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Search: Posts Made By: Earendil
Forum: Plugins Today, 00:16
Replies: 11
Views: 1,660
Posted By Earendil
Re: [L4D & L4D2] Survivor Sprint, Stamina and Exhaustion (v1.1.2) [23-Jan-2022]

Thanks to Shao for reporting, I didn't implemented the limp sprint (my mitake because I didn't tested it) now survivors can sprint while limping if ConVar allows.
Forum: Plugins Today, 00:09
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2.1) [20-Jan-21]

I imagine that you are talking about Survivor sprint, yes I found the problem, check update in the plugin post.

Yes, if a survivor is tired he loses control on weapon recoil, but I will add a...
Forum: Plugins 01-21-2022, 11:47
Replies: 4
Views: 368
Posted By Earendil
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]

I have been testing it, I can only resize jockeys, so I can add minijockeys as pets (less annoying than a big charger).



Done, now they will slowly attempt to break a door if they are not close...
Forum: Plugins 01-21-2022, 09:16
Replies: 4
Views: 368
Posted By Earendil
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]

As I said, pets do nothing, only follow survivor. I blocked primary and secondary attacks to prevent charger pet to punch or charge their owner, I will try to find the game functions that tells...
Forum: Plugins 01-20-2022, 19:40
Replies: 4
Views: 368
Posted By Earendil
[L4D2] Zombie pets (v1.0.1) [20-Jan-2021]

Description:
Allows survivors to have 1 or more pets following them.
Pets are chargers (for now), no damage between pets and survivors will happen.
Pets do nothing (for now), only follow their...
Forum: Plugins 01-19-2022, 20:04
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2) [18-Jan-21]

Thanks for the report, I didn't tested it with infected, fixed the error message and a fake forward triggering.
Forum: Plugins 01-17-2022, 19:40
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2) [18-Jan-21]

I finally did what I though I couldn't. I finally learned how to detour functions, and sigscan. So finally I have detoured heal, revive and defib functions, you can use this API to override event...
Forum: Plugins 01-13-2022, 11:58
Replies: 11
Views: 1,660
Posted By Earendil
Re: [L4D & L4D2] Survivor Sprint, Stamina and Exhaustion (v1.1.1) [01-Jan-2022]

Put this command in console:

"sm plugins list"
If plugin falied to load you should see something like :<error> "pluginname"....
Go to "addons/sourcemod/log/errors/errors_<date>.log" open it and...
Forum: Plugins 01-09-2022, 19:09
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.1.1) [01-Jan-21]

I added a check when a player is replaced by a bot when survivors change teams. This error message was harmless, like some of them, but they are there to point when a plugin is trying to get...
Forum: Plugins 01-06-2022, 19:24
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.1.1) [01-Jan-21]

Did it happen in VS mode? I think it happened due to team change, I will take a look.
Forum: Plugins 01-01-2022, 21:12
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.1.1) [01-Jan-21]

Ok I was messing everything with timers. Now they are fixed and no Handle errors related to timers should appear.
Forum: Plugins 01-01-2022, 20:57
Replies: 11
Views: 1,660
Posted By Earendil
Re: [L4D & L4D2] Survivor Sprint, Stamina and Exhaustion (v1.1) [30-Dec-2021]

Yeah, I learned that I can't use TIMER_FLAG_NO_MAPCHANGE flag on timers controlled by variable. I made the fix yesterday but due to the end of the year and the hangover I didn't uploaded yet.

I...
Forum: Scripting 12-31-2021, 07:23
Replies: 18
Views: 782
Posted By Earendil
Re: cleaning up timers

If you want to delete timers when map ends, use TIMER_FLAG_NO_MAPCHANGE in timer flags.

There is no point of trying to create a timer with an interval of 0.01s:
Forum: Plugins 12-30-2021, 09:01
Replies: 11
Views: 1,660
Posted By Earendil
Forum: Plugins 12-30-2021, 08:48
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.1) [30-Dec-21]

New update to 1.1

Now you can add an exhaustion amount to survivors. Any plugin compiled with an older version will still work, exhaustion can be stacked just like the other effects. Also I fixed...
Forum: Plugins 12-25-2021, 14:22
Replies: 11
Views: 1,660
Posted By Earendil
Forum: Plugin/Gameplay Ideas and Requests 12-25-2021, 09:59
Replies: 7
Views: 467
Posted By Earendil
Re: [L4D2]About the point_prop_use_target

Are you trying to do the same as this plugin?

https://forums.alliedmods.net/showthread.php?p=2750321
Forum: Plugins 12-25-2021, 08:46
Replies: 11
Views: 1,660
Posted By Earendil
[L4D & L4D2] Survivor Sprint, Stamina and Exhaustion (v1.1.2) [23-Jan-2022]

Description:


Survivors can sprint by double pressing forward button.
Sprint can be cancelled by releasing the forward button, pressing walk or crouch button.
If stamina is enabled, it will...
Forum: Plugins 12-25-2021, 00:23
Replies: 14
Views: 1,814
Posted By Earendil
Re: [L4D & L4D2] Surivor Utilities (API)

I'm making some plugins to show how to take the benefit of this utility:

Survivor Sprint, Stamina and Exhaustion (https://forums.alliedmods.net/showthread.php?t=335688)
Use this one as a guide of...
Forum: Plugins 12-25-2021, 00:23
Replies: 14
Views: 1,814
Posted By Earendil
[L4D & L4D2] Survivor Utilities (API) (v 1.2.2) [23-Jan-22]

About:

Iím making some plugins that changes survivor speeds and adds effects (better freeze, intoxication, bleeding, ect), to prevent multiple calls and bugs between plugins making the same...
Forum: Plugins 10-21-2021, 08:05
Replies: 60
Views: 12,487
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]

I added the link in my plugin description. I will try to force correctly the tank if the finale is stuck due to a high zombie spawn in my plugin, but for now we can rely on that plugin, it seems to...
Forum: Plugins 10-16-2021, 14:37
Replies: 60
Views: 12,487
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]

If the plugin isn't generating any cfg file and doesn't accept any command, that means that the plugin isn't workin.

This plugin requires DHooks(Experimental Dynamic Detour support)...
Forum: Plugins 10-15-2021, 14:43
Replies: 60
Views: 12,487
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]

zspawn_finale_duration should prevent extremely long battles in finales, it forces to spawn a tank if doesn't spawn by itself. Default is 300 so, after 5 minutes of fighting, if a tank is not...
Forum: Plugins 10-15-2021, 14:40
Replies: 60
Views: 12,487
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]

That convar is used to force tanks to spawn on finales, is used to prevent an endless finale fight bug, only works for L4D2. If you are running a custom map that controls the tank spawn you can set...
Forum: Plugins 10-12-2021, 13:31
Replies: 60
Views: 12,487
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]

Yes, disable tank autospawn, but allow normal tanks. For some maps you can make custom config files (I think is a current feature of the game itself).



Sorry I did a fast fix for L4D2 because...
Showing results 1 to 25 of 68

 
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