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Search: Posts Made By: Arson
Forum: Unapproved Plugins 03-11-2010, 16:42
Replies: 44
Views: 22,764
Posted By Arson
Re: [CSS] Evil Deagle

=)

The way I put it there fixes the loading issue, so anyone who wants it on now can use that for now.
Forum: Unapproved Plugins 03-11-2010, 15:30
Replies: 44
Views: 22,764
Posted By Arson
Re: [CSS] Evil Deagle

Meng,

I got it working by creating the folder/mapname.cfg (blank) on my computer then put it on manually since there was a problem with creating it. Also did the code differently.


/*

Evil...
Forum: General 03-11-2010, 14:17
Replies: 9
Views: 1,561
Posted By Arson
Re: 1.3.2 is out? Download link says 1.3.1

You know, that would explain a lot.
Forum: Unapproved Plugins 03-11-2010, 12:07
Replies: 703
Views: 227,547
Posted By Arson
Re: Tripmines

Bug?

Why does this explode right away when it's activated?
Forum: Unapproved Plugins 03-11-2010, 07:00
Replies: 44
Views: 22,764
Posted By Arson
Re: [CSS] Evil Deagle

] sm_evildeagle_sp
Unknown command: sm_evildeagle_sp


] rcon sm_evildeagle_sp
L 03/11/2010 - 06:02:45: [SM] Native "CloseHandle" reported: Handle 0 is invalid (error 4)
L 03/11/2010 -...
Forum: Scripting 03-10-2010, 19:04
Replies: 3
Views: 940
Posted By Arson
Re: Changing sprites?

Can't it be precached? =(
Forum: Scripting 03-10-2010, 17:25
Replies: 3
Views: 940
Posted By Arson
Changing sprites?

Is it possible to do this

http://forums.alliedmods.net/showthread.php?t=54049&highlight=muzzle

in SM but have it toggled?

I don't understand if I could use the modle fun plugin for this =\
Forum: General 03-10-2010, 09:31
Replies: 2
Views: 651
Posted By Arson
Re: Would This Be Possible?

I wish they'd make a map like in the old Night of the Living Dead...now that'd be scary.
Forum: General 03-10-2010, 09:29
Replies: 5
Views: 1,107
Posted By Arson
Re: Ct is full Terrorist is full

Does war3 have a team balancer? Might be conflicting with zmod?
Forum: General 03-10-2010, 09:26
Replies: 9
Views: 1,561
Posted By Arson
Re: 1.3.2 is out? Download link says 1.3.1

I just saw a post on the front page stating .2 was out and someone joined the dev team (pred i think)...but now it's gone!

That's it, no more shrooms for me.
Forum: General 03-10-2010, 09:22
Replies: 9
Views: 1,561
Posted By Arson
1.3.2 is out? Download link says 1.3.1

Title says it all, is it just me? lol
Forum: Scripting 03-09-2010, 08:48
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

Update: Whenever ANY mute command goes off, plugin based or client executed, the leak goes on and on from ONE mute command.


Seems like Meta's API keeps repeating?
Forum: Scripting 03-05-2010, 10:42
Replies: 3
Views: 631
Posted By Arson
Re: Dumping muted memory?

Does this actually reset the physical memory on mutees?
Forum: Off-Topic 03-05-2010, 10:25
Replies: 40
Views: 5,181
Posted By Arson
Re: Mac VS Windows

Windows + Linux because they don't make commercials bashing other OS's.
Forum: Scripting 03-05-2010, 10:10
Replies: 3
Views: 631
Posted By Arson
Dumping muted memory?

Is there anyway possible to delete the data of people muted in an event?

Is it possible to create a bool that declares to mute players or not?
Forum: Scripting 03-05-2010, 06:16
Replies: 11
Views: 3,307
Posted By Arson
Re: GetTeamClientCount()

I know you probably know more than me but what's wrong with getting maxplayers then filtering the team?
Forum: Scripting 03-04-2010, 18:33
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

Yeah...I'm hoping BAILOPAN has the fix sitting in his computer and he forgot to upload it because of a hangover =P


Happens to all of us!
Forum: Scripting 03-04-2010, 18:15
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

#include <sdktools>
#pragma semicolon 1

public OnPluginStart()
{
HookEvent("player_death", DeathMute);
}

public DeathMute(Handle:event, const String:name[], bool:dontBroadcast)
{
Forum: Scripting 03-04-2010, 12:48
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

I'm sorry!

I believe I meant to say "Thanks!" under the first post but must have it all selected, and with me being quick to hit enter, didn't realize. Won't happen again!




But as far as...
Forum: Scripting 02-28-2010, 14:35
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

I have tried

#include <sdktools>
#pragma semicolon 1


public OnPluginStart()
{
HookEvent("player_death", mute);
}
Forum: Scripting 02-28-2010, 12:03
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

That would be tedious...it's a server that stays on 24/7.

Tried changing clients listening flags, still a leak =(
Forum: Scripting 02-28-2010, 11:15
Replies: 19
Views: 2,981
Posted By Arson
Re: Memory Leak Found, SM mute command

The map never changes...anyway to "flush" the data on round end?
Forum: Scripting 02-28-2010, 10:32
Replies: 3
Views: 658
Posted By Arson
Re: remove the ability to vote?

Did you take it out of the cfg then restart the server?
Forum: Scripting 02-28-2010, 02:33
Replies: 19
Views: 2,981
Posted By Arson
Forum: Scripting 02-27-2010, 22:28
Replies: 19
Views: 2,981
Posted By Arson
Memory Leak Found, SM mute command

Whenever I


new client = GetClientOfUserId(GetEventInt(event, "userid"));
decl String:name[32];
GetClientName(client, name, sizeof(name));

ServerCommand("sm_mute %s", name);
Showing results 1 to 25 of 76

 
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