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Posts Made By:
glub
Forum:
Scripting
12-04-2019, 15:51
Replies:
0
env_lightglow won't update transparency according to coordinates
Views:
779
Posted By
glub
env_lightglow won't update transparency according to coordinates
I'm attempting to stick a glowing light (env_lightglow (https://developer.valvesoftware.com/wiki/Env_lightglow)) on a player's head when they use night / motion / thermal vision.
What I am doing...
Forum:
Scripting
10-06-2019, 20:25
Replies:
0
Updating angles of an attached prop_dynamic with player's view angles
Views:
998
Posted By
glub
Updating angles of an attached prop_dynamic with player's view angles
I'm trying to attach a dynamic_prop to spectating players so that they appear a a little ghost to players still alive.
I want the prop to follow its parent's eye angles so that when I look up, the...
Forum:
Scripting
12-23-2015, 16:54
Replies:
5
SetParent not updating position
Views:
1,214
Posted By
glub
Re: SetParent not updating position
@Chdata: sorry! I actually used GetEdictFlags() not GetEntityFlag() as posted previously. I copy pasted from another thread but did not notice.
So SetEdictFlags() doesn't seem to change anything....
Forum:
Scripting
12-23-2015, 15:17
Replies:
5
SetParent not updating position
Views:
1,214
Posted By
glub
Re: SetParent not updating position
@Neuro Toxin: the entity moves into position itself when it's parented, so it's not needed. SetParent already does that and it works.
@Dr. Greg House: thanks for the suggestion but it doesn't...
Forum:
Scripting
12-22-2015, 21:51
Replies:
5
SetParent not updating position
Views:
1,214
Posted By
glub
SetParent not updating position
I'm trying to parent an entity to a player. The method I use here works fine for "prop_dynamic_override", but doesn't work with this special entity called "neo_ghost_retrieval_point" for some reason....
Forum:
Plugins
11-27-2015, 20:46
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,695,267
Posted By
glub
Re: Advertisements 0.6 (Updated 2013/03/08)
The plugin doesn't work well with multiple server installations (ie. multiple advertisements.txt files). It always loads the default file, not the one specified in the convar.
I've attached my...
Forum:
Scripting
11-18-2015, 23:48
Replies:
5
Modifying a model's "content_types" ($contents)
Views:
1,078
Posted By
glub
Re: Modifying a model's "content_types" ($contents)
After looking at Asherkin's VPhysics (https://forums.alliedmods.net/showthread.php?t=136350?t=136350), I noticed this strange "MaterialIndex" in Phys_SetMaterialIndex()...
Forum:
Scripting
11-05-2015, 18:48
Replies:
5
Modifying a model's "content_types" ($contents)
Views:
1,078
Posted By
glub
Re: Modifying a model's "content_types" ($contents)
That's what confuses me. The prop_dynamic model cannot be a func_ladder at the same time since it's already a prop_dynamic classtype.
I didn't find a single word of information about how...
Forum:
Scripting
11-05-2015, 13:06
Replies:
5
Modifying a model's "content_types" ($contents)
Views:
1,078
Posted By
glub
Re: Modifying a model's "content_types" ($contents)
I have found this in the ladder.cpp of the Source SDK (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/func_ladder.cpp#L503)
const char...
Forum:
Plugins
11-05-2015, 09:50
Replies:
86
[ANY] tEntDev v0.1.1 (2010-12-04)
Views:
52,914
Posted By
glub
Re: [ANY] tEntDev v0.0.1 (2010-11-14)
Can anyone confirm that this PHP script still works?
All it generates is this:
"NetProps"
{
}
}
Not familiar with PHP. And idea? I did try changing all the -3 to -2, but nothing...
Forum:
Scripting
11-05-2015, 07:03
Replies:
5
Modifying a model's "content_types" ($contents)
Views:
1,078
Posted By
glub
Modifying a model's "content_types" ($contents)
Does anyone know the property to change in an entity to make it into a ladder, if there is any?
Compiling any model with this does make it into a ladder, as documented here...
Forum:
Scripting
11-03-2015, 15:11
Replies:
2
Manipulating random number picking
Views:
520
Posted By
glub
Re: Manipulating random number picking
GenerateRandomInt() changes the value of the global int "randomint", so I don't need to store the value inside the function, right?
I think my code works now, but I face a potential infinite loop...
Forum:
Scripting
11-03-2015, 14:07
Replies:
2
Manipulating random number picking
Views:
520
Posted By
glub
Manipulating random number picking
I'm generating a random integer, and I want to prevent too many consecutive picks for the same number over a period of time (10 seconds for now), spacing them out as much as possible with a timer.
...
Forum:
Scripting
11-01-2015, 18:28
Replies:
12
Array of floats from KeyValues
Views:
2,431
Posted By
glub
Re: Array of floats from KeyValues
Most of the time, the compiler is right in thinking I'm stupid... :(
Except we don't know where to stop incrementing the "i" variable, unless we do a first pass at counting the number of...
Forum:
Scripting
11-01-2015, 14:41
Replies:
12
Array of floats from KeyValues
Views:
2,431
Posted By
glub
Re: Array of floats from KeyValues
Thanks Miu! :D
I ended up with more or less the same thing but your code is of course much better. I'll keep my bad code for myself because it had some useless steps and poor logic. It sure looks...
Forum:
Scripting
11-01-2015, 04:39
Replies:
12
Array of floats from KeyValues
Views:
2,431
Posted By
glub
Re: Array of floats from KeyValues
After much consideration, I think I'll go back to KeyValues, since the file will be read only once at the start of the map. And it should be easier for me to handle.
Thanks Powerlord, but if I'm...
Forum:
Scripting
10-31-2015, 15:00
Replies:
12
Array of floats from KeyValues
Views:
2,431
Posted By
glub
Re: Array of floats from KeyValues
Thank you very much for the replies!
After reading your suggestions, I just realized that I might not even need to use a database at all, just a flat file? I don't intend to write anything to the...
Forum:
Scripting
10-31-2015, 05:03
Replies:
12
Array of floats from KeyValues
Views:
2,431
Posted By
glub
Array of floats from KeyValues
I want to retrieve a random set of coordinates (a Float[3]) from a KeyValues file, each time a player is about to spawn (to randomly spawn him in a predefined location).
The idea is to pick a random...
Forum:
Scripting
10-14-2015, 18:42
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Re: Alternative to CreateEntityByName()? Changing entity collision properties
Thanks for the suggestion friagram, it's working with
DispatchKeyValueVector(EntIndex, "Origin", clientorigin); :D
Forum:
Scripting
10-13-2015, 15:03
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Re: Alternative to CreateEntityByName()? Changing entity collision properties
There's still a small issue: TeleportEntity doesn't work.
I've spent the last 3 days testing everything possible, even using
SetEntPropVector(EntIndex, Prop_Data, "m_vecOrigin", clientorigin);...
Forum:
Scripting
10-10-2015, 14:57
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Re: Alternative to CreateEntityByName()? Changing entity collision properties
(O_O)
Well, I was about to post a follow-up to my comment, I just managed to set the collision group on the prop I spawned!
I was totally not expecting you to update the gamedata! I thought it...
Forum:
Scripting
10-10-2015, 11:16
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Re: Alternative to CreateEntityByName()? Changing entity collision properties
I knew asherkin or psychonic would end up saying something like this. The missing gamedata has plagued Neotokyo for years, it's really annoying. :/
But it can't be helped unfortunately and I won't...
Forum:
Scripting
09-20-2015, 23:06
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Re: Alternative to CreateEntityByName()? Changing entity collision properties
Thanks, I'll look into this.
I found this thread (https://forums.alliedmods.net/showthread.php?t=153888) too. However, as Asherkin and strontiumdog said in that thread...
Forum:
Scripting
09-20-2015, 22:19
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Re: Alternative to CreateEntityByName()? Changing entity collision properties
Thanks for the input guys! :)
Wouldn't AcceptEntityInput only work for the activator though, I need collisions disabled for all players on the server.
Also, since ent_fire addoutput...
Forum:
Scripting
09-16-2015, 03:31
Replies:
15
Alternative to CreateEntityByName()? Changing entity collision properties
Views:
3,047
Posted By
glub
Alternative to CreateEntityByName()? Changing entity collision properties
Trying to change a spawned entity's properties (spawned via prop_physics_create and prop_dynamic_create for example) and make it not-collide with players.
I suppose that's done with KeyValues...
Showing results 1 to 25 of 40
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