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Search: Posts Made By: CareFully
Forum: Snippets and Tutorials 11-18-2015, 00:20
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Try it like i showed it in the first page:
public OnEntityCreated(entid){
decl String:szWpn[32];
GetEntityClassname(entid, szWpn, sizeof(szWpn));
if(StrEqual(szWpn, "weapon_mac10"){...
Forum: Snippets and Tutorials 11-17-2015, 15:15
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

It should work. How did you use it?
For me it's working.
Forum: Snippets and Tutorials 11-15-2015, 06:41
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

I've already tried that.

SetEntPropString(entid, Prop_Data, "m_ModelName", "models/weapons/paintball/w_pbgun_dropped.mdl");
This works when you spawn the weapon (ex "give weapon_mac10") but when...
Forum: Snippets and Tutorials 11-15-2015, 06:38
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Well, don't respawn the player then. :)
No. Actually just set the model on switchpost, if you need to respawn the player in the middle of a round.

In switchpost:

decl String:szWpn[64];
...
Forum: Snippets and Tutorials 11-13-2015, 11:47
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Here's my code for changing the world model:

new g_iWorldSMGModel; //precached model index

public OnEntityCreated(entid){
decl String:szWpn[64];
GetEntityClassname(entid, szWpn,...
Forum: Snippets and Tutorials 11-12-2015, 00:03
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Then i'm out of ideas. Maybe you have something that blocks the change or conflicts with it.
It seems like you're changing hand models on other weapons, maybe that has something to do with it
Forum: Snippets and Tutorials 11-11-2015, 11:34
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Yes it does. Just make sure you don't set the custom model if you don't want it. It actually resets each time player switches the weapon. That's why we reassign the custom model on each weapon...
Forum: Snippets and Tutorials 11-11-2015, 01:10
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

You don't have to reset vm manually on spawn. Game does it automatically.
Forum: Snippets and Tutorials 11-10-2015, 10:53
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Something like this:

new g_iOldModelIndex[MAXPLAYERS];

Public ResetViewModel(client){
SetEntProp(g_PVMid[client], Prop_Send, "m_nModelIndex", g_iOldModelIndex[client]);
}

public...
Forum: Snippets and Tutorials 11-10-2015, 00:16
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Great! I'm glad we figured it out :)
Forum: Snippets and Tutorials 11-09-2015, 12:26
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

I'm out of ideas. For me it's working well with all of these claw models:

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

new g_PVMid[MAXPLAYERS]; // Predicted ViewModel ID's...
Forum: Snippets and Tutorials 11-08-2015, 12:50
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Well It's a long story :). You have to decompile goldsrc models, convert the textures, update the .qc file, so it'll work with source and so that the sequences are in the right order.
But there are...
Forum: Snippets and Tutorials 11-07-2015, 13:54
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

It is working for me.
You don't actually even have to add a model to the weapon entity. Just change it to 0:
SetEntProp(wpnid, Prop_Send, "m_nModelIndex", 0);


public...
Forum: Snippets and Tutorials 11-07-2015, 06:57
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Try what gubka said:
Forum: Snippets and Tutorials 11-07-2015, 03:18
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Did you try the full code thats in the op?
Forum: Scripting 11-06-2015, 14:29
Replies: 5
Views: 1,435
Posted By CareFully
Re: [CSGO] Playing multiple sounds at once

For me SNDCHAN_STATIC worked.
Forum: Snippets and Tutorials 11-06-2015, 11:36
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

SetEntPropString(wpnid, Prop_Data, "m_ModelName", "modelname.mdl");
Setting this on weapon spawn (and when the weapon is dropped) will work. But it doesn't work on equipped weapons. I haven't...
Forum: Snippets and Tutorials 11-06-2015, 09:37
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Ok. I updated the code. It now changes the weapon model (not the viewmodel), to a model that has no animations. It seems to work now with all custom and offical models. Please test it now.

What i...
Forum: Snippets and Tutorials 11-03-2015, 11:03
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Does the zombie claws model have animations or is it using offical csgo animations?
Forum: Snippets and Tutorials 11-01-2015, 10:28
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

For me, my way only flickers once and thats when you switch to the weapon.

Your way it flickers each shot for me.
Forum: Snippets and Tutorials 10-30-2015, 11:22
Replies: 68
Views: 46,472
Posted By CareFully
Re: [CS:GO] Custom Viewmodel

Yea thats a little problem indeed. Well all source viewmodels should work, but you'll have to probably decompile it and change the animations order. Other way is to convert goldsrc models but thats...
Forum: Snippets and Tutorials 10-28-2015, 15:08
Replies: 68
Views: 46,472
Posted By CareFully
[CS:GO] Custom Viewmodel

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

new g_PVMid[MAXPLAYERS]; // Predicted ViewModel ID's
new g_iSMGModel; // Custom ViewModel index

public OnPluginStart()
{...
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