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Search: Posts Made By: Krtola
Forum: Scripting Help 05-12-2024, 10:54
Replies: 3
Views: 114
Posted By Krtola
Re: Compiler crashed

Did you try?
Forum: Scripting Help 05-12-2024, 06:57
Replies: 3
Views: 114
Posted By Krtola
Re: Compiler crashed

Look this #define MAX_PHRASES 4
In first phrase you have only 3 sounds,just add 1 more sound.

{"scientist/c1a3_sci_atlast.wav", "scientist/c1a3_sci_thankgod.wav", "scientist/c1a2_sci_1zomb.wav",...
Forum: Suggestions / Requests 05-06-2024, 02:41
Replies: 7
Views: 309
Posted By Krtola
Re: Create buy zone on aim fy maps

https://www.amxmod.net/forum/showthread.php?tid=28
Forum: Off-Topic 05-05-2024, 10:55
Replies: 1
Views: 1,161
Posted By Krtola
Re: Steamid already on server

I think the reason for that Is rehlds
Forum: Scripting Help 05-02-2024, 14:16
Replies: 11
Views: 494
Posted By Krtola
Re: Show zombie hp

#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>

// Uncomment this if you want to show the taken damage
//#define SHOW_DAMAGE_ON_MESSAGE

// Integers
new g_iMaxPlayers
Forum: Scripting Help 05-02-2024, 03:38
Replies: 13
Views: 747
Posted By Krtola
Re: change v_ model for a few seconds

You can get what you need with cs_weap_models_api.amxx.You can find examples in Yokomo's biohazard edit.I was using that way to change players weapon models,but now I forget how it works
Forum: Scripting Help 05-02-2024, 03:32
Replies: 11
Views: 494
Posted By Krtola
Re: Show zombie hp

Try this
//#define SHOW_DAMAGE_ON_MESSAGE
:arrow:
#define SHOW_DAMAGE_ON_MESSAGE
Forum: Suggestions / Requests 05-01-2024, 03:09
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

When you get infected you can't turn on flashlight but when bot become zombie,he can.... Very strange because the checks we give you should prevent bots from using battery.
Forum: Suggestions / Requests 04-30-2024, 15:05
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

what bots are you using?
Forum: Suggestions / Requests 04-29-2024, 12:37
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

Put(wryte) this plugin above main zp plugin
Forum: Suggestions / Requests 04-29-2024, 09:05
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

Ok,lets try this.Add new plugin in plugins.ini
#include <amxmodx>
#include <cstrike>

#define PLUGIN "Flashlight Block"
#define VERSION "1.0"
#define AUTHOR "AMXX Community"

public...
Forum: Suggestions / Requests 04-28-2024, 15:01
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

// Forward CmdStart
public fw_CmdStart(id, handle)
{
// Not alive
if (!g_isalive[id])
return;

if(g_isbot[id])
return FMRES_IGNORED
Forum: Suggestions / Requests 04-28-2024, 11:48
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

Ok,add this if (g_isbot[id])
return;

in public fw_CmdStart(id, handle)

just bellow // Not alive
if (!g_isalive[id])
return;

after that compile sma
Forum: Suggestions / Requests 04-28-2024, 09:10
Replies: 19
Views: 973
Posted By Krtola
Re: Block the flashlight on zombie bots

Drop or turn on flashlight? Or drop flashbang?
Forum: Scripting Help 04-26-2024, 10:21
Replies: 21
Views: 1,112
Posted By Krtola
Re: Knife hit knockback

Tell me if this work.

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <engine>
#include <fun>
Forum: Approved Plugins 04-21-2024, 10:02
Replies: 112
Views: 140,999
Posted By Krtola
Re: WarmUP Pro 5.6 Beta

new const g_GrenadeNum = 5

public grenade_throw(id,greindex,index)
{
if(wup_on)
{
if(index == CSW_HEGRENADE)
{
cs_set_user_bpammo(id , CSW_HEGRENADE ,...
Forum: Approved Plugins 04-21-2024, 05:29
Replies: 112
Views: 140,999
Posted By Krtola
Re: WarmUP Pro 5.6 Beta

Use forward grenade_throw. Next step , every time when player throw grenade,give him new one.Next step,make that happened only when is warmup time.
Forum: Zombie Plague Mod 10-21-2021, 16:20
Replies: 11
Views: 3,130
Posted By Krtola
Re: [ZP 5.0] Problems - Help

Didn't see that :)
Forum: Approved Plugins 10-20-2021, 09:08
Replies: 692
Views: 646,969
Posted By Krtola
Re: Laser/TripMine Entity

I'm not using it, I'm just curious what the problem was.
Forum: Zombie Plague Mod 10-19-2021, 16:14
Replies: 11
Views: 3,130
Posted By Krtola
Re: [ZP 5.0] Problems - Help

ARNX ARNX is offline
Junior Member
Last Activity: 15-11-12 08:04
Maybe u should start new thread.
Forum: Zombie Plague Mod 10-19-2021, 16:11
Replies: 2
Views: 1,505
Posted By Krtola
Re: What are waypoints and what are waypoints used for?

U are wrong about this
I didn't add waypoints to maps of my ZM server, but bots can still play - walking randomly, use weapons, shoot, kill, and infect other bots, regardless of whether or not bots...
Forum: Approved Plugins 10-19-2021, 15:55
Replies: 692
Views: 646,969
Posted By Krtola
Re: Laser/TripMine Entity

How u fix SZ_GetSpace: overflow,and which bug cause server to crash in v2.3?
Forum: Scripting Help 10-08-2021, 14:42
Replies: 7
Views: 1,115
Posted By Krtola
Re: How to detect team mate

I was not active for a couple of years in cs 1.6 stuff,and I forgot many things.
Forum: Scripting Help 10-07-2021, 15:50
Replies: 7
Views: 1,115
Posted By Krtola
Re: How to detect team mate

public JumpBombExplode(Entity)
{
static Float:Origin[3]
pev(Entity, pev_origin, Origin)

for(new victim = 1; victim <= get_maxplayers(); victim++)
{
if(!is_user_alive(victim) ||...
Forum: Scripting Help 10-07-2021, 15:39
Replies: 7
Views: 1,115
Posted By Krtola
How to detect team mate

register_forward(FM_EmitSound,"fw_emitsound")
public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
if(!equali(sample,"weapons/debris",14))
return...
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