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Posts Made By:
DJEarthQuake
Forum:
Suggestions / Requests
Yesterday, 00:48
Replies:
15
Separate plugin only for the Roundtimer fix after change map
Views:
497
Posted By
DJEarthQuake
Re: Separate plugin only for the Roundtimer fix after change map
Maybe. You're welcome. Now you no longer have to play arabstreets in the dark without a round timer with unrealistically ineffective grenades.
Forum:
General
07-05-2022, 18:37
Replies:
18
Mapchooser ignoring vote.
Views:
3,393
Posted By
DJEarthQuake
Re: Mapchooser ignoring vote.
Map change was reverting to mapcycle since it was being triggered by: 'frags' or 'flag captures'. Those are not part of mapchooser. Chat time running too long and game using stock mapcycle can be...
Forum:
Suggestions / Requests
07-05-2022, 10:30
Replies:
15
Separate plugin only for the Roundtimer fix after change map
Views:
497
Posted By
DJEarthQuake
Re: Separate plugin only for the Roundtimer fix after change map
#include <amxmodx>
new g_ForceRoundTimer
public plugin_init()
{
register_plugin("RoundTimer Fix", "1.0", ".sρiηX҉.")
g_ForceRoundTimer = get_user_msgid("ShowTimer")
}
public...
Forum:
Suggestions / Requests
06-29-2022, 07:24
Replies:
12
Requesting a HE damage multiplier that works and does not mess with scoreboard.
Views:
333
Posted By
DJEarthQuake
Re: Requesting a HE damage multiplier that works and does not mess with scoreboard.
No animals were hurt during the making of this plugin.
https://images.gamebanana.com/img/ss/mods/582ab8d15e455.jpg (https://half-life.fandom.com/wiki/Penguin)
Forum:
Suggestions / Requests
06-29-2022, 07:19
Replies:
15
Separate plugin only for the Roundtimer fix after change map
Views:
497
Posted By
DJEarthQuake
Re: Separate plugin only for the Roundtimer fix after change map
https://gamebanana.com/threads/embeddables/189787?type=large (https://gamebanana.com/threads/189787)
Show me all the stuff that you have tried that does not work. Nobody has complained about the...
Forum:
Off-Topic
06-28-2022, 04:13
Replies:
1
Can metamod plugins be malware?
Views:
314
Posted By
DJEarthQuake
Re: Can metamod plugins be malware?
yes. That is why NEVER run as root.
Forum:
Suggestions / Requests
06-28-2022, 03:58
Replies:
15
Separate plugin only for the Roundtimer fix after change map
Views:
497
Posted By
DJEarthQuake
Re: Separate plugin only for the Roundtimer fix after change map
Search (https://github.com/dreamstalker/rehlds/issues/558#issuecomment-353882615)
Forum:
Suggestions / Requests
06-28-2022, 03:03
Replies:
12
Requesting a HE damage multiplier that works and does not mess with scoreboard.
Views:
333
Posted By
DJEarthQuake
Re: Requesting a HE damage multiplier that works and does not mess with scoreboard.
Taken care of.
https://github.com/djearthquake/amxx/blob/main/scripting/valve/dam_nade_ctrl.sma
Forum:
Suggestions / Requests
06-27-2022, 09:48
Replies:
15
Separate plugin only for the Roundtimer fix after change map
Views:
497
Posted By
DJEarthQuake
Re: Separate plugin only for the Roundtimer fix after change map
Please link more information or explain further as not everybody has noticed, cares or has made it clear to powers-who-be Steam. If it was that big of a deal I would demand my money back and sue for...
Forum:
Approved Plugins
06-27-2022, 08:48
Replies:
23
HE Grenade Conc Jumping
Views:
50,417
Posted By
DJEarthQuake
Re: HE Grenade Conc Jumping
The file that you posted was unmodified so that was why.
Replacing,
const DMG_GRENADE = (1<<24)
with,
#define DMG_GRENADE
is timeless because that makes it work on Amxx 182 as well without...
Forum:
Suggestions / Requests
06-27-2022, 08:36
Replies:
3
Invisible Solid Wall
Views:
113
Posted By
DJEarthQuake
Re: Invisible Solid Wall
There is a hook grab that one can shoot and plant multiple trigger_push to throw them back as well. Less fiddly. Aim. Shoot.
Forum:
Approved Plugins
06-27-2022, 07:08
Replies:
23
HE Grenade Conc Jumping
Views:
50,417
Posted By
DJEarthQuake
Re: HE Grenade Conc Jumping
It compiled on 110 fine for me. Swap with 1 line.
#if !defined DMG_GRENADE
const DMG_GRENADE = (1<<24)
#endif
#define DMG_GRENADE
Forum:
Suggestions / Requests
06-26-2022, 16:36
Replies:
12
Requesting a HE damage multiplier that works and does not mess with scoreboard.
Views:
333
Posted By
DJEarthQuake
Re: Requesting a HE damage multiplier that works and does not mess with scoreboard.
C4 experience (https://github.com/djearthquake/amxx/blob/main/scripting/cstrike/c4_exp.sma) might be the only one up your alley as I code mainly for HL OF, the first mod of HL.
The more frags the...
Forum:
Suggestions / Requests
06-26-2022, 13:50
Replies:
12
Requesting a HE damage multiplier that works and does not mess with scoreboard.
Views:
333
Posted By
DJEarthQuake
Re: Requesting a HE damage multiplier that works and does not mess with scoreboard.
You are welcome. I might take you up on that and send a message.
It helped me also. This is what I was using before, which is a monster by comparison....
Forum:
Suggestions / Requests
06-26-2022, 10:13
Replies:
12
Requesting a HE damage multiplier that works and does not mess with scoreboard.
Views:
333
Posted By
DJEarthQuake
Re: Requesting a HE damage multiplier that works and does not mess with scoreboard.
Rewritten with cs_ham_bots_api. Install it and include.
/*Tired of weak grenades?*/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <hamsandwich>
#define CZ ///uncomment...
Forum:
Suggestions / Requests
06-25-2022, 18:35
Replies:
12
Requesting a HE damage multiplier that works and does not mess with scoreboard.
Views:
333
Posted By
DJEarthQuake
Re: Requesting a HE damage multiplier that works and does not mess with scoreboard.
/*Tired of weak grenades?*/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <hamsandwich>
#define PLUGIN "Grenade Damage Adjust"
#define VERSION "06-25-22"
#define AUTHOR ...
Forum:
New Plugin Submissions
06-16-2022, 09:28
Replies:
255
Deagles' Map Manager v3.25Beta
Views:
102,700
Posted By
DJEarthQuake
Re: Deagles' Map Manager v3.25Beta
I had performance issues with various versions of this map picker also with few maps when testing years ago.
Forum:
Off-Topic
06-14-2022, 08:51
Replies:
3,252
The Now playing thread (music)
Views:
651,995
Posted By
DJEarthQuake
Re: The Now playing thread (music)
oBLeACT_KBQ
Forum:
General
06-14-2022, 08:50
Replies:
5
CS 1.6 The lighting on my map bugged out
Views:
552
Posted By
DJEarthQuake
Re: CS 1.6 The lighting on my map bugged out
It's not in the hldsk It has only hl.
Forum:
Suggestions / Requests
06-12-2022, 23:30
Replies:
6
Random Skies with config file.
Views:
247
Posted By
DJEarthQuake
Re: Random Skies with config file.
Custom Sky - Add a cool new sky to dull maps (https://forums.alliedmods.net/showthread.php?p=191829) has an INI file already for each map. There's also a working maintained weather plugin...
Forum:
Off-Topic
06-11-2022, 13:07
Replies:
38
AM logo
Views:
2,732
Posted By
DJEarthQuake
Re: AM logo
That was then when there was no military conflict with Eastern Europe with heavy civilian causalities as there is now. He was wondering a year ago how come the rainbow logo was up so long; and now...
Forum:
Off-Topic
06-10-2022, 10:25
Replies:
6
CS 1.6 map making trigger_grenade
Views:
1,785
Posted By
DJEarthQuake
Re: CS 1.6 map making trigger_grenade
Have you ever given Sven a chance? It has higher value limits!
Forum:
New Plugin Submissions
06-09-2022, 13:47
Replies:
71
Proxy snort 1.7 (Updated March 15th 2022)
Views:
14,456
Posted By
DJEarthQuake
Re: Proxy snort 1.7 (Updated March 15th 2022)
Is there a 0 or 1 next to said IP in proxy_checked.ini?
Forum:
Approved Plugins
06-09-2022, 12:15
Replies:
200
Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Views:
343,482
Posted By
DJEarthQuake
Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
public client_putinserver(id)
if(!is_user_bot(id))
{
#define ADM_LV ADMIN_PASSWORD
g_bAutoBhop[id] = access(id, ADM_LV)
}
Forum:
New Plugin Submissions
06-09-2022, 08:01
Replies:
71
Proxy snort 1.7 (Updated March 15th 2022)
Views:
14,456
Posted By
DJEarthQuake
Re: Proxy snort 1.7 (Updated March 15th 2022)
Be sure to use the most up-to-date script on all 3 servers. Symbolic link proxy_checked.ini from a centralized location like steamapps common to the 3 servers to synchronize. I symbolic link the...
Showing results 1 to 25 of 500
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