Raised This Month: $7 Target: $400
 1% 

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: redivcram
Forum: Module Coding 08-08-2023, 06:55
Replies: 51
Views: 46,190
Posted By redivcram
Re: Module: Counter-Strike Weapon Mod [1.7.1]

Lack of proper documentation makes this whole thread open to millions of questions and faults in code.
Forum: HL1 Servers (HLDS) 02-17-2022, 14:20
Replies: 11
Views: 3,606
Posted By redivcram
Re: [CS] How to port forward and get players to connect?

Interesting. I don't have that kind of option here.
Still, isn't the device's address enough for that?
Forum: HL1 Servers (HLDS) 02-17-2022, 13:54
Replies: 11
Views: 3,606
Posted By redivcram
Re: [CS] How to port forward and get players to connect?

What do you mean? I've set my computer's ipv4 in the input box, if that's what you mean.
Forum: HL1 Servers (HLDS) 02-17-2022, 13:11
Replies: 11
Views: 3,606
Posted By redivcram
Re: [CS] How to port forward and get players to connect?

I've set the Inbound rules for Port 27015 on both TCP and UDP. Port is still not open...
Tried turning off firewall and disabling my antivirus completely for the lols. Still closed. lol
Forum: Off-Topic 02-17-2022, 11:53
Replies: 6
Views: 3,407
Posted By redivcram
Re: Is CS:GO permanently free?

Because freemium business model pays off a lot more. Gambling and whatnot.
Forum: HL1 Servers (HLDS) 02-16-2022, 09:04
Replies: 11
Views: 3,606
Posted By redivcram
Re: [CS] How to port forward and get players to connect?

Don't know what the fuck is going on. I'm probably too braindead for this. Is portchecker even supposed to see the port? Because It's not, no matter what. Obviously, my public IP is what I give to my...
Forum: HL1 Servers (HLDS) 02-16-2022, 07:47
Replies: 11
Views: 3,606
Posted By redivcram
Re: [CS] How to port forward and get players to connect?

Okay, I've set the ipv4 and it accepts as valid address. What do I give my friends to connect now? Port is 27015.

https://www.canyouseeme.org/ reports error.
Forum: HL1 Servers (HLDS) 02-15-2022, 18:37
Replies: 11
Views: 3,606
Posted By redivcram
[CS] How to port forward and get players to connect?

I've been stupid for a couple of years regarding hosting a server raw from my computer and internet. For years, I would use either Hamachi or Radmin VPN to get my friends to play, but I don't want...
Forum: Scripting Help 12-17-2021, 15:38
Replies: 8
Views: 952
Posted By redivcram
Re: Entity animation bugged frames.

No difference. Tried that one already.




:arrow:


:arrow:
Forum: Scripting Help 12-17-2021, 08:01
Replies: 8
Views: 952
Posted By redivcram
Re: Entity animation bugged frames.

Have you checked the video and even read the thread?
Forum: Scripting Help 12-16-2021, 19:43
Replies: 8
Views: 952
Posted By redivcram
Re: Entity animation bugged frames.

I'm getting an [ENGINE] Invalid entity 42 error. Specifically, here:

entity_set_string(entCorpse, EV_SZ_classname, "brutalcs_corpse");
// And anywhere entCorpse is being used as a pointer to the...
Forum: Scripting Help 12-16-2021, 18:00
Replies: 8
Views: 952
Posted By redivcram
Entity animation bugged frames.

I am trying to spawn an entity and play its animation to the end right when it spawns. What happens is that upon spawning, the animations starts playing up to certain frames, resets to the first...
Forum: Scripting Help 06-11-2021, 11:36
Replies: 9
Views: 1,175
Posted By redivcram
Re: Set player view to specified trigger_camera ent?

What?
I copied the function from another thread. No explanation for the sixth parameter.
Forum: Scripting Help 06-10-2021, 18:09
Replies: 9
Views: 1,175
Posted By redivcram
Re: Set player view to specified trigger_camera ent?

This solved my case, but does not solve the issue behind attaching view to a generic entity. This is limited to trigger_camera, but at least it does what I want it to.


ExecuteHam(Ham_Use,...
Forum: Scripting Help 06-10-2021, 13:50
Replies: 9
Views: 1,175
Posted By redivcram
Re: Set player view to specified trigger_camera ent?

Same thing... I've checked its coordinates and they are definitely matching the ones in the map editor. They're nowhere beyond bounds.
Also tried creating a fresh info_target ent where the...
Forum: Scripting Help 06-10-2021, 08:11
Replies: 9
Views: 1,175
Posted By redivcram
Re: Set player view to specified trigger_camera ent?

Server prints the log message. Cam's index happens to be 51 currently.
Forum: Scripting Help 06-09-2021, 18:45
Replies: 9
Views: 1,175
Posted By redivcram
Set player view to specified trigger_camera ent?

I've made a custom map and included a single trigger_camera entity with the targetname set to "KEYCAM" and don't want to set it off through the usual way by triggering it (not that it matters, since...
Forum: Scripting Help 05-29-2021, 04:53
Replies: 6
Views: 900
Posted By redivcram
Re: how to set money?

Where are you calling resetMoney() from? Judging by tyour question... Shouldn't you call it inside roundStart() hook?
Forum: Scripting Help 05-28-2021, 17:03
Replies: 5
Views: 1,184
Posted By redivcram
Re: AddToFullPack hide entity from specific player

Well, I've tried everything now and got CrazY.'s method working, but should be hooked with Post and not Pre. Thanks!
Forum: Scripting Help 05-28-2021, 14:45
Replies: 5
Views: 1,184
Posted By redivcram
Re: AddToFullPack hide entity from specific player

Tried hooking Pre before, but I'm still being showed the entity.
Forum: Scripting Help 05-28-2021, 11:20
Replies: 5
Views: 1,184
Posted By redivcram
AddToFullPack hide entity from specific player

I am very confused as to how this thing works in AMXX. In a module, you would return a value of either MRES_IGNORED (To render the model to said player) or MRES_SUPERCEDE (To not render). I don't...
Forum: Scripting Help 04-12-2021, 18:28
Replies: 9
Views: 1,278
Posted By redivcram
Re: Fix this script guys pls

And what's your problem? Do you have zombie_escape.inc?
Forum: Scripting Help 04-04-2021, 16:41
Replies: 16
Views: 2,009
Posted By redivcram
Forum: Scripting Help 03-30-2021, 18:31
Replies: 12
Views: 1,264
Posted By redivcram
Re: Freeze doesnt apply

He wants the prevent the player from moving. Setting the flag is the best workaround, setting the speed then hooking curweapon or think to prevent from resetting costs more performance and is...
Forum: Scripting Help 03-30-2021, 18:29
Replies: 16
Views: 2,009
Posted By redivcram
Re: Set armor and helmet using only engine

It makes no such difference.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 05:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode