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Posts Made By:
Skyy
Forum:
Plugins
Yesterday, 12:41
Replies:
9
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024
Views:
1,241
Posted By
Skyy
Re: [L4D2] RPGMaker v3.4.5.5 - VERSUS SUPPORT - Updated 3/22/2024
Great to hear; I'll remove the dedicated server requirement from readyup and rpg when I port readyup to new syntax. It's on my bucket list now that my RPG is nearly feature-complete.
Forum:
Plugins
03-26-2024, 15:22
Replies:
9
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024
Views:
1,241
Posted By
Skyy
Re: [L4D2] RPGMaker v3.4.5.5 - VERSUS SUPPORT - Updated 3/22/2024
If I were to add support for local servers, I'm not sure / can't guarantee that it'll work, as it's designed for dedicated servers, and it's hard to justify trying to add a feature that may not work...
Forum:
Plugins
03-22-2024, 15:07
Replies:
1,092
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
421,107
Posted By
Skyy
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Just upgraded to SM1.11 a few weeks ago, after using Sourcemod 1.5 for 10 years, and I've noticed the stability improvements over L4Downtown. Nice job!
Forum:
Plugins
03-22-2024, 14:52
Replies:
9
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024
Views:
1,241
Posted By
Skyy
Re: [L4D2] RPGMaker v3.4.5.3c - Updated 3/16/2024
Hello, thank-you for your interest in RPGMaker.
RPGMaker2 can run on localhost, but it must still connect to a MySQL server, though that server can also be hosted locally. You'll want to google...
Forum:
Plugins
03-10-2024, 09:13
Replies:
9
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024
Views:
1,241
Posted By
Skyy
Re: [L4D2 (Any Source)] RPG Maker 2 - v3.x - Supporting SM1.11+
Version update history will be posted here.
March 16, 2024
Version 3.4.5.3c
- Added additional guard statements and checks to ensure that all players and infected are hooked; unhooked...
Forum:
Scripting
03-07-2024, 06:18
Replies:
1
Bind buttons on the player
Views:
435
Posted By
Skyy
Re: Bind buttons on the player
Valve removed the ability for vscripts and plug-ins to execute client-side command MANY years ago, because it was being used by a lot of people for malicious reasons.
If you want a user to execute...
Forum:
Plugins
03-06-2024, 05:11
Replies:
9
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024
Views:
1,241
Posted By
Skyy
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024
Description
RPG Maker is a data-driven RPG plugin for Left 4 Dead 2, utilizing a giant parser, which reads a bunch of different config files and interprets them, essentially providing a shell with...
Forum:
Scripting
02-08-2024, 23:42
Replies:
2
Solved
Long type support in Sourcemod?
Views:
338
Posted By
Skyy
Re: Long type support in Sourcemod?
yeah, I know that it's a 32bit program, but was curious if anyone really had any tricks to work around it =)
I see https://sm.alliedmods.net/new-api/string/StringToInt64 seems to follow the array[2]...
Forum:
Scripting
02-08-2024, 08:05
Replies:
2
Solved
Long type support in Sourcemod?
Views:
338
Posted By
Skyy
Long type support in Sourcemod?
Simple question... Is it supported, and if not, has anyone managed to find an extension adding support for it? Currently storing large integers in a string, generated as unique ID's for persistent...
Forum:
Metamod:Source Plugins
02-08-2024, 08:04
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,785
Posted By
Skyy
Re: L4D/L4D2 Tickrate Enabler
hey, there, I finally got this working... I ended up wiping my VM and installing ubuntu 22.04, which resolved the issues I was having. L4DToolz now shows under the Metamod Plugins, and Tickrate...
Forum:
Metamod:Source Plugins
02-04-2024, 14:46
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,785
Posted By
Skyy
Re: L4D/L4D2 Tickrate Enabler
it all lines up. everything lines up. is very odd. maybe the version of linux that i'm running (ubuntu 16.04) is at fault.
I've wiped my server box and reinstalled everything on Ubuntu 22.04 and...
Forum:
Metamod:Source Plugins
02-04-2024, 08:52
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,785
Posted By
Skyy
Re: L4D/L4D2 Tickrate Enabler
On a FRESH install of L4D2 and only running the latest stable build of metamod:source, and metamod itself doesn't show in the plugin_print while in-game.
https://i.imgur.com/UeVE8dy.png
however,...
Forum:
Metamod:Source Plugins
02-02-2024, 08:05
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,785
Posted By
Skyy
Re: L4D/L4D2 Tickrate Enabler
---------------------
---------------------
Also the net_graph info:https://i.imgur.com/7ceKVad.png
It doesn't show anything having loaded, when I use a default install on a fresh L4D2...
Forum:
Scripting
01-29-2024, 22:01
Replies:
0
Solved
Invalid memory access error (fixed... derp)
Views:
258
Posted By
Skyy
Invalid memory access error (fixed... derp)
https://i.imgur.com/uKMec7U.png
When trying to access this code, it's throwing a memory access error, specifically in regards to the upgradesRequiredToUnlockThisLayer[currentLayer] ternary call on...
Forum:
Metamod:Source Plugins
01-29-2024, 21:35
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,785
Posted By
Skyy
Re: L4D/L4D2 Tickrate Enabler
Can someone point me to a working version of this patch for Linux, MM/SM 1.11+ ?
I tried the latest release @ https://github.com/accelerator74/Tickrate-Enabler/releases/tag/build but it isn't...
Forum:
General
08-22-2023, 09:49
Replies:
7
[L4D2]SI Spawn with Tank?(Coop)
Views:
3,284
Posted By
Skyy
Re: [L4D2]SI Spawn with Tank?(Coop)
You can also create a custom plugin that overrides the SI limits and listens for tank spawn, then spawns them in and teleports them to the tank.
Forum:
Scripting
08-22-2023, 09:42
Replies:
4
Solved
How do I increase the Origin Engine limit
Views:
1,403
Posted By
Skyy
Re: How do I increase the Origin Engine limit
You can do this by sharding multiple servers together, and creating fake clients that receive the data transmitted from other servers in real-time, using a database to communicate between 2 or more...
Forum:
Scripting
08-22-2023, 09:38
Replies:
4
[L4d2] Is there a GunInTheSafeRoom plugin ?
Views:
1,244
Posted By
Skyy
Re: [L4d2] Is there a GunInTheSafeRoom plugin ?
This could be done easily with a simple config for which guns you want, without needing to know the positions of the weapons you're spawning the new guns on top of or near. You would simply need to...
Forum:
Scripting
08-22-2023, 09:36
Replies:
3
[L4d2] Spit damage sound glitch ?
Views:
1,190
Posted By
Skyy
Re: [L4d2] Spit damage sound glitch ?
This happens when method OnTakeDamage applies the damage but prevents the event from actually firing. Even if the spitter is alive, this can happen due to this cause.
Forum:
Scripting
08-22-2023, 09:33
Replies:
3
Is it possible to get the keyvalue key name and value by index?
Views:
985
Posted By
Skyy
Re: Is it possible to get the keyvalue key name and value by index?
If you create your own custom sort, you will know exactly which position said key is always in, and can immediately call it without cycling through all the keys and sub keys. This is great for two...
Forum:
Plugin/Gameplay Ideas and Requests
06-06-2023, 05:48
Replies:
2
Solved
[L4D2 | REQUEST | Paid] Fallen survivor can drop defib or medkit with 50%/50% chance
Views:
484
Posted By
Skyy
Re: [L4D2 | REQUEST | Paid] Fallen survivor can drop defib or medkit with 50%/50% cha
great suggestion; this is easy to code, so I think I'll add it to my RPG.
Forum:
Plugins
03-02-2023, 17:06
Replies:
8
[ANY] Hide SteamGroup ID (1.0) [20-Nov-2021]
Views:
4,102
Posted By
Skyy
Re: [ANY] Hide SteamGroup ID (1.0) [20-Nov-2021]
Silly that someone would go through this kind of trouble, when it's as easy as subtracting 29521408 from the last 8 digits of a groups groupID64, which is public, and doesn't require knowing anything...
Forum:
Plugin/Gameplay Ideas and Requests
03-02-2023, 16:39
Replies:
44
[L4D2] Wait for loaders on door lock
Views:
16,194
Posted By
Skyy
Re: [L4D2] Wait for loaders on door lock
This is the Ready Up plugin that I wrote, which does everything you're looking for and provides numerous customization options. I wrote it because all of the other "Ready Up" sort of plugins are...
Forum:
Plugin/Gameplay Ideas and Requests
03-02-2023, 16:35
Replies:
9
Solved
[L4D2] Can the stripper remove the lighting effects and lights of the map
Views:
853
Posted By
Skyy
Re: [L4D2] Can the stripper remove the lighting effects and lights of the map
You can achieve this by recompiling the vanilla campaign maps that you want to play with the lights disabled, by deleting all light sources and compiling the map.
As long as the only changes are...
Forum:
Plugins
01-14-2023, 14:24
Replies:
5
[L4D2, Any Source] RPGMaker 2 (beta v1.0.1 feb42023)
Views:
4,488
Posted By
Skyy
Re: [L4D2, Any Source] RPGMaker 2 (v0.0.5.2 Jan10, 2023)
Yes.
This doesn't work on the newer SM versions that support L4DHooks, and is why it still uses L4Downtown and L4D_Direct as separate entities.
Am in the process of rewriting it in new syntax, but...
Showing results 1 to 25 of 500
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