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Posts Made By:
JOSHBOX
Forum:
Plugins
04-02-2011, 14:14
Replies:
481
TF2 Class Restrictions 0.6 (Updated 08/13/09)
Views:
315,798
Posted By
JOSHBOX
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Seconded, please?
Forum:
Plugins
03-17-2011, 23:39
Replies:
42
[TF2] Pregame Slaughter 1.0.7
Views:
27,836
Posted By
JOSHBOX
Re: [TF2] Pregame Slaughter 1.0.5
Does this work with Arena and the short 5-10 second waiting period before each round start?
Forum:
Plugins
01-26-2011, 20:41
Replies:
35
[TF2] Capture Toggle (0.0.3, 2011-01-27)
Views:
49,582
Posted By
JOSHBOX
Re: [TF2] Capture Toggle (0.0.2, 2010-10-20)
I run an arena server, this is great for disabling the capture point for a single round which requires players to fight eachother rather than capping. The problem is that the plugins reverts to...
Forum:
General
12-31-2010, 18:54
Replies:
15
Server Crash Troubleshooting
Views:
3,641
Posted By
JOSHBOX
Re: Server Crash Troubleshooting
Ohy mine just crashed again today, it was up for a little over 24 hours. I was in the server when it happened, nothing special was happening, just out of the blue, a round had just started.
...
Forum:
General
12-30-2010, 15:40
Replies:
15
Server Crash Troubleshooting
Views:
3,641
Posted By
JOSHBOX
Server Crash Troubleshooting
My server has been crashing just about daily since the last update a week and a half ago. I updated my Metamod Source to 1.8.5 official release, and my sourcemod is at 1.3.6 official release. I...
Forum:
Scripting
12-03-2010, 11:44
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
OK my duplication problem was actually an easy fix. The first thing I did on map start is define my global counter variable to 0 again. Once I do that it just overwrites the pre-existing data from...
Forum:
Scripting
12-02-2010, 15:19
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
If I am precaching sound and adding files to the downloadtable on map start, are those automatically cleared each time the map ends? Is it good practice to reload those each time the map changes?
Forum:
Scripting
12-02-2010, 13:31
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
I ran into another problem last night...
I noticed that after my map changes I am doubling my counter, and duplicating all the contents of my enum structure.
I believe this is happening because...
Forum:
Scripting
12-01-2010, 01:14
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
After many many hours of trial and error today I finally got this method working! Thank you so much for pointing me in that direction. I should be able to finish the rest of my plugin tomorrow.
...
Forum:
Scripting
11-30-2010, 18:04
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
Sorry, I'm not trying to bump here, but I am still stuck on this. If anyone could advise me on a better approach than this overly complicated 3d array. Like I mentioned before, this data will be...
Forum:
Scripting
11-24-2010, 16:41
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
I think I may be going about this in the wrong way. What I am trying to do is, read two separate items per line from a text file, at the end of the file I want to have accomplished two things:
1)...
Forum:
Scripting
11-11-2010, 20:53
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
Re: explodestring trouble
I would like to explode directly to my primary array but the explodestring function description calls for a 2D array. Do you know of a way around this?
Forum:
Scripting
11-10-2010, 20:41
Replies:
15
explodestring trouble
Views:
8,589
Posted By
JOSHBOX
explodestring trouble
Hi,
I am trying to rewrite a large portion of one of my plugins so that it will read certain details from a file on plugin start, rather than having me recompile the entire plugin for minor...
Forum:
Plugins
10-10-2010, 21:47
Replies:
98
[TF2] Trade Chat 1.5.1 (2012.10.09)
Views:
88,504
Posted By
JOSHBOX
Re: [TF2] Trade Chat
Thanks for this! I just added this to my server and it has been a success so far!
Forum:
Unapproved Plugins
10-10-2010, 20:49
Replies:
99
[TF2] Class War Party (v.0.5.0)
Views:
31,833
Posted By
JOSHBOX
Re: [TF2] Class War Party (v.0.5.0)
I have been using this plugin frequently on my arena server for months now. I just got back from vacation and I guess the last few updates have made the plugin instable now. When it is enabled we...
Forum:
Plugin/Gameplay Ideas and Requests
09-20-2010, 22:51
Replies:
11
[REQUEST]TF2 "NO ARENA ADMIN SITOUT"
Views:
2,583
Posted By
JOSHBOX
Re: [REQUEST]TF2 "NO ARENA ADMIN SITOUT"
Would you be willing to let me test your plugin that makes it so that nobody sits out? That would be very useful on my server!
Forum:
Plugins
09-19-2010, 20:04
Replies:
69
[TF2]TauntCrits
Views:
61,395
Posted By
JOSHBOX
Re: [TF2]TauntCrits
Great idea! One suggestion... Can you add a cvar so we can enable or disable taunt crits all together?
Showing results 1 to 17 of 17
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