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Showing results 1 to 25 of 273
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Posts Made By:
Otokiru
Forum:
VSH / Freak Fortress
07-04-2015, 16:44
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.5 Released
ver "1.10.6"
-all flares doesnt have jump boost
-all my hales as heavy char will auto-taunt on kills
L 07/05/2015 - 10:10:56: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L...
Forum:
General
07-04-2015, 03:11
Replies:
121
TF2 Update 7/2 - Lets discuss to prepare
Views:
23,499
Posted By
Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare
okay got it, thanks!~
Forum:
General
07-04-2015, 01:50
Replies:
121
TF2 Update 7/2 - Lets discuss to prepare
Views:
23,499
Posted By
Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare
problem is i can't compile
http://i.imgur.com/YjJU2SQ.png
Forum:
General
07-04-2015, 00:44
Replies:
121
TF2 Update 7/2 - Lets discuss to prepare
Views:
23,499
Posted By
Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare
attachments removed?! so how the heck can i dl the fix?... :shock:
Forum:
General
07-03-2015, 23:33
Replies:
121
TF2 Update 7/2 - Lets discuss to prepare
Views:
23,499
Posted By
Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare
same here, cant compile with sourcemod-1.7.3-git5217-windows... bunch of errors...
Forum:
Plugins
06-20-2015, 08:20
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
457,905
Posted By
Otokiru
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
linux server;
SourceMod Version: 1.7.3-dev+5214;
using gamedata file on 1st post; im having the same issue like the rest;
Forum:
VSH / Freak Fortress
04-27-2015, 02:46
Replies:
8
VSH
Long time no sea, help plox
Views:
1,258
Posted By
Otokiru
Re: Long time no sea, help plox
since u said it was 2 years ago...
in steamcmd, cfg files are now located in /custom/somemodfoldername/cfg/ and no longer in /cfg
Forum:
Scripting
03-30-2015, 02:01
Replies:
6
CSS open php page with parameters, in motd?
Views:
1,062
Posted By
Otokiru
Re: CSS open php page with parameters, in motd?
you dont need php just to get query strings, u can just use javascript to retrieve query strings... like this...
Forum:
VSH / Freak Fortress
03-19-2015, 01:36
Replies:
30
FF2
[Subplugin] Saxtoner Ability Pack
Views:
21,292
Posted By
Otokiru
Re: [Subplugin] Saxtoner Ability Pack
Dont remove yr post, i'll just link to it. And thanks alot!~
http://i.imgur.com/AL59oVr.png
Forum:
Scripting
03-16-2015, 10:22
Replies:
5
SteamTools HTTPPOST
Views:
1,015
Posted By
Otokiru
Re: SteamTools HTTPPOST
i mean, how can i pass the client variable into OnRequestComplete method?
Forum:
Scripting
03-16-2015, 09:57
Replies:
5
SteamTools HTTPPOST
Views:
1,015
Posted By
Otokiru
Re: SteamTools HTTPPOST
erm so i can only send post but cant retrive the response?...
so is there any way i can retrieve text? :?:
Forum:
Scripting
03-15-2015, 09:54
Replies:
5
SteamTools HTTPPOST
Views:
1,015
Posted By
Otokiru
SteamTools HTTPPOST
Hi, how can i return the http reponse string back to client?
My code:
public OnClientPostAdminCheck(client)
{
new AdminId:admin = GetUserAdmin(client);
if(GetAdminFlag(admin, Admin_Root))...
Forum:
VSH / Freak Fortress
01-08-2015, 21:40
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
Hmm ok... i think i would just add 1 line under the stock SpawnWeapon (https://github.com/50DKP/FF2-Official/blob/stable/addons/sourcemod/scripting/freak_fortress_2.sp#L6886)method with:...
Forum:
VSH / Freak Fortress
01-08-2015, 09:07
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
hmmm, but i thought killstreak effects are just cosmetic effects, like unusual effects... dont think theres a boost in weapons tho... :|
Forum:
VSH / Freak Fortress
01-07-2015, 21:36
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
Hi Research,
thanks for the tips, i can add unusual effects, clip bonus..etc via tf2items.weapons.txt without any issue...
however, when i add the killstreak effect...
Forum:
VSH / Freak Fortress
01-04-2015, 22:35
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
hmmm okay, thanks~ :bacon!:
Forum:
VSH / Freak Fortress
01-01-2015, 22:36
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
Bump~
Forum:
VSH / Freak Fortress
11-24-2014, 07:36
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
not sure why but weapons attributes added with killstreak effects (in tf2items.weapons.txt) remove some ff2 effect like pyro detonator/flaregun jump boost, medic crossbow didnt increase ubercharge on...
Forum:
Plugins
11-15-2014, 03:50
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
72,316
Posted By
Otokiru
Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Erm, currently theres damage to uber players that get knock by bumpers cars
Forum:
VSH / Freak Fortress
11-13-2014, 10:31
Replies:
213
VSH
Introducing VSH Advanced
Views:
36,349
Posted By
Otokiru
Re: Introducing VSH Advanced
http://i.imgur.com/fw0d3kX.png
Forum:
VSH / Freak Fortress
11-10-2014, 04:00
Replies:
27
anyone knows a good fastdl server that is good and free
Views:
4,868
Posted By
Otokiru
Re: anyone knows a good fastdl server that is good and free
Google drive and dropbox has high traffic monitoring system. They will suspend yr account if you have high-traffic files downloading on them.
Forum:
VSH / Freak Fortress
11-10-2014, 03:57
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
Err, i assume there's changes to the files since its listed in the update.txt file?
Forum:
VSH / Freak Fortress
11-09-2014, 21:58
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
"Plugin" "Path_Mod/materials/freak_fortress_2/demopan/trade_0.vmt"
"Plugin" "Path_Mod/materials/freak_fortress_2/demopan/trade_0.vtf"...
Forum:
VSH / Freak Fortress
11-09-2014, 20:21
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,818
Posted By
Otokiru
Re: Freak Fortress 2 1.10.3 Released
Erm, i see some .vtf .vmt files in the update.txt (https://github.com/50DKP/FF2-Official/blob/experimental/update.txt) but i cant find the files in the models folder...
Forum:
Plugins
11-03-2014, 00:26
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
72,316
Posted By
Otokiru
Re: [TF2] Bumper Cars 0x0B (Last updated *Today* 11/1/2014 | 1:01AM CDT)
@Chdata: If you dont mind, can u add a cvar to enable damage debug logger where it will logs the name of entity(? idk what its called) when the user was hurt while on the car? Like "trigger_hurt"......
Showing results 1 to 25 of 273
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