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Posts Made By:
RDiver
Forum:
Plugins
06-13-2021, 11:47
Replies:
49
[L4D2] Simple In-Game Player Statistics
Views:
31,959
Posted By
RDiver
Re: [L4D2] Simple In-Game Player Statistics
Same issue right here. How to fix this so far to make this plugin works?
Forum:
Plugins
11-08-2020, 06:13
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
364,107
Posted By
RDiver
Re: [L4D] Director Controller (All4Dead)
Possible to match the language of the UI menu as the Admin menu?
Forum:
Plugins
10-31-2020, 16:51
Replies:
60
[L4D & L4D2] Survivor Shove (1.16) [02-Oct-2023]
Views:
31,529
Posted By
RDiver
Re: [L4D & L4D2] Survivor Shove (1.5) [10-May-2020]
Any chance to add a cvar that allows a certain time-out period after each survivor shove?
Forum:
Plugins
08-26-2020, 17:31
Replies:
436
[L4D(2)] MultiSlots
Views:
379,106
Posted By
RDiver
Re: [L4D(2)] MultiSlots
// How many infected allowed?
// -
// Default: "8"
// Minimum: "4.000000"
// Maximum: "32.000000"
l4d2_multislots_max_infected "8"
CVAR still valid? if not how to edit playerslots of the...
Forum:
Metamod:Source Plugins
08-20-2020, 15:43
Replies:
317
L4D/L4D2 Tickrate Enabler
Views:
222,428
Posted By
RDiver
Re: L4D/L4D2 Tickrate Enabler
I've got another issue about the server update rate.
I have tried to set a dedicated server with 100 ticks.
server.cfg
sm_cvar fps_max 0
sm_cvar sv_mincmdrate 100
sm_cvar sv_maxcmdrate...
Forum:
Plugins
08-20-2020, 15:24
Replies:
11
[L4D2] Realism Name Check
Views:
27,987
Posted By
RDiver
Re: [L4D2] Realism Name Check
Anyone possible to make this plugin avaliable for all players while taking effect for the one only who uses the command?
Forum:
Plugins
06-15-2020, 16:28
Replies:
87
[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]
Views:
81,664
Posted By
RDiver
Re: [L4D & L4D2] Plane Crash (1.7) [10-May-2020]
Not work on custom maps. Need commands to activate manually?
Forum:
Plugins
06-15-2020, 16:23
Replies:
228
[L4D2] Spawn uncommon Infected
Views:
228,552
Posted By
RDiver
Re: [L4D2] Spawn uncommon Infected
"Usage: sm_spawnuncommon <riot|ceda|clown|mud|roadcrew|jimmy|fallen|random>"
//(default 19, binary flag of allo8ed autoshuffle zombies. 1 = riot, 2 = ceda, 4 = clown, 8 = mudman, 16 = roadcrew, 32...
Forum:
Plugins
06-13-2020, 11:20
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,015,235
Posted By
RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
How long is the fixed respawn timer for SI players (not bots) ?
Then how l4d_infectedbots_adjust_spawn_times=1 exactly affects the spawn timer in different game modes? Faster or slower ? Can u...
Forum:
Plugins
06-12-2020, 16:54
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,015,235
Posted By
RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Couple questions......
(1).
What exactly updated in v2.2.7 ? Using v2.2.6 at the moment.
(2).
Forum:
Metamod:Source Plugins
06-04-2020, 11:33
Replies:
317
L4D/L4D2 Tickrate Enabler
Views:
222,428
Posted By
RDiver
Re: L4D/L4D2 Tickrate Enabler
THANKS FOR YOUR TIP !!!!!!
Probably caused by the recent Windows May 2020 Update (v2004). Do some research and disable HPET on BIOS then use ISLC tool to tinker the timer resolution to 0.5ms.
...
Forum:
Metamod:Source Plugins
05-31-2020, 17:51
Replies:
317
L4D/L4D2 Tickrate Enabler
Views:
222,428
Posted By
RDiver
Re: L4D/L4D2 Tickrate Enabler
Can't figure out why I can't keep the "update rate received by server" up to 100 ticks (always kept at 64/s) . The server FPS based on the readings also kept around 6X (should match with "fps_max"...
Forum:
Snippets and Tutorials
05-23-2020, 06:47
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
313,941
Posted By
RDiver
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
nope, so a bit frustrating
Forum:
Unapproved Plugins
05-21-2020, 04:38
Replies:
45
[L4D/L4D2] Pistol Reloading
Views:
33,030
Posted By
RDiver
Re: [L4D/L4D2] Pistol Reloading
Such a pity for a plugin that shouldn't be underrated.
Just wanna confirm ........ really only one stack of ammo clip on hand is given for bots upon spawning with pistols?
Most of L4D2 maps...
Forum:
Snippets and Tutorials
05-21-2020, 04:05
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
313,941
Posted By
RDiver
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Tried to compile the "test" SP from the git, along with errors.
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// test_compile-all.sp
//
Forum:
Plugins
05-21-2020, 03:02
Replies:
43
[L4D & L4D2] Item Drop
Views:
56,436
Posted By
RDiver
Re: [L4D & L4D2] Item Drop
My bad. Problem solved. Thanks all of yr effort.
Forum:
Plugins
05-20-2020, 16:23
Replies:
43
[L4D & L4D2] Item Drop
Views:
56,436
Posted By
RDiver
Re: [L4D & L4D2] Item Drop
Thx for yr advice. However new error generated below while compiling. No idea what "msg" represented in this plugin.
//SourceMod Batch Compiler
// by the SourceMod Dev Team
////...
Forum:
Plugins
05-19-2020, 16:56
Replies:
107
[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]
Views:
85,370
Posted By
RDiver
Re: [L4D2] Footlocker Spawner (1.15) [10-May-2020]
Possible to add medkits and defibs on the list ?
Forum:
Plugins
05-19-2020, 15:02
Replies:
43
[L4D & L4D2] Item Drop
Views:
56,436
Posted By
RDiver
Re: [L4D & L4D2] Item Drop
Any versions of this plugins failed to compile with SM 1.10+ , so impossible to edit SP codes.
Any idea to fix the issue?
//SourceMod Batch Compiler
// by the SourceMod Dev Team
////...
Forum:
Plugins
05-18-2020, 14:10
Replies:
105
[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Views:
68,158
Posted By
RDiver
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
The latest build does not fix the problem. Either incapped or B&W sound effect keeps looping after self-revived (at least for incap). Also the server console repeatedly generates error messages of...
Forum:
Plugins
05-18-2020, 05:06
Replies:
36
[l4d2] Smart Item Selector (v1.2) [5-Mar-2019]
Views:
19,369
Posted By
RDiver
Re: [l4d2] Smart Item Selector (v1.2) [5-Mar-2019]
Actually flexibility is not enough for a sophisticated respawn mechanism. For instance, a default set of equipment and weapons is restored when players take over or re-gain control of the EXISTING...
Forum:
Plugins
05-17-2020, 15:36
Replies:
82
[L4D & L4D2] Glare (2.15) [10-Jan-2024]
Views:
63,181
Posted By
RDiver
Re: [L4D & L4D2] Glare (1.4) [10-May-2020]
Here is exactly the same as @ceasedU stated. In my case only Zoey the character is affected. The glare direction is randonly pointed out of the gun itself.
These are the relevant plugins:
-...
Forum:
Plugins
05-16-2020, 10:58
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,015,235
Posted By
RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Awesome! can't wait to test this UPDATE.
2. adjust special limit if 5+ alive players
For example.
-l4d_infectedbots_max_specials "4"
-l4d_infectedbots_add_specials "2"...
Forum:
Plugins
05-13-2020, 18:51
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,015,235
Posted By
RDiver
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Very nice to have the advancement!
Is it possible to take ALIVE survivors into account for Tank HP formula given that the server has already 4+ players?
Forum:
Plugins
05-11-2020, 11:39
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
518,858
Posted By
RDiver
Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Thanks for continuing support!
As an end user, can this plugin allow spawing 2 tanks simultaneously each time with a total of 4 tanks for each map (i.e. 2 times of spawning with 2 alive tanks...
Showing results 1 to 25 of 44
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