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Search: Posts Made By: Bacardi
Forum: Plugins 11-26-2020, 11:07
Replies: 2,200
Views: 1,065,780
Posted By Bacardi
Re: [CSS/CS:GO] Weapon Restrict

install WeaponRestrict.phrases.txt translation file in right place.
Forum: Source Servers (SRCDS) 11-26-2020, 06:51
Replies: 2
Views: 201
Posted By Bacardi
Re: Map differs from server. Bug ?

Make sure, in your game (or steam) you not have subscribe workshop map called de_dust2.
Maybe it is not that but check it anyway.

Are you using "fastdownload" ?
Delete de_dust2 map from there.
Forum: Source Servers (SRCDS) 11-25-2020, 09:27
Replies: 2
Views: 293
Posted By Bacardi
Re: [URGENT] Unicode Data??????? Translation Data Crashing Servers And Clients

Internet is dangerous place. Maybe better plug connection off for your safety. Even this forum collect all your data what you give.
Forum: Plugin/Gameplay Ideas and Requests 11-21-2020, 15:09
Replies: 2
Views: 1,329
Posted By Bacardi
Re: [CSGO] Change playermodel of player with a command in-game

Precache model before change, or server crash
Forum: Source Servers (SRCDS) 11-20-2020, 08:49
Replies: 1
Views: 303
Posted By Bacardi
Re: tie event removed after some changes

If game is CS:GO

- in casual mode (game_type 0; game_mode 0)
match not continue over mp_maxrounds

- in competitive mode (game_type 0; game_mode 1)
match not continue over mp_maxrounds
...
Forum: General 11-18-2020, 21:01
Replies: 2
Views: 380
Posted By Bacardi
Re: how to change the custom map folder?

If cvar is hidden.
Try
sm_cvar mapcyclefile mapcycle2.txt


...unless, you are using cs:go mapgroups without nextmap and mapchooser plugins
Forum: Source Servers (SRCDS) 11-18-2020, 20:56
Replies: 4
Views: 353
Posted By Bacardi
Re: [TF2] My ban list is empty

My english haven't get any better in this pass 9years. :D
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 20:50
Replies: 24
Views: 1,344
Posted By Bacardi
Re: L4D2 how do I remove chainsaw or object on all maps

@JLmelenchon, keep focus. Read your config again.
Forum: Source Servers (SRCDS) 11-18-2020, 06:44
Replies: 2
Views: 292
Posted By Bacardi
Re: players still banned from my servers

rcon listid

sm_unban "steam_0:x:xxxxx"
Forum: Scripting 11-17-2020, 06:43
Replies: 4
Views: 501
Posted By Bacardi
Re: Problems with GetClientName

GetClientName return value is bool, 1 or 0
bool GetClientName(int client, char[] name, int maxlen)
https://sm.alliedmods.net/new-api/clients/GetClientName


Here is three example, works same way...
Forum: General 11-15-2020, 03:29
Replies: 9
Views: 651
Posted By Bacardi
Re: [CS:GO] Admin group problem

Your hextag configure file, how it looks like?
Forum: Scripting 11-13-2020, 18:10
Replies: 6
Views: 486
Posted By Bacardi
Re: Invalid Timer Handle crash

you can test it by yourself



public void OnMapStart()
{
PrintToServer("-- OnMapStart");
}

public void OnMapEnd()
Forum: General 11-13-2020, 13:35
Replies: 9
Views: 651
Posted By Bacardi
Re: [CS:GO] Admin group problem

Would help a lot if you post plugins list 1st in topic.

So, what is hextags ?

sm plugins list
Forum: Scripting 11-12-2020, 16:55
Replies: 6
Views: 486
Posted By Bacardi
Re: Invalid Timer Handle crash

Common mistake, using timer flag TIMER_FLAG_NO_MAPCHANGE
- This stop timer when map change.
- This not clear Handle were you created timer.
- Remove flag or clear Handle at OnMapStart()
Forum: Scripting 11-11-2020, 19:06
Replies: 3
Views: 370
Posted By Bacardi
Re: Give client targetname

...if you have trigger brush, why not look clients who touch that and make your choice output call or else ?
Forum: General 11-11-2020, 19:00
Replies: 9
Views: 651
Posted By Bacardi
Re: [CS:GO] Admin group problem

server command:
sm_dump_admcache

and show ...addons\sourcemod\data\admin_cache_dump.txt
Forum: Scripting 11-09-2020, 14:38
Replies: 11
Views: 802
Posted By Bacardi
Re: CheckCommandAccess fails check access

Yes, either that way.
Or with admins.cfg, you can grant many admin groups to single admin, just focus order how you give them.


3 Inheritance...
Forum: Source Servers (SRCDS) 11-09-2020, 03:15
Replies: 14
Views: 1,005
Posted By Bacardi
Re: tickrate question.... (cmdrate updaterate etc)

...that is cmd rate. And it is binded to player FPS.
You can test by fps_max 30 for example
Forum: Source Servers (SRCDS) 11-08-2020, 14:33
Replies: 14
Views: 1,005
Posted By Bacardi
Re: tickrate question.... (cmdrate updaterate etc)

What game this is ?
Maybe they get choke.
Higher the tickrate, need bigger rate value.

rate 100 000 / 100 updaterate = 1000 B packet size

So try raise it.
1500 B * 100 updaterate = rate 150...
Forum: Plugin/Gameplay Ideas and Requests 11-08-2020, 12:42
Replies: 4
Views: 946
Posted By Bacardi
Re: Lerp

Use sm_cvar
Set both to 1

Run server with tickrate 66

*edit
If you make cvar changes, players need re-connect to server or map change.

"sv_client_min_interp_ratio" = "1"...
Forum: General 11-08-2020, 10:50
Replies: 9
Views: 651
Posted By Bacardi
Re: [CS:GO] Admin group bug

Would it be better, if you add your admins, through sourcebans ? Don't use admin_simple.ini or admins.cfg

SourceBans / SourceBans++ (https://forums.alliedmods.net/forumdisplay.php?f=152)
Forum: Scripting 11-08-2020, 08:06
Replies: 11
Views: 802
Posted By Bacardi
Re: CheckCommandAccess fails check access

Like I said in previous post:
- Don't give to person admin flag "z", or otherwise he get all admin flags (abcdefghijklmnopqrst)
- Use "z" flag as restrict commands and access, example from...
Forum: Plugin/Gameplay Ideas and Requests 11-07-2020, 10:30
Replies: 2
Views: 286
Posted By Bacardi
Re: Custom nextmap plugin

Try change mapcycle file. Add in server.cfg
sm_cvar mapcyclefile mapcycle2.txt

About maplist.txt, I guess engine is making reslist about map sound files when server start...
Maybe better leave...
Forum: Scripting 11-07-2020, 09:30
Replies: 2
Views: 278
Posted By Bacardi
Re: Admin Cache and AdminId

Instead, reinvent wheel, why you not just use admin-sql-threaded.smx ?
Just connect into your MySQL

https://wiki.alliedmods.net/SQL_Admins_(SourceMod)
Forum: Plugins 11-06-2020, 12:17
Replies: 1
Views: 225
Posted By Bacardi
Re: [TF2] Built-in vote fixer (conflict between built-in vote and sm_nextmap)

...not exactly 'bug'. More like conflict.
You just need unload SM nextmap plugin to get in-game map system work normally.

*edit
and perhaps set in server.cfg: sm_nextmap ""
if people use SM...
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