Unapproved Plugins
10-22-2010, 20:18
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
It's not really worth it.
Forum:
Plugin/Gameplay Ideas and Requests
10-21-2010, 21:09
Replies:
8
[TF2] Spawn Sandwhich
Views:
2,294
Posted By
Snowden42
Re: [TF2] Spawn Sandwhich
I believe that is an entity, which would of course mean it's possible. I'm really not experienced enough to code this, so I won't bother, but the request sounds simple enough. Usable sandviches are a...
Forum:
Unapproved Plugins
10-21-2010, 16:54
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
Ok, I can verify that my modification doesn't affect Sentry behavior. Like you said, this'll require a custom extension. I'm surprised there isn't someone willing to simply code it for free, however.
Forum:
Snippets and Tutorials
10-21-2010, 15:34
Replies:
68
[TF2] Addcond
Views:
66,941
Posted By
Snowden42
Re: [TF2] Addcond
However I would merely like to mimic this behavior. Ideally modify the player's flag and change their condition, while simultaneously preventing them from taking on the name of an enemy player and...
Forum:
General
10-21-2010, 15:13
Replies:
15
Is There A Tut On Installing Plugins?
Views:
3,475
Posted By
Snowden42
Re: Is There A Tut On Installing Plugins?
Tell me you copy pasted that. You might as well make that a new thread! Very informative, I'm sure many people'd find that post useful.
Forum:
Snippets and Tutorials
10-21-2010, 15:09
Replies:
68
[TF2] Addcond
Views:
66,941
Posted By
Snowden42
Re: [TF2] Addcond
Someone had said earlier that you could modify some flags on the player to get the desired result, but I have not tested it. Really, I was trying to come up with a quick and easy way to prevent...
Forum:
General
10-20-2010, 20:42
Replies:
15
Is There A Tut On Installing Plugins?
Views:
3,475
Posted By
Snowden42
Re: Is There A Tut On Installing Plugins?
The configs are generated when the plugin is loaded. This occurs at two points, either when the server starts up or when the map changes.
Forum:
Unapproved Plugins
10-20-2010, 19:51
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
I've made some minor modifications to the code. I added a few lines to the Freezing mechanic that should, in theory, make the TF2_AddCondition work properly. The only problem is that I have no idea...
Forum:
Snippets and Tutorials
10-20-2010, 17:54
Replies:
68
[TF2] Addcond
Views:
66,941
Posted By
Snowden42
Re: [TF2] Addcond
Is the TF2_AddCondition broken when you attempt to apply the Disguised condition to a class that isn't a spy? Sentries still target them, and they are shown as having a Scout skin.
Forum:
Unapproved Plugins
10-19-2010, 22:31
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
Two bugs:
1) The popup text about being frozen doesn't track the ft_thaw_duration cvar accurately. It seems to statically display "15 seconds" even if the cvar isn't that.
2) When frozen, if a...
Forum:
Unapproved Plugins
10-18-2010, 17:36
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
From our play testing, it seemed:
1. Trigger Hurt seems to be broken. We were on Koth_Nucleus, and when we fell, we lost no health. Something seems to be broken.
2. Player models disappear when...
Forum:
Unapproved Plugins
10-18-2010, 17:16
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
I was told that the current, closed source version of Freezetag uses a custom extension (a dll I think) to add some functionality, such as the sentry issue. Sorry I can't be of any more assistance,...
Forum:
Unapproved Plugins
10-18-2010, 16:22
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
I'll let you know! I'll try and test this with bots.
Thanks so much for picking up the mantle. I'm a Senior Admin with Fugworld, which used to own and operate a Freezetag server. Fug's Servers...
Forum:
Unapproved Plugins
10-15-2010, 17:15
Replies:
99
[TF2] Freeze Tag
Views:
52,206
Posted By
Snowden42
Re: [TF2] Freeze Tag
I would looovveee to see the updated version fixed, and bug free. Considering this is really the only open-source version of the gamemode available, it'd be fantastic to have the option to run it!
...
Forum:
General
08-25-2010, 20:44
Replies:
11
GMod update breaks sourcemod
Views:
2,324
Posted By
Snowden42
Re: GMod update breaks sourcemod
Of course I did. I also followed instructions from a separate post on the TTT forums (the server in question is a TTT server). I am fully aware you replace the gamedata folder from the Windows build...
Forum:
General
08-25-2010, 20:19
Replies:
11
GMod update breaks sourcemod
Views:
2,324
Posted By
Snowden42
Re: GMod update breaks sourcemod
I tried, but it didn't appear to work. I suppose I can try again. Any reason a Windows snapshot hasn't been released?
Forum:
General
08-25-2010, 19:05
Replies:
11
GMod update breaks sourcemod
Views:
2,324
Posted By
Snowden42
Re: GMod update breaks sourcemod
Is there a solution yet?
Showing results 1 to 20 of 20
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