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Search: Posts Made By: honorcode23
Forum: Plugins 03-22-2011, 17:07
Replies: 189
Views: 82,417
Posted By honorcode23
Re: [L4D2] Explosive Cars v1.0.4

Happens when you use outdated versions of sdkhooks.
Forum: Scripting 03-19-2011, 16:42
Replies: 5
Views: 782
Posted By honorcode23
Re: Why is this a tag mismatch?

Nope, but i want to know why is that a tag mismatch, since, it doesnt look like one :).
Forum: Scripting 03-19-2011, 16:14
Replies: 5
Views: 782
Posted By honorcode23
Re: Why is this a tag mismatch?

Ya prolly cuz it doesnt initalize the function, using it would throw you a tag mismatch.
Forum: Scripting 03-19-2011, 15:33
Replies: 5
Views: 782
Posted By honorcode23
Why is this a tag mismatch?

Doing this:


new Float:g_vecLastPos[MAXPLAYERS+1][3];

stock Something(client)
{
g_vecLastPos[client] = {0.0, 0.0, 0.0};
}
Forum: Plugins 03-12-2011, 11:13
Replies: 189
Views: 82,417
Posted By honorcode23
Re: [L4D2] Explosive Cars v1.0.4

Try again with this gamedata file and tell me if it works, thanks.
Forum: Plugins 03-12-2011, 10:31
Replies: 189
Views: 82,417
Posted By honorcode23
Re: [L4D2] Explosive Cars v1.0.4

Probably the windows signature changed, let me get a new one. Hang on :)
Forum: Extensions 03-04-2011, 22:07
Replies: 2,726
Views: 2,045,282
Posted By honorcode23
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

Question about the SDKHooks Beta 2. I dont know if i read wrong but, did you remove the OnTakeDamage function for l4d2? I mean, it wont work anymore with the beta version?
Forum: Plugins 02-28-2011, 13:15
Replies: 467
Views: 227,704
Posted By honorcode23
Re: [L4D-L4D2] New custom commands v1.0.9

Works fine with me, try this:


sm_cmdplayer @me "play music/the_end/skinonourteeth"


If you hear the music, then it works.
Forum: Source Servers (SRCDS) 02-23-2011, 09:37
Replies: 4
Views: 2,420
Posted By honorcode23
Forum: General 02-23-2011, 09:32
Replies: 1
Views: 586
Posted By honorcode23
Re: [L4D] What is the Trick to get SDK Values?

I recommend that you read this from the wiki:
http://wiki.alliedmods.net/Signature_Scanning

And this post:
http://forums.alliedmods.net/showthread.php?t=109775&highlight=signature

Good luck!
Forum: General 02-23-2011, 09:18
Replies: 6
Views: 2,354
Posted By honorcode23
Re: [l4d] Log players name, IP and SteamID

I made this for you, tell me if it works :).

There are two convars:

l4d_steamid_log_enabled (0/1): Log or not.
l4d_steamid_log_filename: File name where the stuff is logged to. Example with...
Forum: Scripting 02-21-2011, 16:14
Replies: 4
Views: 1,514
Posted By honorcode23
Re: Getting velocity from angles

Passing different values to this param will rotate the pipe bomb in different directions, so ya is angular vel :).
Forum: Scripting 02-21-2011, 02:34
Replies: 4
Views: 1,514
Posted By honorcode23
Re: Getting velocity from angles

Thanks alot for you help, it works as needed now :)
Forum: Scripting 02-20-2011, 13:20
Replies: 4
Views: 1,514
Posted By honorcode23
Getting velocity from angles

Hey guys, im trying to replicate one valve function using SDKTools. This is the function:


CPipeBombProjectile::Create(Vector const&, QAngle const&, Vector const&, Vector const&,...
Forum: Plugins 02-15-2011, 08:54
Replies: 20
Views: 20,053
Posted By honorcode23
Re: [L4D2] Infinite Reserve Ammo

ammo_m60_max 999. That will give you m60's reserve ammo and you can actually reload it (it uses m16 reload animation). However, it must be done manually (with R) or else you will still lose the...
Forum: Scripting 02-14-2011, 02:07
Replies: 3
Views: 1,031
Posted By honorcode23
Re: Help with EmitSoundToAll

I suggest to use PrecacheSound during "OnMapStart()".

And also, the "sound/" part of your sound path is not necessary.
Forum: Plugins 02-13-2011, 14:29
Replies: 20
Views: 20,053
Posted By honorcode23
Re: [L4D2] Infinite Reserve Ammo

sm_cvar ammo_m60_max 500
Forum: Plugins 02-12-2011, 16:20
Replies: 189
Views: 82,417
Posted By honorcode23
Re: [L4D2] Explosive Cars v1.0.4

Update: Fixed compatibility issues with the new SDKHooks version uploaded.

The latest extension version can be found here...
Forum: Scripting 02-11-2011, 11:31
Replies: 31
Views: 6,696
Posted By honorcode23
Re: some errors while compiling

We cannot be answering all your questions all the time, and you are not working too hard to understand. Read articles, folllow the links people post.

If you want examples, then read the wiki...
Forum: Plugin/Gameplay Ideas and Requests 02-10-2011, 12:28
Replies: 22
Views: 3,788
Posted By honorcode23
Re: [L4d2] Request: Remove kill messages

the new one, but the remove "PrintToServer" to avoid the server console spam ;)
Forum: Scripting 02-10-2011, 12:28
Replies: 7
Views: 1,380
Posted By honorcode23
Re: Error

hTimer = INVALID_HANDLE;
Forum: Scripting 02-10-2011, 11:36
Replies: 31
Views: 6,696
Posted By honorcode23
Re: some errors while compiling

PrintToChatAll(client, <--- Why would you specify a client when you send the message to everyone?

You have incorrect arguments there.

PrintToChatAll("text");
PrintToChatAll("some text: %i",...
Forum: Scripting 02-10-2011, 10:06
Replies: 31
Views: 6,696
Posted By honorcode23
Re: some errors while compiling

Just change "any_convar_you_want" to mp_autoteambalance. I honestly dont think you are trying too hard :/.
Forum: Plugin/Gameplay Ideas and Requests 02-10-2011, 09:57
Replies: 22
Views: 3,788
Posted By honorcode23
Re: [L4d2] Request: Remove kill messages

Compile this:


#include <sourcemod>

public OnPluginStart()
{
new UserMsg:MsgMessage = GetUserMessageId("PZDmgMsg");
HookUserMessage(MsgMessage, OnPZDmgMsg, true);
}
Forum: Scripting 02-09-2011, 20:10
Replies: 7
Views: 1,380
Posted By honorcode23
Re: Error

KillTimer(hTimer) -> It wont se hTimer as INVALID_HANDLE, you gotta do that manually.
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